Street Fighter 2: Champion Edition/Guile

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Sf2ceGuile.gif

Introduction

Color Options

Start Default
Guile-mp.gif Guile-old1.gif

Moves List

Normal Moves

German Suplex: close, b or f + Hard Punch

Hip Toss: close, b or f + Medium Punch

Air Toss: close, b or f + Medium or Hard Punch in air

Backbreaker: close, b or f + Medium or Hard Kick in air

Backfist: b + Hard Punch

Lunging Knee: f + Medium Kick

Special Moves

Sonic Boom: b~f + Punch

Flash Kick: d~u + Kick

The Basics

Anti-Airs: Flash Kick,standing Medium Punch,crouching High Punch

High Pokes: standing Medium Punch,Backfist

Low Pokes: crouching Short Kick

Combos

  • j.HP,cr.MP xx Flash Kick
  • j.HP,s.HP xx Sonic Boom (far HP in corner)
  • cr.LK CPS1 Chain s.HP xx Sonic Boom

Hitboxes

Standing Normals

  • Standing LP:
Damage 6 Sf2ce-guile-lp-r1.png Sf2ce-guile-lp-a1.png Sf2ce-guile-lp-r2.png Sf2ce-guile-lp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 3 4 2 3
Simplified 3 4 2 3
  • Standing MP:
Damage 16 Sf2ce-guile-mp-s1.png Sf2ce-guile-mp-a.png Sf2ce-guile-mp-r1.png Sf2ce-guile-mp-r2.png Sf2ce-guile-mp-r3.png Sf2ce-guile-mp-r4.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 2 2 4 3 3 3
Simplified 1+2 2 13
  • Standing HP:
Damage 22 Sf2ce-guile-hp-s1.png Sf2ce-guile-hp-s2.png Sf2ce-guile-hp-s3.png Sf2ce-guile-hp-a.png Sf2ce-guile-hp-r1.png Sf2ce-guile-hp-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 3 4 5 10 8
Simplified 1+9 5 18


  • Standing LK:
Damage 6 Sf2ce-guile-lk-s1.png Sf2ce-guile-lk-s2.png Sf2ce-guile-lk-a.png Sf2ce-guile-lk-s2.png Sf2ce-guile-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +5
Frame Count 2 2 4 3 3
Simplified 1+4 4 6
  • Standing MK:
Damage 16 Sf2ce-guile-hp-s1.png Sf2ce-guile-mk-s2.png Sf2ce-guile-mk-s3.png Sf2ce-guile-mk-s4.png Sf2ce-guile-mk-a.png Sf2ce-guile-mk-r1.png Sf2ce-guile-mk-r2.png Sf2ce-guile-mk-r3.png Sf2ce-guile-mk-r4.png Sf2ce-guile-mk-r5.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 2 2 2 3 5 4 3 2 2 2
Simplified 1+9 5 13
  • Standing HK:
Damage 22 Sf2ce-guile-hk-s1.png Sf2ce-guile-hk-s2.png Sf2ce-guile-hk-a.png Sf2ce-guile-hk-r1.png Sf2ce-guile-hk-r2.png Sf2ce-guile-hk-r3.png Sf2ce-guile-hk-r4.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -5
Frame Count 4 4 5 6 8 9 1
Simplified 1+8 5 24

Close Standing Normals

  • Close Standing MP:
Damage 16 Sf2ce-guile-clmp-s.png Sf2ce-guile-clmp-a.png Sf2ce-guile-clmp-r1.png Sf2ce-guile-clmp-r2.png Sf2ce-guile-cllp-r3.png Sf2ce-guile-clmp-r4.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +5
Frame Count 3 3 3 3 3 3
Simplified 1+3 3 12
  • Close Standing HP:
Damage 22 Sf2ce-guile-clhp-s.png Sf2ce-guile-clhp-a.png Sf2ce-guile-clhp-r1.png Sf2ce-guile-clhp-r2.png Sf2ce-guile-cllh-r3.png Sf2ce-guile-clhp-s.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage -8
Frame Count 3 3 8 10 6 5
Simplified 1+3 3 29


  • Close Standing MK:
Damage 16 Sf2ce-guile-clmk-s1.png Sf2ce-guile-clmk-s2.png Sf2ce-guile-clmk-a.png Sf2ce-guile-clmk-s2.png Sf2ce-guile-clmk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +10
Frame Count 3 3 4 3 3
Simplified 1+3 4 6
  • Close Standing HK:
Damage 22 Sf2ce-guile-clhk-s1.png Sf2ce-guile-clhk-s2.png Sf2ce-guile-clhk-a.png Sf2ce-guile-clhk-s2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +11
Frame Count 3 4 4 9
Simplified 1+7 4 9

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ce-guile-crlp-s1.png Sf2ce-guile-crlp-a.png Sf2ce-guile-crlp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 1+3 4 5
  • Crouching MP:
Damage 16 Sf2ce-guile-crmp-s1.png Sf2ce-guile-crmp-a.png Sf2ce-guile-crmp-r1.png Sf2ce-guile-crmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +8
Frame Count 3 4 4 4
Simplified 1+3 4 8


  • Crouching HP:
Damage 22 Sf2ce-guile-crhp-s1.png Sf2ce-guile-crhp-s2.png Sf2ce-guile-crhp-a1.png Sf2ce-guile-crhp-a2.png Sf2ce-guile-crhp-r1.png Sf2ce-guile-crhp-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 2 3 4 12 9 1
Simplified 1+5 16 10


  • Crouching LK:
Damage 6 Sf2ce-guile-crlk-s1.png Sf2ce-guile-crlk-s2.png Sf2ce-guile-crlk-a.png Sf2ce-guile-crlk-s2.png Sf2ce-guile-crlk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel No
Frame Advantage +5
Frame Count 3 3 4 3 3
Simplified 1+7 4 6
  • Crouching MK:
Damage 16 Sf2ce-guile-crmk-s1.png Sf2ce-guile-crmk-s2.png Sf2ce-guile-crmk-a.png Sf2ce-guile-crmk-r1.png Sf2ce-guile-crmk-r2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 4 5 4 4
Simplified 1+7 4 8
  • Crouching HK:
Damage 22 Sf2ce-guile-crlk-s1.png Sf2ce-guile-crlk-s2.png Sf2ce-guile-crhk-a1.png Sf2ce-guile-crhk-s1.png Sf2ce-guile-crhk-s2.png Sf2ce-guile-crhk-s3.png Sf2ce-guile-crmk-s1.png Sf2ce-guile-crmk-s2.png Sf2ce-guile-crhk-a2.png Sf2ce-guile-crmk-r1.png Sf2ce-guile-crmk-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage KD/+7,-24
Frame Count 3 4 5 4 6 8 6 4 5 4 6
Simplified 1+7 5 28 5 10

Aerial Normals

  • Neutral Jumping LP:
Damage 10 Sf2ce-guile-njlp-s1.png Sf2ce-guile-njlp-s2.png Sf2ce-guile-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 4
Simplified 7
  • Diagonal Jumping LP:
Damage 16 Sf2ce-guile-djlp-s1.png Sf2ce-guile-djlp-s2.png Sf2ce-guile-djlp-a.png
Stun 5~11
Stun Timer 50
Frame Count 3 4
Simplified 7
  • Neutral Jumping MP:
Damage 16 Sf2ce-guile-njlp-s1.png Sf2ce-guile-njlp-s2.png Sf2ce-guile-njmp-a.png Sf2ce-guile-njlp-s2.png Sf2ce-guile-njmp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 20 4
Simplified 7 20
  • Diagonal Jumping MP:
Damage 16 Sf2ce-guile-djlp-s1.png Sf2ce-guile-djlp-s2.png Sf2ce-guile-djmp-a.png Sf2ce-guile-djlp-s2.png Sf2ce-guile-njmp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 20 4
Simplified 7 20
  • Neutral Jumping HP:
Damage 22 Sf2ce-guile-njlp-s1.png Sf2ce-guile-njlp-s2.png Sf2ce-guile-njhp-a.png Sf2ce-guile-njlp-s2.png Sf2ce-guile-njmp-r1.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 8 4
Simplified 7 8
  • Diagonal Jumping HP:
Damage 22 Sf2ce-guile-djlp-s1.png Sf2ce-guile-djlp-s2.png Sf2ce-guile-djhp-a.png Sf2ce-guile-djlp-s1.png Sf2ce-guile-njmp-r1.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 8 4
Simplified 7 8
  • Neutral Jumping LK:
Damage 10 Sf2ce-guile-jk-s1.png Sf2ce-guile-jk-s2.png Sf2ce-guile-njlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 4
Simplified 7
  • Diagonal Jumping LK:
Damage 10 Sf2ce-guile-djk-s1.png Sf2ce-guile-djk-s2.png Sf2ce-guile-djlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 4
Simplified 7
  • Neutral Jumping MK:
Damage 16 Sf2ce-guile-jk-s1.png Sf2ce-guile-jk-s2.png Sf2ce-guile-njmk-a.png
Stun 5~11
Stun Timer 50
Frame Count 3 4
Simplified 7
  • Diagonal Jumping MK:
Damage 16 Sf2ce-guile-djk-s1.png Sf2ce-guile-djk-s2.png Sf2ce-guile-djmk-a.png Sf2ce-guile-djk-s1.png Sf2ce-guile-njmp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 20 4
Simplified 7 20
  • Neutral/Diagonal Jumping HK:
Damage 22 Sf2ce-guile-njhk-s1.png Sf2ce-guile-njhk-s2.png Sf2ce-guile-djhk-a.png Sf2ce-guile-njhk-r1.png Sf2ce-guile-njhk-r2.png Sf2ce-guile-njmp-r1.png
Stun 11~17
Stun Timer 60
Frame Count 2 4 5 4 4
Simplified 6 5

Unique Moves

  • Knee Bazooka: (On ground, ←/→ + MK)
Damage 14 Sf2ce-guile-fmk-s1.png Sf2ce-guile-fmk-s2.png Sf2ce-guile-fmk-s3.png Sf2ce-guile-fmk-a.png Sf2ce-guile-fmk-s3.png Sf2ce-guile-fmk-s4.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count 1 2 2 5 14 7
Simplified 1+5 5 21


  • Reverse Spin Kick: (On ground and close, ←/→ + HK)
Damage 22 Sf2ce-guile-fhk-s1.png Sf2ce-guile-fhk-s2.png Sf2ce-guile-fhk-s3.png Sf2ce-guile-fhk-s4.png Sf2ce-guile-fhk-s5.png Sf2ce-guile-fhk-a.png Sf2ce-guile-fhk-r1.png Sf2ce-guile-fhk-r2.png Sf2ce-guile-fhk-r3.png Sf2ce-guile-fhk-r4.png Sf2ce-guile-fhk-r5.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count 3 3 2 3 4 6 4 3 3 3 3
Simplified 1+15 4 16

Throws

  • Judo Throw: (←/→ + Strong) and Dragon Suplex: (←/→ + Fierce)
Damage 32 Sf2ce-guile-throw.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 48
Range advantage 18
  • Flying Mare: (Guile and opponent in air, ↖/↙/←/→/↘/↗ + Strong/Fierce)
Damage 40 Sf2ce-guile-apthrow.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 54
Range advantage 24
  • Flying Buster Drop:(Guile and opponent in air, ↖/↙/←/→/↘/↗ + Forward/Roundhouse)
Damage 40 Sf2ce-guile-akthrow.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 54
Range advantage 24

Special Moves

  • Sonic Boom: charge ←, → + Punch (charge 60f)

Startup

Sf2ce-guile-sb-s1.png Sf2ce-guile-sb-s2.png Sf2ce-guile-sb-s3.png Sf2ce-guile-sb-s4.png
Frame Count 2 2 2 2
Simplified 8

LP version:

Damage 12 Sf2ce-guile-sb-a1.png Sf2ce-guile-sblp-a2.png Sf2ce-guile-sblp-a3.png Sf2ce-guile-sblp-a4.png Sf2ce-guile-sblp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 1 1 1
Simplified 20

MP version:

Damage 12 Sf2ce-guile-sb-a1.png Sf2ce-guile-sbmp-a2.png Sf2ce-guile-sbmp-a3.png Sf2ce-guile-sbmp-a4.png Sf2ce-guile-sbmp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 1 1 1
Simplified 20

HP version:

Damage 12 Sf2ce-guile-sb-a1.png Sf2ce-guile-sbhp-a2.png Sf2ce-guile-sbhp-a3.png Sf2ce-guile-sbhp-a4.png Sf2ce-guile-sbhp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 1 1 1
Simplified 20


  • Sommersault Kick: charge ↓, ↑ + Kick (charge 60f)

Startup:

Damage 24/26/16,14 Sf2ce-guile-skick-s1.png Sf2ce-guile-skick-s2.png Sf2ce-guile-skick-s3.png
Stun 13~19
Stun Timer 120
Frame Advantage -24/-24/-33
Short 1 2 2
Foward 1 2 1
Roundhouse 3 1 2

Active:

Sf2ce-guile-skick-a1.png Sf2ce-guile-skick-a2.png Sf2ce-guile-skick-a3.png Sf2ce-guile-skick-a4.png
Short 4 2 2 4
Foward 3 2 2 5
Roundhouse 2 2 2 6

Recovery:

Sf2ce-guile-skick-r1.png Sf2ce-guile-skick-r2.png Sf2ce-guile-skick-r3.png Sf2ce-guile-skick-r4.png
Short 2 2 22 3
Foward 4 4 25 4
Roundhouse 2 5 28 6

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ce-guile-bwd.png Sf2ce-guile-cllp-n.png Sf2ce-guile-fwd.png Sf2ce-guile-cr-n.png
  • Standing reel:
Sf2ce-guile-reel1.png Sf2ce-guile-reel2.png Sf2ce-guile-reel3.png Sf2ce-guile-reel4.png
  • Standing gut reel:
Sf2ce-guile-gutreel1.png Sf2ce-guile-gutreel2.png Sf2ce-guile-gutreel3.png Sf2ce-guile-gutreel4.png
  • Crouching reel:
Sf2ce-guile-creel1.png Sf2ce-guile-creel2.png
  • Dizzy:
Sf2ce-guile-dizzy1.png Sf2ce-guile-dizzy2.png Sf2ce-guile-dizzy3.png Sf2ce-guile-dizzy4.png Sf2ce-guile-dizzy5.png

Advanced Strategy

One of the Top 4 Champion Edition fighters along with Ryu,Dictador and Sagat,also with the fastest projectile in the game and best anti air only inferior to Ken's Shoryuken.

Guile's gameplan its so simple and useful for beginners,turtling,poking with crouching kicks and spamming Sonic Boom or Flash Kick depends of the opponent's answer.

His useful rapid fire Far Jab animation from World Warrior disappeared and only have his Close Jab version,but gained a command move that is as fast as any rushdown special like Ryu and Ken Hurricane Kick or Blanka's Roll,but isn't useful agaisnt Dictador's Torpedo.

If you want to made a poking game,you need to use crouching Roundhouse and Far Fierce wisely,last one can link a Sonic Boom in corner,air-to-air game its great for him too,neutral Forward and diagonal Strong are the best air poking and Jumping attack combo respectly, and his two air throws are devastating,but his standing throws are weaker than others.

Sonic Boom and Flash Kick have better recovery and also air throws are less strict,but it can be predictable and defeated easily if you abuse of turtling,hold setup characters like Blanka and E.Honda can defeat his Sonic Boom with his jumping Roundhouse and projectile spammers had better options to punish his specials if it blocked.

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Chun Li

Vs. Blanka

Vs. Zangief

Vs. Guile

Vs. Dhalsim

Vs. Boxer

Vs. Claw

Vs. Sagat

Vs. Dictador