

Introduction
Color Options
Start | Default |
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Moves List
Normal Moves
Tiger Carry: close, f + Medium or Hard Punch
Special Moves
Tiger Shot: d, df, f + Punch
Low Tiger Shot: d, df, f + Kick
Tiger Uppercut: f, d, df + Punch
Tiger Knee: d, df, f, uf + Kick
The Basics
Anti Air: Tiger Knee,Tiger Uppercut,Standing High Kick
High Pokes: Standing Medium Kick and Medium Punch
Low Poke: crouching Medium Kick
Combos
- j.HK,cr.MK,T.Knee/L.T.Shot
- cr.MP,cr.LK,L.T.Shot
Hitboxes
Standing Normals
- Standing Jab:
Damage | 6 | ![]() |
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Stun | 1~7 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | +7 | |||
Frame Count | 1+3 | 4 | 4 |
- Standing Strong:
Damage | 10 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +8 | |||||
Frame Count | 3 | 2 | 4 | 4 | 2 | |
Simplified | 1+5 | 4 | 6 |
- Standing Fierce:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Advantage | +7 | |||||
Frame Count | 4 | 3 | 6 | 10 | 12 | |
Simplified | 1+7 | 6 | 22 |
- Standing Short:
Damage | 8 | ![]() |
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Stun | 1~7 | |||||||
Stun Timer | 40 | |||||||
Chain Cancel | No | |||||||
Special Cancel | Yes | |||||||
Frame Advantage | +5 | |||||||
Frame Count | 2 | 1 | 2 | 2 | 2 | 2 | 3 | |
Simplified | 1+4 | 4 | 7 |
- Standing Forward:
Damage | 10 | ![]() |
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Stun | 5~11 | |||||||
Stun Timer | 60 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | +8 | |||||||
Frame Count | 3 | 2 | 2 | 2 | 2 | 3 | 5 | |
Simplified | 1+5 | 4 | 10 |
- Standing Roundhouse:
Damage | 18 | ![]() |
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Stun | 11~17 | |||||||
Stun Timer | 80 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | -3 | |||||||
Frame Count | 2 | 1 | 3 | 3 | 5 | 6 | 10 | |
Simplified | 1+7 | 5 | 21 |
Crouching Normals
- Crouching Jab:
Damage | 8 | ![]() |
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Stun | 1~7 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | +6 | |||
Frame Count | 1+4 | 4 | 4 |
- Crouching Strong:
Damage | 16 | ![]() |
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Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | +9 | |||
Frame Count | 1+5 | 4 | 6 |
- Crouching Fierce:
Damage | 22 | ![]() |
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Stun | 11~17 | |||
Stun Timer | 80 | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | -3 | |||
Frame Count | 1+7 | 6 | 20 |
- Crouching Short:
Damage | 8 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Advantage | +6 | |||||
Frame Count | 2 | 2 | 4 | 2 | 3 | |
Simplified | 1+4 | 4 | 5 |
- Crouching Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +10 | |||||
Frame Count | 2 | 2 | 4 | 3 | 4 | |
Simplified | 1+4 | 4 | 7 |
- Crouching Roundhouse:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | KD/-11 | |||||
Frame Count | 4 | 2 | 6 | 8 | 9 | |
Simplified | 1+6 | 6 | 17 |
Aerial Normals
- Neutral Jumping Jab/Short:
Damage | 10 | ![]() |
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Stun | 1~7 | ||
Stun Timer | 40 | ||
Frame Count | 2 | ∞ |
- Neutral Jumping Strong/Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||||
Stun Timer | 50 | |||||||
Frame Count | 1 | 2 | 20 | 3 | ∞ | |||
Simplified | 3 | 20 | ∞ |
- Neutral Jumping Fierce/Roundhouse:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 60 | |||||
Frame Count | 2 | 3 | 8 | 5 | ∞ | |
Simplified | 5 | 8 | ∞ |
- Diagonal Jumping Jab/Short:
Damage | 8 | ![]() |
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Stun | 1~7 | ||
Stun Timer | 40 | ||
Frame Count | 2 | ∞ |
- Diagonal Jumping Strong/Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||||
Stun Timer | 50 | |||||||
Frame Count | 1 | 2 | 20 | 3 | ∞ | |||
Simplified | 3 | 20 | ∞ |
- Diagonal Jumping Fierce/Roundhouse:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 60 | |||||
Frame Count | 2 | 3 | 8 | 5 | ∞ | |
Simplified | 5 | 8 | ∞ |
Throws
- Tiger Carry (←/→ + MP/HP)
Damage | 32 | ![]() | |
Duration | 130 | ||
Stun | 7~13 | ||
Stun Timer | 100 | ||
Range (from axis) | 48 | ||
Range advantage | 16 |
Special Moves
- High Tiger Shot: ↓↘→ + Punch
Startup:
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Frame Count | 6 | 3 | 1 |
Simplified | 10+1 |
LP version:
Damage | 12 | ![]() |
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Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
MP version:
Damage | 14 | ![]() |
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Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
HP version:
Damage | 16 | ![]() |
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Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
- Low Tiger Shot: ↓↘→ + Kick
Start up:
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Frame Count | 6 | 3 | 1 |
Simplified | 10+1 |
LK version:
Damage | 12 | ![]() |
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Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
MK version:
Damage | 14 | ![]() |
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Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
HK version:
Damage | 16 | ![]() |
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Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
- Tiger Uppercut: →↓↘ + Punch
General:
One of the main anti airs in the game,however U.S. first revision it only knocksdown the Jab Tiger Uppercut,in later ones every version knocksdown
- Tiger Knee: ↓↘→↗ + Kick
Startup & Active
Damage | 22/24/26 | ![]() |
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Stun | 13~19 | ||||||||||
Stun Timer | 120 | ||||||||||
Frame Advantage | +3/+3/-4 | ||||||||||
Short | 1 | 1 | 1 | 1 | 1 | 5 | 6 | 6 | 1 | 8 | |
Foward | 1 | 1 | 1 | 1 | 1 | 6 | 6 | 6 | 2 | 8 | |
Roundhouse | 1 | 1 | 1 | 1 | 1 | 7 | 6 | 6 | 3 | 8 |
Misc Animations
Walk back/Fwd | Neutral | Crouch |
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- Standing reel:
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- Crouching reel:
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- Dizzy:
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Advanced Strategy
Another god in the game along with Guile,Dictador and Ryu,with the most effective projectiles in the game and a great anti air.
Gameplan's its only spamming wisely Tiger Shots,but main disvantage is he has the largest hitbox and can be crossup easily,specially if you use Low Tiger Shots and you can be damaged with an overhead attack.
Tiger Uppercut varies which version you play,American first version you can only knock down with Jab a stading opponent,but Japanese and later ones any version corrected the glitch,Tiger Knee is a decent pressure move and also its the name of the weirdest motion of down,down-foward,foward and foward-up + any button.
This is the better version of SF2 revisions,Tiger Shots recovery had more frames as long as he appeared.
Match-Ups
Vs. Ryu
Vs. Ken
Vs. E.Honda
Vs. Chun Li
Vs. Blanka
Vs. Zangief
Vs. Guile
Vs. Dhalsim
Vs. Boxer
Vs. Claw
Vs. Sagat
Vs. Dictador
General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |