Rei/Combos

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Basic Combos

2D Combos


2D, iad.j.C, \/, (c)5C, j.A,j.C,j.236D, 66, j.B,j.C, \/, 5A/5C, 623A,j.236C, 99, j.B,j.C, \/, CD


2D, j.A.j.C, j.236D, 66, j.B,j.C, \/, (c)5C, 623A,j.236C, 99, (j.A,)j.C, \/, 5A,/5C, 623A, j.236C, 99, j.B, j.C, \/, CD


High Jump Combos

Banishing Strike Combos

CD> 6> (Heavy boot scan or 2Cor near C)> AC s> 2369D > falling JB> 2C> 966 JD> 99 > (J.2369 + C) * n> j.236D> down chasing out Sugoki network wave

※ aka 99 loop.

The timing of the input of 99 J cancel please grab to practice on their own. 99 × n is a damn good if Rarere to two orders of magnitude loop.


CD> 6> near C> 2C> JB> 2369D> 66 JB> near C> JB> j.236D> 66 JB> (j.236D> JB)> super 99 or down chasing out terrible care network wave


CD> 6> near C> 2C> (JB> j.236D> air dash cancel JB)> near C> (JB> j.236D> 66 JC> 99> j.236D> {JB> j.236D} × n)> greater than 99 or down chasing out terrible care network wave

Other Basic Combos

Advanced Combos

Dizzied Opponent Combos

Other Advanced Combos

Dribble Combos

Basic Dribble Combos

High Jump Dribble

Double High Jump Dribble

Advanced Dribble Combos

Boost Jump D Dribble

Banishing Debounce Dribbles

Other Advanced Dribbles

Dribble Followups

Throw Combos

Fatal KO Combos

Basic

2D> 669 JC> (near C >) Fatal KO

☆ -1 2D> 669 JC> near C > CD> E> near A near C> flight HakuUrara

☆ -2

CD> 6> ACs> j.236D > when falling JB > landing flight HakuUrara

☆ -3

CD> 2C> Torayaburyu (+ Add)> climbing JB> delay Hien flow Mai> down when JB> ACs> j.236D> E> JA> landing flight HakuUrara


CD> ACs> Boo Hien flow Mai> ACs> 2369D> JB> flight HakuUrara Boo Hien, press simultaneously the A and E. To some extent necessary to delay because of the altitude limit

from the normal throw ☆ -1 + Fatal KO combo

Usually throw> JB> delay JC> Standing C> CD> E> A> C> flight HakuUrara (If not the end of the screen, there is also that the direction is reversed)

from throwing grab ☆ -2 + Fatal KO combo

BD> 669 JC> Standing A> C> CD> E> A> C> flight HakuUrara

Other Important Combos

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