Minase Akiko (EFZ)

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Revision as of 13:46, 14 January 2007 by Leviathean (talk | contribs) (Revising some translations.)

Introduction

Akiko-efz.png

Minase Akiko (水瀬 秋子) is an agile character who fights opponents with her formidable array of household items.

Akiko is actually a supporting character of Kanon, a visual novel produced by Key in 1999.

Stage: In Front of the Minase House (Night) (水瀬家前(夜))

BGM: Last regrets

Character-Specific Notes

  • Akiko is able to air jump once, and air dash/backstep once. Once Akiko has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
  • Akiko's ground dash is actually an air dash that moves forward-up at around 30 degrees. Therefore, Akiko does not have any dashing attacks. Any attacks she does during her "ground" dash will be considered jumping attacks.
  • Akiko's ground dash does not actually count as an air dash/backstep, so she is free to jump or dash/backstep at the end of her "ground" dash.
  • Akiko's ground dash/backstep cause Akiko to disappear during the time she is travelling to her destination. While she is invisible, she cannot be hit by any attacks.

Normal Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard Move
Cancel
Jump
Cancel
IC
Cancel
5A ? ? ? ? ? ?
2A ? ? ? ? ? ?
j.A ? ? ? ? ? ?
5B ? ? ? ? ? ?
5B (close) ? ? ? ? ? ?
2B ? ? ? ? ? ?
j.B ? ? ? ? ? ?
5C ? ? ? ? ? ?
2C ? ? ? ? ? ?
j.C ? ? ? ? ? ?
Throw ? ? ? ? ? ?
j.Throw ? ? ? ? ? ?

Weak Attacks

Standing Weak (5A)

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  • [usefulness]


Crouching Weak (2A)

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  • [usefulness]


Jumping Weak (j.A)

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  • [usefulness]

Medium Attacks

Standing Medium (5B)

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  • [usefulness]


Standing Medium (close) (5B (close))

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  • [usefulness]


Crouching Medium (2B)

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Jumping Medium (j.B)

  • [description]
  • [usefulness]

Strong Attacks

Standing Strong (5C)

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  • [usefulness]


Crouching Strong (2C)

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Jumping Strong (j.C)

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  • [usefulness]

Throws

Standing Throw

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  • [usefulness]


Air Throw

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  • [usefulness]

Special Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard IC
Cancel
An ingredient's freshness is important
236A (egg) ? ? ? ?
236A (carrot) ? ? ? ?
236A (sardine) ? ? ? ?
236B/C (tuna) ? ? ? ?
236B/C (radish) ? ? ? ?
236B/C ("?") ? ? ? ?
Let's quickly finish preparing
623A ? ? ? ?
623B ? ? ? ?
623C ? ? ? ?
Please remain calm at this time
214A ? ? ? ?
214B ? ? ? ?
214C ? ? ? ?
Taking care of the cleaning
41236A ? ? ? ?
41236B ? ? ? ?
41236C ? ? ? ?
Planning for the worst
236236A ? ? ? ?
236236B ? ? ? ?
236236C ? ? ? ?
No more mischief, okay?
214214A ? ? ? ?
214214B ? ? ? ?
214214C ? ? ? ?
This is the secret of 1-second approval
641236A ? ? ? ?
641236B ? ? ? ?
641236C ? ? ? ?
There is also some that isn't sweet
2A2BC ? ? ? ?

Specials

An ingredient's freshness is important (食材は鮮度が大事ですよ)

  • [description]
  • [usefulness]


Let's quickly finish training (仕込みは素早く済ませましょう)

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Please remain calm at this time (どんな時も慌てない事ですよ)

  • [description]
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Taking care of the cleaning (掃除はこまめに)

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Eterny Specials

Planning for the worst (失敗は次に活かしましょう)

  • [description]
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No more mischief, okay? (悪戯は駄目ですよ?)

  • [description]
  • [usefulness]


This is the secret of 1-second approval (これが了承一秒の秘訣です)

  • [description]
  • [usefulness]

Final Memory

There is also some that isn't sweet (甘くないのも有りますよ)

  • [description]
  • [usefulness]

Strategy, Tactics, and Combos

The Basics

Links

Launchers

Chains/Loops

Example Combos

Win Quotes

Japanese English

?

?

Colors

Palette Appearance
1 (Default) ?
2 ?
3 ?
4 ?
5 ?
6 ?

In–game References

Game References

Kanon References

  • The name of the Akiko's "This is the secret of 1-second approval" move is a reference to how Akiko usually approves anything requiring her permission after one second.
  • The yellow jam Akiko serves during her "There is also some that isn't sweet" move is a reference to her infamously inedible jam that she tries to feed to others during the game.

Discussion

Shoryuken Eternal Fighter Zero Thread