Introduction
Minase Akiko (水瀬 秋子) is an agile character who fights opponents with her formidable array of household items. Her aerial multi-hit normals make her one of the most feared opponents to defend against while in the air, and one mention of her special jam will send even the toughest opponents running. Akiko is best suited for a lockdown style of play.
Akiko is actually a supporting character of Kanon, a visual novel produced by Key in 1999. She is the housewife of the Minase home, and is both Nayuki's mother and Yuiichi's aunt. She has a very understanding and compassionate nature, and is quick to accept the various supernatural events that may take place during the game.
Stage: In Front of the Minase House (Night) (水瀬家前(夜))
BGM: Last regrets
Character-Specific Notes
- Akiko is able to air jump once, and air dash/backstep twice. Once Akiko has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
- Akiko's ground dash is actually an air dash that moves forward-up at around 30 degrees. Therefore, Akiko does not have any dashing attacks. Any attacks she does during her "ground" dash will be considered jumping attacks.
- Akiko's ground dash does not actually count as an air dash/backstep, so she is free to jump or dash/backstep at the end of her "ground" dash.
- Akiko's ground dash/backstep cause Akiko to disappear during the time she is travelling to her destination. While she is invisible, she cannot be hit by any attacks.
- If Akiko manages to curse her opponent with her "No more mischief, okay?" move, the opponent will have a pale blue aura, and a "Time" gauge will appear under Akiko's life gauge. This time gauge displays the amount of time remaining on the curse. While the opponent is cursed, they will be unable to use certain abilities determined by the level of the curse.
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | ? | ? | ? | ? | ? | ? |
2A | ? | ? | ? | ? | ? | ? |
j.A | ? | ? | ? | ? | ? | ? |
5B | ? | ? | ? | ? | ? | ? |
5B (close) | ? | ? | ? | ? | ? | ? |
2B | ? | ? | ? | ? | ? | ? |
j.B | ? | ? | ? | ? | ? | ? |
5C | ? | ? | ? | ? | ? | ? |
2C | ? | ? | ? | ? | ? | ? |
j.C | ? | ? | ? | ? | ? | ? |
Throw | ? | ? | ? | ? | ? | ? |
j.Throw | ? | ? | ? | ? | ? | ? |
Weak Attacks
Standing Weak (5A)
- [description]
- [usefulness]
Crouching Weak (2A)
- [description]
- [usefulness]
Jumping Weak (j.A)
- [description]
- [usefulness]
Medium Attacks
Standing Medium (5B)
- [description]
- [usefulness]
Standing Medium (close) (5B (close))
- [description]
- [usefulness]
Crouching Medium (2B)
- [description]
- [usefulness]
Jumping Medium (j.B)
- [description]
- [usefulness]
Strong Attacks
Standing Strong (5C)
- [description]
- [usefulness]
Crouching Strong (2C)
- [description]
- [usefulness]
Jumping Strong (j.C)
- [description]
- [usefulness]
Throws
Standing Throw
- [description]
- [usefulness]
Air Throw
- [description]
- [usefulness]
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
An ingredient's freshness is important | ||||
236A (egg) | ? | ? | ? | ? |
236A (carrot) | ? | ? | ? | ? |
236A (sardine) | ? | ? | ? | ? |
236B/C (tuna) | ? | ? | ? | ? |
236B/C (radish) | ? | ? | ? | ? |
236B/C ("?") | ? | ? | ? | ? |
Let's quickly finish preparing | ||||
623A | ? | ? | ? | ? |
623B | ? | ? | ? | ? |
623C | ? | ? | ? | ? |
Please remain calm at this time | ||||
214A | ? | ? | ? | ? |
214B | ? | ? | ? | ? |
214C | ? | ? | ? | ? |
Taking care of the cleaning | ||||
41236A | ? | ? | ? | ? |
41236B | ? | ? | ? | ? |
41236C | ? | ? | ? | ? |
Planning for the worst | ||||
236236A | ? | ? | ? | ? |
236236B | ? | ? | ? | ? |
236236C | ? | ? | ? | ? |
No more mischief, okay? | ||||
214214A | ? | ? | ? | ? |
214214B | ? | ? | ? | ? |
214214C | ? | ? | ? | ? |
This is the secret of 1-second approval | ||||
641236A | ? | ? | ? | ? |
641236B | ? | ? | ? | ? |
641236C | ? | ? | ? | ? |
There is also some that isn't sweet | ||||
2A2BC | ? | ? | ? | ? |
Specials
An ingredient's freshness is important (食材は鮮度が大事ですよ)
- [description]
- [usefulness]
Let's quickly finish preparing (仕込みは素早く済ませましょう)
- [description]
- [usefulness]
Please remain calm at this time (どんな時も慌てない事ですよ)
- [description]
- [usefulness]
Taking care of the cleaning (掃除はこまめに)
- [description]
- [usefulness]
Eterny Specials
Planning for the worst (失敗は次に活かしましょう)
- [description]
- [usefulness]
No more mischief, okay? (悪戯は駄目ですよ?)
- A version:
- Akiko points her finger a short distance away from her. This moves seals the opponent's dash for 6 seconds.
- Not very useful at all. The low damage, average priority, and short range makes using up a whole SP Level for this super a questionable decision. Making the opponent losing their dash for a few seconds isn't really bad.
- B version:
- Same as the A version, but also seals all the opponent's special moves too.
- Slightly more useful than the A version, since the opponent no longer has any of their high-priority specials or supers to surprise you while you are continuing your attack. The downside is that the damage is the same as the A version.
- C version:
- Same as the B version, but also seals the opponent's jump too.
- This does the same damage as the A version, and the only thing it adds to the sealing mixture is jumps. Makes the opponent even more of a target, but is usually not worth the SP used.
This is the secret of 1-second approval (これが了承一秒の秘訣です)
- [description]
- [usefulness]
Final Memory
There is also some that isn't sweet (甘くないのも有りますよ)
- [description]
- [usefulness]
Strategy, Tactics, and Combos
The Basics
Links
Launchers
Chains/Loops
Example Combos
Win Quotes
Japanese | English |
---|---|
? |
? |
Colors
Palette | Appearance |
---|---|
1 (Default) | ? |
2 | ? |
3 | ? |
4 | ? |
5 | ? |
6 | ? |
In–game References
Game References
- Akiko's backstep (with matching dust clouds) is based on Slayer's backdash, from the Guilty Gear series.
Kanon References
- The name of the Akiko's "This is the secret of 1-second approval" move is a reference to how Akiko usually approves anything requiring her permission after one second.
- The yellow jam Akiko serves during her "There is also some that isn't sweet" move is a reference to her infamously inedible jam that she tries to feed to others during the game.