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SFIV (Arcade JP) - 18 Jul 2008 |
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SFIV (Console) - 12 Feb 2009 |
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Super SFIV - 27 Apr 2010 |
Both Stances
- Jump arcs in both stances have been adjusted (exact data unknown)
Mantis Stance
- Ultra II Added: Shitenketsu
- Gekiro: Now Throw Invincible up to the first Active Frame
- EX Gekiro: Now a true Uppercut, invincible up to the first Active Frame (7th frame)
- Hyakurenko: Given much more pushback on block and hit, removing the Stand MK into Hyakurenko loop
- Hyakurenko: Hard version is now Super and EX Focus cancelable for the first 4 hits instead of just the first hit
- Zan'ei (SC): Recovery improved (exact data unknown)
Crane Stance
- Ultra II Added: Teiga
- Crouch MK: Hurtbox reduced so that it can go under most Projectiles
- Oga: Speed improved; faster to reach walls and quicker dives
- EX Oga: No longer invincible on the way to the wall during initial startup
- Jyakoha: Startup reduced (exact data unknown)
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Super SFIV:AE - 16 Dec 2010 |
Both Stances
- Back Dash: First non-invincible frame now considered airborne so getting struck on that frame no longer rewards with full, grounded combo
Mantis Stance
- New Target Combo added: Crouch LK --> Crouch MK
- New Target Combo added: Stand HP (1st Hit) --> Stand MK
- Stand LP: Had a Hurtbox removed so that his arm from the elbow out can no longer be hit
- Crouch MP: Startup reduced (exact data unknown)
- Crouch MP: Can now be canceled into Special Moves, Super, or EX Focus Attack
- Crouch MK: Can now be canceled into Special Moves, Super, or EX Focus Attack
- Stand HK: Hitbox improved so it has better range
- Shitenketsu (UC2): Hitbox increased so that it hits lower than before
Crane Stance
- Teiga (UC2): speed was improved
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Super SFIV:AE v.2012 - 13 Dec 2011 |
Both Stances
- Focus Attack: Hit Stun on Level 1 lengthened by 3 frames
Mantis Stance
- Gekiro: Medium and Hard version given an extra +10 Super Meter gain on final hit
- Gekiro: Final hit of the Hard version is now a Hard Knockdown
Crane Stance
- Crouch MK: Hit Stun changed so on hit is now +1; Block Stun changed so on block is now -1 (previous unknown)
- Crouch MK: Hurtboxes shrunk mid-move (exact data unknown)
- Crouch HP: Damage taken when Counter Hit out of this move reduced to the standard 1.25x damage
- Crouch HK: Active Frames increased to 5 frames from 3 frames
- Jyasen: Hit Stun and Block Stun increased on the second to last hit of the Light, Medium, and Hard versions by 4 frames
- EX Jyasen: Hit Stun and Block Stun increased on the second to last hit by 5 frames and 4 frames respectively
- EX Jyasen: Can now alter the distance by using different Punch combinations (Light + Medium, Medium + Hard, and Light + Heavy)
- EX Jyasen: Now completely Projectile Invincible until final Active Frame
- EX Oga: Travels faster; damage increased to 150 from 100
- EX Oga: Startup of the kicks from the wall reduced to 7 frames from 12 frames
- EX Oga: Off of an EX Oga, the Far Kick (hold away from the wall) pops the opponent into the air more straight up than before (opponent now spirals in the air), allowing for easier follow-up juggles
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Ultra SFIV (Arcade JP) - 18 Apr 2014 |
Both Stances
- Stun Gauge: Tncreased to 950 from 900
- Wake-up Timing: 1 frame of invincibility time on neutral wake-up removed
- Focus Attack: A bug that made reversal Focus Attack more difficult to perform fixed
Mantis Stance
- Close HP: Stun damage distribution changed from 100 + 100 to 150 + 50
- Focus Attack: Hitbox size reduced to position of Hurtbox
- Hyakurenko: Hitbox of Light, Medium, and Hard versions slightly expanded downward; recovery increased by 1 frame to 18 frames from 17 frames
- Hyakurenko: On hit and on block, the pushback of the Light, Medium, and EX versions reduced
- Gekiro: Hard version now causes Soft Knockdown on last hit instead of Hard Knockdown; button input timing to get all hits now the same as previous EX version (easily mashed out)
- EX Gekiro: Now causes Hard Knockdown instead of Soft Knockdown; button input timing to get all hits now the same as previous Hard version (requires precise timing)
- EX Gekiro: On block is now -20 from -35; on block, follow-up inputs no longer possible
- Zan’ei (SC): Now easier to use in air combos (unclear what this exactly means)
- Shitenketsu (UC2): Hitbox slightly expanded forward; Stun damage increased to 600 from 0
Crane Stance
- Crouch LP: On hit is now +5 from +3
- Crouch HP: Floats the opponent higher on Counter Hit
- Crouch HK: Recovery reduced to 24 frames from 29 frames
- Diagonal Jump HP: Hurtbox expanded downward
- Diagonal Jump HK: Hurtbox expanded downward
- Jyasen: On block, Light and Medium versions are now 0 from +3
- Jyasen: Damage increased on all versions by 10, up to 70, 75, 80, and 90 from 60, 65, 70, and 80 on Light, Medium, Hard, and EX versions respectively
- Oga: Hitbox slightly reduced
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Ultra SFIV (Console) - 3 Jun 2014 |
(From Ultra SFIV Arcade Japan)
Both Stances
- Stun Gauge: Tncreased to 950 from 900
- Wake-up Timing: 1 frame of invincibility time on neutral wake-up removed
- Focus Attack: A bug that made reversal Focus Attack more difficult to perform fixed
Mantis Stance
- Close HP: Stun damage distribution changed from 100 + 100 to 150 + 50
- Focus Attack: Hitbox size reduced to position of Hurtbox
- Hyakurenko: Hitbox of Light, Medium, and Hard versions slightly expanded downward; recovery increased by 1 frame to 18 frames from 17 frames
- Hyakurenko: On hit and on block, the pushback of the Light, Medium, and EX versions reduced
- Gekiro: Hard version now causes Soft Knockdown on last hit instead of Hard Knockdown; button input timing to get all hits now the same as previous EX version (easily mashed out)
- EX Gekiro: Now causes Hard Knockdown instead of Soft Knockdown; button input timing to get all hits now the same as previous Hard version (requires precise timing)
- EX Gekiro: On block is now -20 from -35; on block, follow-up inputs no longer possible
- Shitenketsu (UC2): Hitbox slightly expanded forward
Crane Stance
- Crouch LP: On hit is now +5 from +3
- Crouch HP: Floats the opponent higher on Counter Hit
- Crouch HK: Recovery reduced to 24 frames from 29 frames
- Diagonal Jump HP: Hurtbox expanded downward
- Diagonal Jump HK: Hurtbox expanded downward
- Jyasen: Damage increased on all versions by 10, up to 70, 75, 80, and 90 from 60, 65, 70, and 80 on Light, Medium, Hard, and EX versions respectively
- Oga: Hitbox slightly reduced
(New to Ultra SFIV Console Digital Release)
Both Stances
- When Change Style and Red Focus Attack are pressed at the same time, Red Focus no longer activates
Mantis Stance
- Crouch MP: Damage reduced to 60 from 70
- Gekiro: Light version no longer invincible on frames 1-3
- Zan'ei (SC): Damage reduced to 250 from 300
- Shitenketsu (UC2): When activated at less than 75% Ultra Meter, does 300 Stun damage, when activate at 75% or more Ultra Meter, does 450 Stun damage
Crane Stance
- Jyasen: Light version on hit now +2 from +1
- Jyasen: Light and Medium versions on block now -1 from -3
- Jyasen: Charge time for all versions reduced to 50 frames from 60 frames
(Removed from Ultra SFIV Arcade Japan)
Mantis Stance
Zan’ei (SC): Now easier to use in air combos (unclear what this exactly means)
Shitenketsu (UC2): Stun damage increased to 600 from 0
Crane Stance
Jyasen: On block, Light and Medium versions are now 0 from +3
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Ultra SFIV v1.02 - 8 Aug 2014 |
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Ultra SFIV v1.03 - 15 Oct 2014 |
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Ultra SFIV v1.04 - 15 Dec 2014 |
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Ultra SFIV v1.05 - 22 Apr 2015 |
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