This page covers Rei combos. Before diving right in be sure to familiarize yourself with Rei special moves and important normal moves.
Basic Combos
Like everyone else Rei has to kara cancel the sweep in order to combo a banishing strike (2D~CD).
Starters
2B > 2B > 2D 5A > 2B > 2D 2B > 5D > IAD j.B > j.C 2B > 5D > Banishing Strike (2D~CD) |
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C or 99 j.AC > 5C > 623+A > 236+C > 99 j.AB > CD or 236236+A |
Basic bnb ending with a banishing strike / super.
Max range 2D combos
When you are too far for his basic bnb Rei has several options:
2D (max range) > IAD j.C > land > Grave Shoot (A+C) > Followups:
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Basic okizeme knockdown combo from a max range 2D. On the way down Rei can control which side he lands after he activates the barrier.
2D (max range) > IAD j.C > 236+C > j.ABC > finisher (CD or super) 2D (max range) > IAD j.C > f.5B > j.BC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > basic mid screen combo |
Okizeme setup after a launcher
A+C or 214+C > 214+C > sj.D > 236+B > j.ABD > 214+C > okizeme |
Banishing Strike combos
Notes: All those combos can be started with 5B > 5D > (2D~CD)
CD > 6 > (A+B~E or 2C or 5C) > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 2369+D > Super (236236+A) |
Basic setup for his air 236+C loop.
CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.B > (236+D > j.B) xN > 236236+A or 2363214+D CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.C > 236+C > 2369+D > (j.B > 236+D) xN > 236236+A or 2363214+D |
White version of the banishing strike combo for max damage if you can't do his 2369+C loop yet.
3 Star Banishing Strike Combo
CD > A+B > E > 5C > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 236+D > 236236+A or 2363214+D |
Ground IAD loop
[5D > IAD j.BD] xN |
Note: works on everyone but Jagi
Instant overhead 2369+D starter
(corner) 2369+D > j.B > 5A > j.AC > 236+D > basic bnb (mid screen) 2369+D > E > j.B > 5A > j.AC > 236+D > basic bnb |
Throw Combos
Throw > j.B > delay j.C > 5C > basic bnb Throw > j.D > 236+C > 9~C > 5C > > j.C > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > basic bnb Throw > j.C > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5A > 623+A > 236+C > 9~C > 5B > 5D > 236236+A Throw > sj. ABC > 236+D > 66 > j.BC > basic bnb |
Crouch Loop
j.D > [5D > IAD j.D] xN |
Crouching Rei only
BD Throw Combos
BD Throw > IAD j.C > 5C > j.AC > 236+D > basic bnb BD Throw > IAD j.C > 5C > CD > E > 5A > 5C > A+C > 236963214+D (4 stars) BD Throw > 5C > CD > E > 5A > 5C > A+C > 236963214+D (4 stars) |
FKO Combos
0 Stars
2D > IAD j.C > 5C > FKO |
1 Star
2D > IAD j.C > 5C > CD > E > 5A > 5C > FKO |
2 Stars
CD > 6 > A+C > 2369+D > > j.B > FKO |
3 Stars
CD > 2C > 214+C > 214+C > j.B > delay 236+B > j.B > A+C > 2369+D > E > j.A > FKO CD > 6 > A+C > jump 236+A+E > A+C > 2369+D > j.B > FKO |
Throw FKO Combos
Throw > j.B > delay j.C > 5C > CD > E > 5A > 5C > FKO (1 Star) Throw > j.B > delay j.C > 5C > CD > A+C+E > j.A > 236+A+E > 5A > 5C > FKO (2 Stars) Throw > j.B > delay j.C > 5C > CD > A+C+E > 923+E~A > 236+C > 99AC > 5A > 5C >FKO (2 Stars) BD Throw > IAD j.C > 5A > 5C > CD > E > 5A > 5C > FKO (2 Stars) |
CH 214+C Combos
CH 214+C (1 star taken) > E+CD > A+C+E > 2369+D > j.A > FKO (2 stars) CH 214+C (1 star taken) > E+CD > > A+C+E > 2369+D > j.B (on the way down) > j.B > 236+D > 66 j.D > (2369+C) xN > 2369+D > j.A > 236236+A or 2363214+D (3 Stars) |
Overhead 6A Combo
6A > E > 5A > 5C > j.AC > 236+D > j.BC > basic bnb |
3 Stars Glitch JI Combo
2BxN > 2D > IAD j.C > 5C > CD (1 Star) > E~2C > A+C > 923+E~A (2 Stars) > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5B > 5D > 236236+A (3 Stars) |
Basket Combos
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A > 5C > 236236+A > 2BxN (basket) |
Note: 2.0 boost requirement
1.2 Boost Setup
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A or 5C > 623+A > 236+C > 99 AC > 236236+A > 2BxN > basket |
Note: On some characters Rei can switch to a boost 2A mid basket to increase the number of hits.
Kenshiro: 2Bx6 > E > 2Bx11 > E > (2Bx6 > E > 2Ax2 > 5Ax6) or (2Bx7 > E > 2Ax3 > 5Ax4) 2Ax9 > 2C > IAD j.B > basket activates
236236+A (37 hits at the end of the combo) 2Bx8 > E > 2Bx9 > E > 2Ax8 > E > 2Ax15 > 2C > basket 236236+A (34 hits at the end of the combo) 2Bx9 > E > 2Bx9 > E > 2Bx1 > 2Ax7 > E > 2Ax16 > 2Bx1
236236+A (38 hits at the end of the combo) 2Bx5 > E > 2Bx8 > E > 2Ax8 > E > 2Ax2 > 5Ax7 > 2Ax10 > 2C > basket 236236+A (35 hits at the end of the combo) 2Bx7 > E > 2Bx9 > E > 2Ax8 > 5Ax2 > 2Ax7 > 2Ax11 > basket
236236+A (37 hits at the end of the combo) 2Bx5 > E > 2Bx9 > E > 2B > 2Ax7 > E >2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket 236236+A (34 hits at the end of the combo) 2Bx6 > E > 2Bx11 > E > 2B > 2Ax7 > E > 2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket
2Ax5 > 2Bx2 > E > 2Ax10 > 2Bx2 > E 2Ax8 > E 2Ax10 > 2Bx2 > basket |
Dribble Setups
Note: Be sure to read the movement boost section under advanced techniques before attempting dribbles / basket.
Basic Dribble Pattern
Version #1
[dribble activates] d.5A (up to 50 hits) > [5C > IAD j.B] (up to 60 hits) > [5C > f.5C > IAD j.B] (up to 70 hits) > [2AxN > 2C > IAD j.B] or [j.ABC ]xN (basket pattern until 100%) |
Version #2
[dribble activates] d.5A (up to 50 hits) > 5A > IAD j.B > 5A > CD > 5A > IAD j.B > 5A > A+C > sj. 236+D > [j.A > j.B] xN |
Mid Screen Dribble from 2D
2B > 2B > 2D > IAD > j.C > 5C > j.AC > 236+D > 66 j.B > j.C > 623+A > 236+C > 99 j.C > 5A > 5A > 623+A > 236+C > 99 j.AC > 5Ax3 > E~5Ax# > 623+C > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > Dribble |
Notes:
There are 3 routes:
1) IAD j.C > 5C > j.A > [j.B] > j.C Route 2) IAD > j.C > 5C > IAD > j.A > j.C Route 3) IAD j.C > 5C > 623+A > 236+C route |
Options after crossing up with 99C (character dependent):
1) 2A > 5A 2) 5A > 5A (Heart) 3) 2A > 5C (Juda) 4) 5A > 5C (Jagi / Heart) 5) 5A (Mamiya / Jagi) |
Corner 623+C+E Dribble (Standard Setup)
2B > 2B > 2D > IAD j.C > j.AC > 236+D > 66 j.B > j.C > 5C > 623+A > 236+C > 99 j.C > 5C > 623+A > 236+C > 99 j.AC > 623+C (5) > E~j.C > 5A > 623+E+C (6) > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > d.5A > Dribble |
Notes:
Insert 5A before 623+C on Toki and Raoh.
Use 9C > 623+A or 99AC > 623+A on Toki (skip 5C if you want the corner cross up setup) and use 99AC instead of 9C on Raoh/Mamiya (don't skip 5C).
Use 99AC > 623+E+C instead of 99AC > 623+C on Mamiya. Remember that the 2nd dp is ALSO a 623+E+C since you have to HSC the jab.
It's quite hard to cross up Heart using the standard mid screeen setup.
You could use this but you have to be close to start:
2B > 2D > IAD j.C > 5C > 623+A > 236+C > 99C > 5C > 623+A > 236+C > 99C > 5A > 5A > 623+A > 236+C > 99AC > 5Ax5 > Boost > 5Ax5 > Mid Screen Setup. |
Hyakuretsu Setup
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9C > 5C > 623+A > 236+C > 99 j.AC > 5A > 5C > Super (17 hits) or 5C > 623+A > 236+C > 99 j.AC > Super (22 hits) |
Note: On Raoh replace 5C for 5A to make the corner hyakuretsu a bit easier since Raoh is a heavy type character.
Possible to Super > basket for less meter: Heart, Shin, Rei, Kenshiro, Souther, Raoh
'Mammuuutt 0 Super Bar Hyakuretsu (2.3 Boost)
Standard Dribble Setup > 623+C (6) > 236+CE > dj.B > 2B > Hyakuretsu |
Left Corner Cross Up Dribble Setup
2D > IAD j.C > 5C > sj.ABC > delay 214+D > 66 j.BC > 5C > 623+A > 236+C > 5A > 623+A > 236+C > 99 j.AC > 5Ax5 > Boost > 5Ax5 > 623+C > 236+CE > j.B > 5C > 5A > Dribble |
Possible to cross up on the left corner: Rei, Ken, Heart, Juda, Jagi, Souther
Right Corner Cross Up Dribble Setup on Toki/Raoh
Toki:
2B > 2B > 2D > IAD j.C > delay 5C > j.AC > 236+D > 66 j.AC > 623+A > 236+C > 99 j.B > 2A > 5A > 623+A > 236+C > IAD j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > (236+D > j.B)2x > 5B > IAD j.B > 5A > Dribble 2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.BC > 5A > 5A > 623+A > standard mid screen dribble |
Raoh:
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.AC > Boost (optional) > 5A / 5C > f.5C > 623+A > 236+C > IAD j.AC > 5A > 623+A > 236+C > IAD j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble 2B > 2B > 2D > j.AC or BD > 236+D > 66 j.AC > 5A > 5C > 623+A > 236+C > 99C > 5A > 5A > 623+A > 236+C > 99 j.AC > Hyakuretsu or Corner Dribble |
Note: On Raoh that's actually easier than the corner hyakuretsu.
2B > 2B > 2D > sj.ABC > 236+D > 66 > j.AC > 5C > f.5C > mid screen dribble |
Throw Mid Screen Dribble Setup
Throw > IAD j.B > j.C > 5C or sj.ABC > Mid Screen Dribble Setup |
Note: Use sj.ABD on Souther.
Corner Throw Dribble Setup
Throw > IAD j.B > j.C > 5C > j.AC > 236+D > 66> j.BC > 5C > 623+A > 236+C > 9C > 5C > 623+A > 236+C > 99AC > 623+C [5] > E~j.C > 5A > 623+EC > 236+EC > j.B > 5C > IAD j.B > 5A > Dribble |
DP Reversal Dribble Setup
623+C [4-6] > E~(j.B) > j.C > 236+D > 66 j.BC > 623+A > 236+C > 99C > Mid Screen Dribble or Hyakuretsu |
623+C [5-6] > 236+E~C > 66 > j.BC > land > (5C) > 623+A > 236+C > 96 > j.AC > 5A > 623+A > 236+C > 96 > j.AC > Corner Dribble or Hyakuretsu |
623+C [5-6] > 6E > switch sides > 236+D > 5C > BnB into corner dribble setup or Hyakuretsu |
KI reversal dribble setup.
Note: This setup puts the opponent back in the corner.
Air to Air Dribble
j.ABC > 236+C > 2369+D > 66 > j.BC > land > 623+A > 99C > Mid Screen Dribble |
Grave Shoot Dribble Setup Corner
2B > 2B > 2D > AC > sj.D > 236+ACE > 5A > 5C > IAD j.AC > 5C > 623+A > 236+C > IAD j.AC > 5A > 623+A > 236+C > 99AC > 5A > Mid Screen Dribble |
214+C Dribble
214+c > 214+C > sj.C > 214+E+C > land > 5C > j.AC > mid screen dribble 214+C > 214+C > sj.D > 236+E+A > 5A > 5C > j.AC > Mid Screen Dribble |
J-King Dribble
214+C > 214+C > sj.D > 236+B > sj.AD > 236+A+E > switch sides > 5C > 623+A > 96 j.AC > 5A > 623+A > 96 j.AC > 5A > Mid Screen Dribble |
Ground IAD Dribble Setup
IAD j.BD > 236+C > land > 5C > j.ABC > 66BC > 623+A > 236+C > 99C > Mid Screen Dribble |
ZYC Dribble
2B > 5D > IAD j.BC > d.5C > IAD j.C > j.C > 236+D > 66BC > 2A > 5A > 623+A > 99 AC > 5A > MId Screen Dribble |
Ground IAD j.BC Setup
IAD j.BC > j.ABC > 236+D > 66 BC > 623+A > 236+C > 99C > Mid Screen Dribble |
Counter 236236+C
CH Super > dash > 5B > (IAD j.B > 5B) >IAD j.D > CD > E~5A > 5C > mid screen dribble |
Nightman Dribble
2B > 5D > IAD j.BC > dash > 5C > hj.ABD (cross up) > 236+D > 66 > j.BC > mid screen dribble |
Corner 37 Dribble with E~j.B (Standard Setup)
2B > 2B > 2D > IAD j.C > 5C > [5C] > j.A[B]C > 236+D > 66 j.B > j.C > 5C > 623+A > 236+C > 99 j.AC > 5C > 623+A > 236+C > 99 j.AC > 5C > 623+C (6) > E~j.C > 623+C (5) > E~j.B > 5C > IAD j.B > 5A > d.5A > Dribble |
Notes: Easy on Rei/Juda/Heart/Raoh
Version #2
2B > 2B > 2D > IAD j.C > 5C > IAD > j.AC > 5C > 623+A > 236+C > 9~C > [5C > 623+A > 236+C > 99AC] x2 > 623+C (6 hits) > E~j.C > 623+C (5 hits) > E~j.B > 5C > IAD j.B > 5A > Dribble |
Raoh Special Left Corner Dribble (AKA: Mammuut special)
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > [5C > 623+A > 236+C > 96AC] 2x > E (switch sides) > 5Ax4 > E > 5Ax7 > 623+C > 236+CE > dj.A > 236+C > land > 5A > d.5A > dribble |
Mid Screen Dribble with E~j.C or 214+E~C
2B > 2B > 2D > IAD j.C > 214+E~C (or j.E~C) > 5C > Mid Screen Dribble |
Mix Ups/Blockstrings
2B > 2D > IAD j.D/j.B or Boost 2B 2B > 5D > IAD > j.B > j.D > 2B > 2147+CE > grab or 2B J.2B > Boost > j.B > Mix Up 2B > 2D > 9E > air dash backwards > j.D > Boost 2B > 2D > jump forward > 214+CE cross up 2B > jump forward or super jump j.B > air dash backwards > j.D > Boost 2B > 2D > IAD j.D > 236+D (double overhead) Basic BNB > 9~C > 5C > 623+A > 236+D > 66 > 236+B (corner side switch ender) > cross IAD j.B or j.2B |
Alternative Starters for BNB
1) 2D > j.D > 2369+C 2x > 2369+D > 66 j.BC > 5C > 623+A loop 2) 2D > j.C > 236+C > 9C > 236+C > dj.ABC > land > 623+A loop 3) 2D > IAD j.C > 236+C > dj.ABC > land > 623+A loop 4) 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A loop (standard) 5) 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A loop (IAD j.AC loop version) |