Introduction
Move List
Close HP : Headbutt [Hits crouch block] Teleport : D, U
- Press Punch or Kick once you come up behind your opponent
Dive Kick : D+HK in the air
Hat Throw : B, F, LP
- You can move the hat after you throw it with U or D.
Spin Shield : U, U, LK, LK
- The Spin becomes "active" after the second button press. Keep tapping LK to keep spinning.
Finishers
Fatality 1 : (Sweep) F, F, F, LK
Fatality 2 : (Full Screen) Hold LP, B, B, F, Release LP
- Press U right before the hat hits your opponent to complete the Fatality.
Babality : B, B, F, F, HK
Friendship : B, B, B, D, HK
Pit II/Tomb : F, F, F, HP
Advanced Strategies
Uppercut: Good
Jump Kick: Weak
Roundhouse: Good
This guy is cool. Not only does he look cool, he is a good fighter. His Hat Throw is steerable, which is good for hitting ducking or jumping opponents. It comes out fairly slow though, keep that in mind. While doing the Whirlwind Spin, he can not be hit by anything other than a missile weapon or the Ground Dmash. It takes a while to fire up, and there is a period where the Spin speeds up and slows down, in which you are vulnerable to regular hits. You must either kick or punch after you do the teleport, otherwise you are likely to get hit. The Aerial Kick is a good suprise weapon. Don't abuse it though, or you will get abused. Try jumping away from your opponent then doing it. Use it sparingly and when least expected.