Darkstalkers 3/Victor

From SuperCombo Wiki

Introduction

Victor, aka the Frankenstein. He's the token grappler of Vampire Savior. Vic has neither airdash, hop, nor quick overhead. This being the case, Victor relies on zoning, high priority moves, and pressure/throw mixups. A majority of his moves have an alternative electrified version, which chips(white damage), and gives Victor's normals their augmented priority.

Noteworthy normals

Standing Normals

-Standing Normal Frame Data -


Name State Startup Hit adv Blk adv Buff Blk pos
Jab Close 5 +8 +7 y H/L
Far 5 +8 +7 y H/L
Strong Close 6 0 -1 n H/L
Far 6 0 -1 n H/L
Fierce Close 11 kd -19 n H/L
Far 11 kd -19 n H/L
Short Close 5 +6 +5 y H/L
Far 5 +6 +5 y H/L
Forward Close 6 -2 -3 y H/L
Far 6 -2 -3 y H/L
Roundhouse Close 7 +4 +3 n H/L
Far 8 -7 -8 n H/L


Crouching Normals

c.lp -


c.mp -


c.fierce -


c.lk -


c.mk -


c.rk -




-CrouchingNormal Frame Data -



Name State Startup Hit adv Blk adv Buff Blk pos
Jab crouching 5 +9 +8 y H/L
Strong crouching 7 kd -1 n H/L
Fierce crouching 7 kd -11 n L
Short crouching 5 +7 +6 y L
Forward crouching 7 +1 0 n L
Roundhouse crouching 8 kd -1 n L



Jumping Normals
  • j.lp -


  • j.mp -
  • j.hp -



  • j.lk, d.rk -


  • j.rk(neutral) -


-Jumping Normal Frame Data -

>
Name State Startup Blk pos
Jab jumping 5 H
Strong jumping 6H
Fierce jumping 11 H
Short jumping 5 H
Forward jumping 6 H
Roundhouse jumping 7 H
Down+Roundhouse jumping 10 H



Dashing Normals

-Dashing Normal Frame Data -


Name State Startup Hit Adv Blk Adv Blk pos
Jab dashing 4 +4 +3 H/L
Strong dashing 5 +6 +5 H/L
Fierce dashing 8 -10 -11 H/L
Short dashing 4 +4 +3 L
Forward dashing 6 +1 0 L
Roundhouse dashing 7 kd/td> -1 L


Name Direction Type Startup Acrive Recovery
Dash Forward Ground 6 14 9
Dash Backwards Hop - - 14



*Optimized chain combo- I'm pretty sure this is necessary...what do I mean by this? all the different chains that every character has... theres of course one route through all those chains that each character has that does the most damage.(to be removed) I'm pretty sure this is aubaths(I'm gunna check tonight...heh) cuz I see the japs doing it during the bubble trap.

(jumpin), c.lk, s.mp, s.mk, c.rk


*Bufferable normals:

    • s.lp, c.lp
    • s.lk, c.lk
    • s.mk

Specials

-Special Move Frame Data -


Name Strength Startup Hit adv Blk adv Blk pos
Sonic Wave Jab 15 +63 +2 H/L
Strong 16 +59 -2 H/L
Fierce 18 +52 -6 H/L
ES 15 +63 +2 H/L
Poison Gas Short 28 +61 0 H/L
Forward 30 +57 -4 H/L
Roundhouse 34 +52 -9 H/L
ES 28 +61 0 H/L
Tricky Fish Short 25 kd -9 H/L
Forward 25 kd -9 H/L
Roundhouse 26 kd -10 H/L
ES 25 kd -14 H/L
Cataract Cry Strong 2 kd - UBK
Fierce 2 kd - UBK
ES 2 kd - UBK
Gem's Anger Forward 7 kd - UBK
Roundhouse 7 kd - UBK
ES 7 kd - UBK
Pursuit Regular 38 - -
ES 35 - -


*note: Aubath's pursuit has 8 frames of recovery.

Supers & Dark Force

Dark Force "Ocean Rage"

-EX Move Frame Data -(to be changed)


Name Req meter Startup Hit adv Blk adv Blk pos
Water Jail 1 40 - - UBL
Aqua Spread 1 42 kd -3 H/L
Sea Rage 1 28 +7 -11 H/L
Direct Scissor 3 25 kd -23 H
Dark Force 1 32 - - -

Combos & Patterns

Strategy

Victor Querks

http://www.shoryuken.com/wiki/index.php/Vampire_Savior_%28Darkstalkers_3%29#Character_Specific_Strategies