28 May 2024
- 15:4415:44, 28 May 2024 diff hist −38 Street Fighter 6/A.K.I./Combos →{{clr|H|236HP}}! Combo Extensions: Replaced wrong link
- 15:4215:42, 28 May 2024 diff hist +734 Street Fighter 6/A.K.I./Combos →{{clr|H|236HP}}! Combo Extensions: Added near corner route. Updated some existing routes
27 May 2024
- 15:1715:17, 27 May 2024 diff hist −43 Street Fighter 6/A.K.I./Combos →Starter Combos: Updated description to reflect deleted combo
- 15:1715:17, 27 May 2024 diff hist −527 Street Fighter 6/A.K.I./Combos →Starter Combos: Deleted more difficult route from starter section
- 15:1115:11, 27 May 2024 diff hist +44 Street Fighter 6/A.K.I./Combos →{{clr|M|236MP}}! Combo Extensions: Added video link
- 15:0915:09, 27 May 2024 diff hist +44 Street Fighter 6/A.K.I./Combos →{{clr|M|236MP}}! Combo Extensions: Added video link
- 15:0615:06, 27 May 2024 diff hist +44 Street Fighter 6/A.K.I./Combos →{{clr|M|236MP}}! Combo Extensions: Added video link
- 14:1614:16, 27 May 2024 diff hist +1,786 Street Fighter 6/A.K.I./Combos →{{clr|H|236HP}}! Combo Extensions: Added some M lash pop routes
- 14:0814:08, 27 May 2024 diff hist +60 Street Fighter 6/A.K.I./Combos →Starter Combos: Added note that 2MP 214HP can be used as part of the near corner toxic blossom route
- 14:0714:07, 27 May 2024 diff hist +479 Street Fighter 6/A.K.I./Combos →Drive Impact Combos: Added a corner carry route
- 14:0414:04, 27 May 2024 diff hist −79 Street Fighter 6/A.K.I. →Venomous Fang (2PP~P): Removed note about not working vs slow projectiles
23 May 2024
- 16:1916:19, 23 May 2024 diff hist +54 Street Fighter 6/A.K.I. →5LK: Added note about 5LK into M lash
- 16:0416:04, 23 May 2024 diff hist −10 Street Fighter 6/A.K.I./Combos →Drive Impact Combos: updated for S2
- 16:0316:03, 23 May 2024 diff hist +132 Street Fighter 6/A.K.I./Combos →{{clr|L|Light}} Starter: Added 5LK links
- 16:0216:02, 23 May 2024 diff hist +15 m Street Fighter 6/A.K.I./Combos →Drive Rush Cancel Extensions: Missed another 5LK
- 16:0116:01, 23 May 2024 diff hist +31 m Street Fighter 6/A.K.I./Combos →Drive Rush Cancel Extensions: Missed 5LK link in the combo written
- 16:0016:00, 23 May 2024 diff hist +43 Street Fighter 6/A.K.I./Combos →Drive Rush Cancel Extensions: New cash out route
- 15:5615:56, 23 May 2024 diff hist +805 Street Fighter 6/A.K.I./Combos →Picking an Ender: Added 236MP ender
- 15:5215:52, 23 May 2024 diff hist +173 Street Fighter 6/A.K.I./Combos →Links & Chains: Added 5LK links
- 15:4915:49, 23 May 2024 diff hist +542 Street Fighter 6/A.K.I./Combos →Starter Combos: Updated routes for S2.
22 May 2024
- 20:5720:57, 22 May 2024 diff hist 0 Street Fighter 6/A.K.I./Data →5LK: PP advantage
- 20:5120:51, 22 May 2024 diff hist +68 Street Fighter 6/A.K.I. →Serpent Lash (236P): added note about PC crumple
- 20:4920:49, 22 May 2024 diff hist −5 Street Fighter 6/A.K.I./Data →236LP: added new PC crumple knockdown values. Did not list the full range of values possible depending on spacing
- 20:4320:43, 22 May 2024 diff hist +2 Street Fighter 6/A.K.I./Data →214HP: chip damage distribution changed to 50, 150
- 19:3519:35, 22 May 2024 diff hist −12 Street Fighter 6/A.K.I. →Snake Step (236K): Added note about L snake step moving backwards
- 19:3419:34, 22 May 2024 diff hist +26 Street Fighter 6/A.K.I. →Cruel Fate (214K): added note about super cancelling into SA3 to avoid DI
- 19:3419:34, 22 May 2024 diff hist 0 Street Fighter 6/A.K.I. →Serpent Lash (236P): H lash is now air invuln starting from frame 4
- 19:3319:33, 22 May 2024 diff hist +5 Street Fighter 6/A.K.I. →Nightshade Pulse (214LP): regular fireball OD 236KK cancel window update
- 19:3119:31, 22 May 2024 diff hist 0 Street Fighter 6/A.K.I. →5LP~LP: updated DRC advantage on hit
- 19:3019:30, 22 May 2024 diff hist +13 Street Fighter 6/A.K.I. →2MK: Updated notes about how it can be used now
- 19:2919:29, 22 May 2024 diff hist −29 Street Fighter 6/A.K.I. →2MP: Removed 3f extra whiff recovery
- 19:2819:28, 22 May 2024 diff hist +2 Street Fighter 6/A.K.I. →5LK: added note about linking from 2LP now
- 19:2619:26, 22 May 2024 diff hist 0 Street Fighter 6/A.K.I. →5HP: 20f hit confirm window
- 19:2619:26, 22 May 2024 diff hist +1 Street Fighter 6/A.K.I./Data →214214P: final hit now deals 1000 damage
- 19:2519:25, 22 May 2024 diff hist −8 Street Fighter 6/A.K.I./Data →236236K: Removed projectile invincibility from the first startup frame
- 19:2419:24, 22 May 2024 diff hist +8 Street Fighter 6/A.K.I./Data →Cruel Fate: can now be super cancelled into SA3
- 19:2219:22, 22 May 2024 diff hist +5 Street Fighter 6/A.K.I./Data →214LP: 236KK cancel window changed
- 19:1819:18, 22 May 2024 diff hist +3 Street Fighter 6/A.K.I./Data →214HP: 200 + 600 damage, 2nd hit 9f active
- 19:1719:17, 22 May 2024 diff hist +1 Street Fighter 6/A.K.I./Data →5LP~LP: +1 on hit now
- 19:1519:15, 22 May 2024 diff hist 0 Street Fighter 6/A.K.I./Data →j.HK: 8 active frames
- 19:1519:15, 22 May 2024 diff hist 0 Street Fighter 6/A.K.I./Data →2HK: updated to 6f active, 20f recovery
- 19:1419:14, 22 May 2024 diff hist +1 Street Fighter 6/A.K.I./Data →2MK: +1 ob / +5 oh, will update PP advantage for all buttons later.
- 19:1319:13, 22 May 2024 diff hist 0 Street Fighter 6/A.K.I./Data →5LK: updated punish advantage
- 18:0618:06, 22 May 2024 diff hist −36 Street Fighter 6/A.K.I./Data →2MP: Removed 3f extra whiff recovery
- 18:0618:06, 22 May 2024 diff hist 0 Street Fighter 6/A.K.I./Data →5MK: now has 8f startup
- 18:0518:05, 22 May 2024 diff hist 0 Street Fighter 6/A.K.I./Data →5LK: Update DR hit values
- 18:0518:05, 22 May 2024 diff hist 0 Street Fighter 6/A.K.I./Data →5LK: 4f startup, 12f recovery, +3 oh / -3 ob
- 18:0418:04, 22 May 2024 diff hist −1 Street Fighter 6/A.K.I./Data →5HP: Forgot to update DR block values
- 15:2115:21, 22 May 2024 diff hist 0 Street Fighter 6/A.K.I./Data →5HP: -4 on block
10 May 2024
- 17:3117:31, 10 May 2024 diff hist +50 m Street Fighter 6/A.K.I./Strategy →{{clr|H|236HP}} Setups: note about set up working midscreen if normal rise