

Introduction
Color Options
Start | Default |
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Moves List
Normal Moves
Tiger Carry: close, f + Medium or Hard Punch
Special Moves
Tiger Shot: d, df, f + Punch
Low Tiger Shot: d, df, f + Kick
Tiger Uppercut: f, d, df + Punch
Tiger Knee: d, df, f, uf + Kick
The Basics
Anti Air: Tiger Knee,Tiger Uppercut,Standing High Kick
High Pokes: Standing Medium Kick and Medium Punch
Low Poke: crouching Medium Kick
Combos
- j.HK,cr.MK,T.Knee/L.T.Shot
- cr.MP,cr.LK,L.T.Shot
Advanced Strategy
Hitboxes
Standing Normals
- Standing Jab:
Damage | 6 | ![]() |
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Stun | 1~7 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | +7 | |||
Frame Count | 1+3 | 4 | 4 |
- Standing Strong:
Damage | 10 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +8 | |||||
Frame Count | 3 | 2 | 4 | 4 | 2 | |
Simplified | 1+5 | 4 | 6 |
- Standing Fierce:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Advantage | +7 | |||||
Frame Count | 4 | 3 | 6 | 10 | 12 | |
Simplified | 1+7 | 6 | 22 |
- Standing Short:
Damage | 8 | ![]() |
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Stun | 1~7 | |||||||
Stun Timer | 40 | |||||||
Chain Cancel | No | |||||||
Special Cancel | Yes | |||||||
Frame Advantage | +5 | |||||||
Frame Count | 2 | 1 | 2 | 2 | 2 | 2 | 3 | |
Simplified | 1+4 | 4 | 7 |
- Standing Forward:
Damage | 10 | ![]() |
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Stun | 5~11 | |||||||
Stun Timer | 60 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | +8 | |||||||
Frame Count | 3 | 2 | 2 | 2 | 2 | 3 | 5 | |
Simplified | 1+5 | 4 | 10 |
- Standing Roundhouse:
Damage | 18 | ![]() |
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Stun | 11~17 | |||||||
Stun Timer | 80 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | -3 | |||||||
Frame Count | 2 | 1 | 3 | 3 | 5 | 6 | 10 | |
Simplified | 1+7 | 5 | 21 |
Crouching Normals
- Crouching Jab:
Damage | 8 | ![]() |
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Stun | 1~7 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | +6 | |||
Frame Count | 1+4 | 4 | 4 |
- Crouching Strong:
Damage | 16 | ![]() |
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Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | +9 | |||
Frame Count | 1+5 | 4 | 6 |
- Crouching Fierce:
Damage | 22 | ![]() |
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Stun | 11~17 | |||
Stun Timer | 80 | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | -3 | |||
Frame Count | 1+7 | 6 | 20 |
- Crouching Short:
Damage | 8 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Advantage | +6 | |||||
Frame Count | 2 | 2 | 4 | 2 | 3 | |
Simplified | 1+4 | 4 | 5 |
- Crouching Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +10 | |||||
Frame Count | 2 | 2 | 4 | 3 | 4 | |
Simplified | 1+4 | 4 | 7 |
- Crouching Roundhouse:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | KD/-11 | |||||
Frame Count | 4 | 2 | 6 | 8 | 9 | |
Simplified | 1+6 | 6 | 17 |
Aerial Normals
- Neutral Jumping Jab/Short:
Damage | 10 | ![]() |
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Stun | 1~7 | ||
Stun Timer | 40 | ||
Frame Count | 2 | ∞ |
- Neutral Jumping Strong/Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||||
Stun Timer | 50 | |||||||
Frame Count | 1 | 2 | 20 | 3 | ∞ | |||
Simplified | 3 | 20 | ∞ |
- Neutral Jumping Fierce/Roundhouse:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 60 | |||||
Frame Count | 2 | 3 | 8 | 5 | ∞ | |
Simplified | 5 | 8 | ∞ |
- Diagonal Jumping Jab/Short:
Damage | 8 | ![]() |
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Stun | 1~7 | ||
Stun Timer | 40 | ||
Frame Count | 2 | ∞ |
- Diagonal Jumping Strong/Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||||
Stun Timer | 50 | |||||||
Frame Count | 1 | 2 | 20 | 3 | ∞ | |||
Simplified | 3 | 20 | ∞ |
- Diagonal Jumping Fierce/Roundhouse:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 60 | |||||
Frame Count | 2 | 3 | 8 | 5 | ∞ | |
Simplified | 5 | 8 | ∞ |
Throws
- Tiger Carry (←/→ + MP/HP)
Damage | 32 | ![]() | |
Duration | 130 | ||
Stun | 7~13 | ||
Stun Timer | 100 | ||
Range (from axis) | 48 | ||
Range advantage | 16 |
Special Moves
- High Tiger Shot: ↓↘→ + Punch
Startup:
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Frame Count | 6 | 3 | 1 | |
Simplified | 10+1 |
LP version:
Damage | 12 | ![]() |
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Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
MP version:
Damage | 14 | ![]() |
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Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
HP version:
Damage | 16 | ![]() |
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Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
- Low Tiger Shot: ↓↘→ + Kick
Start up:
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Frame Count | 6 | 3 | 1 | |
Simplified | 10+1 |
LK version:
Damage | 12 | ![]() |
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Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
MK version:
Damage | 14 | ![]() |
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Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
HK version:
Damage | 16 | ![]() |
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Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
- Tiger Uppercut: →↓↘ + Punch
General:
- Tiger Knee: ↓↘→↗ + Kick
Startup & Active
Damage | 22/24/26 | ![]() |
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Stun | 13~19 | ||||||||||
Stun Timer | 120 | ||||||||||
Frame Advantage | +3/+3/-4 | ||||||||||
Short | 1 | 1 | 1 | 1 | 1 | 5 | 6 | 6 | 1 | 8 | |
Foward | 1 | 1 | 1 | 1 | 1 | 6 | 6 | 6 | 2 | 8 | |
Roundhouse | 1 | 1 | 1 | 1 | 1 | 7 | 6 | 6 | 3 | 8 |
Misc Animations
Walk back/Fwd | Neutral | Crouch |
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- Standing reel:
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- Crouching reel:
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- Dizzy:
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Match-Ups
Vs. Ryu
Vs. Ken
Vs. E.Honda
Vs. Chun Li
Vs. Blanka
Vs. Zangief
Vs. Guile
Vs. Dhalsim
Vs. Boxer
Vs. Claw
Vs. Sagat
Vs. Dictador
General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |