Capcom vs SNK/Yamazaki

From SuperCombo Wiki

Introduction

Move List

 Double Return: QCF+P
 Hydra's Judgment: DP+P
 Serpent Slash: QCB+1/2,3(C) (high/mid/low)
 Serpent Feint: QCB+1/2/3(C),4

x Bomb Bopper: HCB-F+P n Poison Tentacles: RDP+P,(C)

 Taunt&Counter: HCF+K

n Flight Of Tempering: DP+K x Sand Scattering: DP+K

 (overhead punch): F+1
 GUILLOTINE: n F-B-DB-D-DF+P (x DQCF+P)
 DRILL: n 360+P,(*P) (x DHCB+P,(*P))

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

EX Changes

CVS Pro Changes

  • They added a new delay after his missed drill super (he swings his arm

instead of just lowering his hand) making it easier to punish him.

  • All three of his Serpent Slashes have increased speed allowing you to use

them as counters outside of combos for poking.

  • It's harder to combo into the serpent slash from his crouching HK (timing

must be during the first part of animation).

  • If you press and hold down the Punch button for the Serpent Slash, the cancel

with HK the taunt will be faster and Yamazaki will recover sooner.

  • He loses his overhead hit (F+LP in the original CvS).
  • Hydra's Judgement with FP no longer knocks down after the second hit.
  • (EX mode) Gains the overhead hit that regular mode lost (found by Laicram at

shoryuken.com forums).