Basic Combos
2D Combos
2D, iad.j.C, \/, (c)5C, j.A,j.C,j.236D, 66, j.B,j.C, \/, 5A/5C, 623A,j.236C, 99, j.B,j.C, \/, CD |
2D, j.A.j.C, j.236D, 66, j.B,j.C, \/, (c)5C, 623A,j.236C, 99, (j.A,)j.C, \/, 5A,/5C, 623A, j.236C, 99, j.B, j.C, \/, CD |
High Jump Combos
Banishing Strike Combos
CD> 6> (Heavy boot scan or 2Cor near C)> AC s> 2369D > falling JB> 2C> 966 JD> 99 > (J.2369 + C) * n> j.236D> down chasing out Sugoki network wave |
※ aka 99 loop.
The timing of the input of 99 J cancel please grab to practice on their own. 99 × n is a damn good if Rarere to two orders of magnitude loop.
CD> 6> near C> 2C> JB> 2369D> 66 JB> near C> JB> j.236D> 66 JB> (j.236D> JB)> super 99 or down chasing out terrible care network wave |
CD> 6> near C> 2C> (JB> j.236D> air dash cancel JB)> near C> (JB> j.236D> 66 JC> 99> j.236D> {JB> j.236D} × n)> greater than 99 or down chasing out terrible care network wave |
Advanced Combos
Dribble Combos
Basic Dribble Combo
Advanced Dribble Combos
Banishing Debounce Dribbles
Other Advanced Dribbles
Dribble Followups
Throw Combos
Fatal KO Combos
Basic
2D> 669 JC> (near C >) Fatal KO
☆ -1
2D> 669 JC> near C > CD> E> near A near C> flight HakuUrara
☆ -2
CD> 6> ACs> j.236D > when falling JB > landing flight HakuUrara
☆ -3
CD> 2C> Torayaburyu (+ Add)> climbing JB> delay Hien flow Mai> down when JB> ACs> j.236D> E> JA> landing flight HakuUrara
CD> ACs> Boo Hien flow Mai> ACs> 2369D> JB> flight HakuUrara
Boo Hien, press simultaneously the A and E. To some extent necessary to delay because of the altitude limit
from the normal throw ☆ -1 + Fatal KO combo Usually throw> JB> delay JC> Standing C> CD> E> A> C> flight HakuUrara (If not the end of the screen, there is also that the direction is reversed)
from throwing grab ☆ -2 + Fatal KO combo BD> 669 JC> Standing A> C> CD> E> A> C> flight HakuUrara