Street Fighter 2: Champion Edition/Sagat

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Street Fighter 2: Champion EditionSf2ce-logo.png
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Sf2ceSagat.gif


Introduction

Color Options

Start Default
Sagat-mp.gif Sagat-old1.gif

Moves List

Normal Moves

Tiger Carry: close, f + Medium or Hard Punch

Special Moves

Tiger Shot: d, df, f + Punch

Low Tiger Shot: d, df, f + Kick

Tiger Uppercut: f, d, df + Punch

Tiger Knee: d, df, f, uf + Kick

The Basics

Anti Air: Tiger Knee,Tiger Uppercut,Standing High Kick

High Pokes: Standing Medium Kick and Medium Punch

Low Poke: crouching Medium Kick

Combos

  • j.HK,cr.MK,T.Knee/L.T.Shot
  • cr.MP,cr.LK,L.T.Shot

Hitboxes

Standing Normals

  • Standing Jab:
Damage 6 Sf2ce-sagat-slp-s1.png Sf2ce-sagat-slp-a.png Sf2ce-sagat-slp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +7
Frame Count 1+3 4 4
  • Standing Strong:
Damage 10 Sf2ce-sagat-smp-s1.png Sf2ce-sagat-slp-s1.png Sf2ce-sagat-mp-a.png Sf2ce-sagat-slp-s1.png Sf2ce-sagat-smp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 2 4 4 2
Simplified 1+5 4 6
  • Standing Fierce:
Damage 22 Sf2ce-sagat-smp-s1.png Sf2ce-sagat-slp-s1.png Sf2ce-sagat-shp-a.png Sf2ce-sagat-slp-s1.png Sf2ce-sagat-smp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage +7
Frame Count 4 3 6 10 12
Simplified 1+7 6 22


  • Standing Short:
Damage 8 Sf2ce-sagat-lk-s1.png Sf2ce-sagat-lk-s2.png Sf2ce-sagat-lk-a1.png Sf2ce-sagat-lk-a2.png Sf2ce-sagat-lk-r1.png Sf2ce-sagat-lk-s2.png Sf2ce-sagat-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +5
Frame Count 2 1 2 2 2 2 3
Simplified 1+4 4 7
  • Standing Forward:
Damage 10 Sf2ce-sagat-lk-s1.png Sf2ce-sagat-lk-s2.png Sf2ce-sagat-mk-a1.png Sf2ce-sagat-mk-a2.png Sf2ce-sagat-lk-r1.png Sf2ce-sagat-lk-s2.png Sf2ce-sagat-lk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 2 2 2 2 3 5
Simplified 1+5 4 10
  • Standing Roundhouse:
Damage 18 Sf2ce-sagat-lk-s1.png Sf2ce-sagat-lk-s2.png Sf2ce-sagat-mk-a1.png Sf2ce-sagat-hk-a2.png Sf2ce-sagat-lk-r1.png Sf2ce-sagat-lk-s2.png Sf2ce-sagat-lk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -3
Frame Count 2 1 3 3 5 6 10
Simplified 1+7 5 21

Crouching Normals

  • Crouching Jab:
Damage 8 Sf2ce-sagat-clp-s.png Sf2ce-sagat-clp-a.png Sf2ce-sagat-clp-s.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 1+4 4 4
  • Crouching Strong:
Damage 16 Sf2ce-sagat-clp-s.png Sf2ce-sagat-cmp-a.png Sf2ce-sagat-clp-s.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +9
Frame Count 1+5 4 6
  • Crouching Fierce:
Damage 22 Sf2ce-sagat-clp-s.png Sf2ce-sagat-chp-a.png Sf2ce-sagat-clp-s.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -3
Frame Count 1+7 6 20


  • Crouching Short:
Damage 8 Sf2ce-sagat-clk-s1.png Sf2ce-sagat-clk-s2.png Sf2ce-sagat-clk-a.png Sf2ce-sagat-clk-s2.png Sf2ce-sagat-clk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 2 2 4 2 3
Simplified 1+4 4 5
  • Crouching Forward:
Damage 16 Sf2ce-sagat-clk-s1.png Sf2ce-sagat-clk-s2.png Sf2ce-sagat-cmk-a.png Sf2ce-sagat-clk-s2.png Sf2ce-sagat-clk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +10
Frame Count 2 2 4 3 4
Simplified 1+4 4 7
  • Crouching Roundhouse:
Damage 22 Sf2ce-sagat-clk-s1.png Sf2ce-sagat-clk-s2.png Sf2ce-sagat-chk-a.png Sf2ce-sagat-clk-s2.png Sf2ce-sagat-clk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage KD/-11
Frame Count 4 2 6 8 9
Simplified 1+6 6 17

Aerial Normals

  • Neutral Jumping Jab/Short:
Damage 10 Sf2ce-sagat-njlp-s.png Sf2ce-sagat-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 2
  • Neutral Jumping Strong/Forward:
Damage 16 Sf2ce-sagat-njlp-s.png Sf2ce-sagat-njmp-s.png Sf2ce-sagat-njmp-a.png Sf2ce-sagat-njmp-s.png Sf2ce-sagat-njlp-s.png
Stun 5~11
Stun Timer 50
Frame Count 1 2 20 3
Simplified 3 20
  • Neutral Jumping Fierce/Roundhouse:
Damage 22 Sf2ce-sagat-njlp-s.png Sf2ce-sagat-njmp-s.png Sf2ce-sagat-njhp-a.png Sf2ce-sagat-njmp-s.png Sf2ce-sagat-njlp-s.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 8 5
Simplified 5 8
  • Diagonal Jumping Jab/Short:
Damage 8 Sf2ce-sagat-njlp-s.png Sf2ce-sagat-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 2
  • Diagonal Jumping Strong/Forward:
Damage 16 Sf2ce-sagat-njlp-s.png Sf2ce-sagat-njmp-s.png Sf2ce-sagat-njmp-a.png Sf2ce-sagat-njmp-s.png Sf2ce-sagat-njlp-s.png
Stun 5~11
Stun Timer 50
Frame Count 1 2 20 3
Simplified 3 20
  • Diagonal Jumping Fierce/Roundhouse:
Damage 22 Sf2ce-sagat-njlp-s.png Sf2ce-sagat-njmp-s.png Sf2ce-sagat-djhp-a.png Sf2ce-sagat-njmp-s.png Sf2ce-sagat-njlp-s.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 8 5
Simplified 5 8

Throws

  • Tiger Carry (←/→ + MP/HP)
Damage 32 Sf2ce-sagat-throw.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 48
Range advantage 16

Special Moves

  • High Tiger Shot: ↓↘→ + Punch

Startup:

Sf2ce-sagat-htiger-s1.png Sf2ce-sagat-htiger-s2.png Sf2ce-sagat-htiger-s3.png
Frame Count 6 3 1
Simplified 10+1


LP version:

Damage 12 Sf2ce-sagat-htiger-a1.png Sf2ce-sagat-htigerlp-a1.png Sf2ce-sagat-htigerlp-a2.png Sf2ce-sagat-htigerlp-a3.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 1
Simplified 37

MP version:

Damage 14 Sf2ce-sagat-htiger-a1.png Sf2ce-sagat-htigermp-a1.png Sf2ce-sagat-htigermp-a2.png Sf2ce-sagat-htigermp-a3.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 1
Simplified 37

HP version:

Damage 16 Sf2ce-sagat-htiger-a1.png Sf2ce-sagat-htigerhp-a1.png Sf2ce-sagat-htigerhp-a2.png Sf2ce-sagat-htigerhp-a3.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 1
Simplified 37
  • Low Tiger Shot: ↓↘→ + Kick

Start up:

Sf2ce-sagat-ltiger-s1.png Sf2ce-sagat-ltiger-s2.png Sf2ce-sagat-ltiger-s3.png
Frame Count 6 3 1
Simplified 10+1

LK version:

Damage 12 Sf2ce-sagat-ltigerlk-a0.png Sf2ce-sagat-ltigerlk-a1.png Sf2ce-sagat-ltigerlk-a2.png Sf2ce-sagat-ltigerlk-a3.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 1
Simplified 37

MK version:

Damage 14 Sf2ce-sagat-ltigermk-a0.png Sf2ce-sagat-ltigermk-a1.png Sf2ce-sagat-ltigermk-a2.png Sf2ce-sagat-ltigermk-a3.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 1
Simplified 37

HK version:

Damage 16 Sf2ce-sagat-ltigerhk-a0.png Sf2ce-sagat-ltigerhk-a1.png Sf2ce-sagat-ltigerhk-a2.png Sf2ce-sagat-ltigerhk-a3.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 1
Simplified 37


  • Tiger Uppercut: →↓↘ + Punch

General:

Damage 36/38/40 Sf2ce-sagat-tupper-s1.png Sf2ce-sagat-tupper-s2.png Sf2ce-sagat-tupper-a1.png Sf2ce-sagat-tupper-a2.png Sf2ce-sagat-tupper-a3.png Sf2ce-sagat-tupper-r1.png Sf2ce-sagat-tupper-r2.png Sf2ce-sagat-tupper-r3.png Sf2ce-sagat-tupper-r4.png
Stun 13~19
Stun Timer 120
Frame Advantage -18/-30/-42
Jab 2 2 3 2 14 4 4 9 8
Jab Simplified 5 3 16 25
Strong 2 1 2 3 22 4 4 12 8
Strong Simplified 3 2 25 28
Fierce 2 3 1 2 26 4 4 19 8
Fierce Simplified 5 1 28 35

One of the main anti airs in the game,however U.S. first revision it only knocksdown the Jab Tiger Uppercut,in later ones every version knocksdown

  • Tiger Knee: ↓↘→↗ + Kick

Startup & Active

Damage 22/24/26 Sf2ce-sagat-tknee-s1.png Sf2ce-sagat-tknee-s2.png Sf2ce-sagat-tknee-s3.png Sf2ce-sagat-tknee-s4.png Sf2ce-sagat-tknee-a1.png Sf2ce-sagat-tknee-a2.png Sf2ce-sagat-tknee-r1.png Sf2ce-sagat-tknee-r2.png Sf2ce-sagat-tknee-r3.png Sf2ce-sagat-tknee-r4.png
Stun 13~19
Stun Timer 120
Frame Advantage +3/+3/-4
Short 1 1 1 1 1 5 6 6 1 8
Foward 1 1 1 1 1 6 6 6 2 8
Roundhouse 1 1 1 1 1 7 6 6 3 8

Misc Animations

Walk back/Fwd Neutral Crouch
Sf2ce-sagat-wlk.png Sf2ce-sagat-cllp-n.png Sf2ce-sagat-cr-n.png
  • Standing reel:
Sf2ce-sagat-reel1.png Sf2ce-sagat-reel2.png Sf2ce-sagat-reel3.png
  • Crouching reel:
Sf2ce-sagat-creel1.png
  • Dizzy:
Sf2ce-sagat-dizzy1.png Sf2ce-sagat-dizzy2.png

Advanced Strategy

Another god in the game along with Guile,Dictador and Ryu,with the most effective projectiles in the game and a great anti air.

Gameplan's its only spamming wisely Tiger Shots,but the main disvantage is that he had the largest hitbox, and can be crossup easily,specially if you use Low Tiger Shots and you can be damaged with an overhead attack.

Tiger Uppercut varies which version you play,in the American first version you can only knock down with Jab a standing opponent,but Japanese and later ones any version corrected the glitch,Tiger Knee is a decent pressure move and also its the name of the weirdest motion of down,down-foward,foward and foward-up + any button.

His standing normals are fast and with excellent range,specially his Short that is the only Special Cancel at close,jumpins are so simplified but had better range than Boxer and can be damaging as Claw's ones,crouching normals must be used caferully due to his short range and slow recovery.

This is the best version of SF2 revisions,Tiger Shots (specially lows) recovery had more frames as long as he appeared.

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Chun Li

Vs. Blanka

Vs. Zangief

Vs. Guile

Vs. Dhalsim

Vs. Boxer

Another simple match-up,Boxer is weak against Sweeps and low,use Tiger Uppercut and Low Tiger Shot wisely against him,if Upper if blocked he can punish you easily with a redizzy combo.

Vs. Claw

Tiger Uppercut his Barcelona,and don't spam a lot your Tiger Shots,it can punish you easily with the special above.

Vs. Sagat

Vs. Dictador