Introduction
Minase Akiko (水瀬 秋子) is an agile character who fights opponents with her formidable array of household items.
Akiko is actually a supporting character of Kanon, a visual novel produced by Key in 1999.
Stage: In Front of the Minase House (Night) (水瀬家前(夜))
BGM: Last regrets
Character-Specific Notes
- Akiko is able to air jump once, and air dash/backstep once. Once Akiko has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
- Akiko's ground dash is actually an air dash that moves forward-up at around 30 degrees. Therefore, Akiko does not have any dashing attacks. Any attacks she does during her "ground" dash will be considered jumping attacks.
- Akiko's ground dash does not actually count as an air dash/backstep, so she is free to jump or dash/backstep at the end of her "ground" dash.
- Akiko's ground dash/backstep cause Akiko to disappear during the time she is travelling to her destination. While she is invisible, she cannot be hit by any attacks.
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | ? | ? | ? | ? | ? | ? |
2A | ? | ? | ? | ? | ? | ? |
j.A | ? | ? | ? | ? | ? | ? |
5B | ? | ? | ? | ? | ? | ? |
5B (close) | ? | ? | ? | ? | ? | ? |
2B | ? | ? | ? | ? | ? | ? |
j.B | ? | ? | ? | ? | ? | ? |
5C | ? | ? | ? | ? | ? | ? |
2C | ? | ? | ? | ? | ? | ? |
j.C | ? | ? | ? | ? | ? | ? |
Throw | ? | ? | ? | ? | ? | ? |
j.Throw | ? | ? | ? | ? | ? | ? |
Weak Attacks
Standing Weak (5A)
- [description]
- [usefulness]
Crouching Weak (2A)
- [description]
- [usefulness]
Jumping Weak (j.A)
- [description]
- [usefulness]
Medium Attacks
Standing Medium (5B)
- [description]
- [usefulness]
Standing Medium (close) (5B (close))
- [description]
- [usefulness]
Crouching Medium (2B)
- [description]
- [usefulness]
Jumping Medium (j.B)
- [description]
- [usefulness]
Strong Attacks
Standing Strong (5C)
- [description]
- [usefulness]
Crouching Strong (2C)
- [description]
- [usefulness]
Jumping Strong (j.C)
- [description]
- [usefulness]
Throws
Standing Throw
- [description]
- [usefulness]
Air Throw
- [description]
- [usefulness]
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
An ingredient's freshness is important | ||||
236A (egg) | ? | ? | ? | ? |
236A (carrot) | ? | ? | ? | ? |
236A (sardine) | ? | ? | ? | ? |
236B/C (tuna) | ? | ? | ? | ? |
236B/C (radish) | ? | ? | ? | ? |
236B/C ("?") | ? | ? | ? | ? |
Let's quickly finish training | ||||
623A | ? | ? | ? | ? |
623B | ? | ? | ? | ? |
623C | ? | ? | ? | ? |
Please remain calm at this time | ||||
214A | ? | ? | ? | ? |
214B | ? | ? | ? | ? |
214C | ? | ? | ? | ? |
Taking care of the cleaning | ||||
41236A | ? | ? | ? | ? |
41236B | ? | ? | ? | ? |
41236C | ? | ? | ? | ? |
Making the best of future accidents | ||||
236236A | ? | ? | ? | ? |
236236B | ? | ? | ? | ? |
236236C | ? | ? | ? | ? |
No more mischief, okay? | ||||
214214A | ? | ? | ? | ? |
214214B | ? | ? | ? | ? |
214214C | ? | ? | ? | ? |
Realizing the secret of one second | ||||
641236A | ? | ? | ? | ? |
641236B | ? | ? | ? | ? |
641236C | ? | ? | ? | ? |
There is also some that isn't sweet | ||||
2A2BC | ? | ? | ? | ? |
Specials
An ingredient's freshness is important (食材は鮮度が大事ですよ)
- [description]
- [usefulness]
Let's quickly finish training (仕込みは素早く済ませましょう)
- [description]
- [usefulness]
Please remain calm at this time (どんな時も慌てない事ですよ)
- [description]
- [usefulness]
Taking care of the cleaning (掃除はこまめに)
- [description]
- [usefulness]
Eterny Specials
Making the best of future accidents (失敗は次に活かしましょう)
- [description]
- [usefulness]
No more mischief, okay? (悪戯は駄目ですよ?)
- [description]
- [usefulness]
Realizing the secret of one second (これが了承一秒の秘訣です)
- [description]
- [usefulness]
Final Memory
There is also some that isn't sweet (甘くないのも有りますよ)
- [description]
- [usefulness]
Strategy, Tactics, and Combos
The Basics
Links
Launchers
Chains/Loops
Example Combos
Win Quotes
Japanese | English |
---|---|
? |
? |
Colors
Palette | Appearance |
---|---|
1 (Default) | ? |
2 | ? |
3 | ? |
4 | ? |
5 | ? |
6 | ? |
In–game References
Game References
- Akiko's backstep is based on Slayer's backdash, from the Guilty Gear series.
Kanon References
- The yellow jam Akiko serves during her "There is also some that isn't sweet" move is a reference to her infamously inedible jam that she tries to feed to others during the game.