Capcom vs SNK/Terry

From SuperCombo Wiki

Introduction

Move List

 Power Wave: QCF+P
 Burn Knuckle: QCB+P

n Rising Tackle: VC+P

 Crack Shoot: QCB+K

x Power Dunk: DP+K

 (uppercut): DF+2
 POWER GEYSER: QCB-DB-F+P
 BUSTER WOLF: DQCF+K

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

EX Changes

CVS Pro Changes

  • Can now follow up a level 3/MAX Buster Wolf with a level 1 Power Geyser from

anywhere on screen (also can follow up with a LP Burning Knuckle if you don't have a super stocked). Can also be done if you land a VERY close level 2 Buster Wolf.

  • You can now combo into his Power Wave Into any fierce including crounching

(this also works for EX Terry now making his fireball usefull).

  • EX Terrys FP Power Wave has much more range than it has before and it comes

out faster making it useful for snuffing standing ranged pokes, regular Terry's LP Power Wave comes out slower and his FP version faster.

  • The Universal roll on the ground is slower than before and has slightly

longer recovery.

  • You can also combo into his LP burning knuckle from any fierce after it

connects, so no more penalty for missing a fierce combo into the power geyser when a burning knuckle comes out...

  • His burning knuckle seems to come out faster, his crackshoot seems a little

slower.

  • His crouching HK comes out slower and has less priority.