Rei/Combos

From SuperCombo Wiki

Basic Combos

2D Combos


2D, iad.j.C, \/, (c)5C, j.A,j.C,j.236D, 66, j.B,j.C, \/, 5A/5C, 623A,j.236C, 99, j.B,j.C, \/, CD


2D, j.A.j.C, j.236D, 66, j.B,j.C, \/, (c)5C, 623A,j.236C, 99, (j.A,)j.C, \/, 5A,/5C, 623A, j.236C, 99, j.B, j.C, \/, CD


High Jump Combos

Banishing Strike Combos

}

※ aka 99 loop.

The timing of the input of 99 J cancel please grab to practice on their own. 99 × n is a damn good if Rarere to two orders of magnitude loop.


}


}

Other Basic Combos

Advanced Combos

Dizzied Opponent Combos

Other Advanced Combos

Dribble Combos

Basic Dribble Combos

High Jump Dribble

Double High Jump Dribble

Advanced Dribble Combos

Boost Jump D Dribble

Banishing Debounce Dribbles

Other Advanced Dribbles

Dribble Followups

Throw Combos

Fatal KO Combos

Other Important Combos

Template:Hokuto-no-Ken-Characters