User:Alex Liu/sandbox

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I will be doing tests on this page.

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Movelist table size comparisons

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Frank West stuff

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
48,000
52,800 (Lv. 5)
Crouching Light
d + l
45,000
49,500 (Lv. 5)
Standing Medium
m
60,000
68,000 (Lv. 3)
45,000 x 3 (Lv. 4)
49,500 x 3 (Lv. 5)
Inflicts chipdamage starting at Lv. 4
Crouching Medium
d + m
58,000
63,000 (Lv. 3)
43,000 x 3 (Lv. 4)
47,300 x 3 (Lv. 5)
Inflicts chipdamage starting at Lv. 4
Standing Heavy
h
70,000
90,000 (Lv. 3)
45,000 x 5 (Lv. 4)
45,000 x 5 (Lv. 5)
Inflicts chipdamage starting at Lv. 4
Crouching Heavy
d + h
63,000
69,300 (Lv. 5)
low softknockdown
Special
s
80,000
90,000 (Lv. 3)
100,000 (Lv. 4)
110,000 (Lv. 5)
launch nocancel
Inflicts chipdamage starting at Lv. 4
Object Throw
f + h
50,000
80,000 (Lv. 3)
100,000 (Lv. 4)
110,000 (Lv. 5)
chipdamage
nocancel
proj
Jumping Light
air l
50,000
55,000 (Lv. 5)
high
Jumping Medium
air m
63,000
70,000 (Lv. 3)
45,000 x 3 (Lv. 4)
49,500 x 3 (Lv. 5)
high
Inflicts chipdamage starting at Lv. 4
Jumping Heavy
air h
65,000
71,500 (Lv. 5)
high
Jumping Special
air s
70,000
90,000 (Lv. 3)
110,000 (Lv. 4)
121,000 (Lv. 5)
high aircombofinisher
Inflicts a groundbounce state starting at Lv. 3
Inflicts chipdamage starting at Lv. 4
Knee Drop
air d + h
70,000
77,000 (Lv. 5)
high hardknockdown ;
Only delay on landing can
be canceled into
Specials and Hypers.

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
88,000 (Lv. 5)
throw hardknockdown
Back Throw
b + h
80,000
88,000 (Lv. 5)
throw hardknockdown
Forward Air Throw
air f + h
80,000
88,000 (Lv. 5)
airthrow hardknockdown
Back Air Throw
air b + h
80,000
88,000 (Lv. 5)
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Tools of Survival (L)
qcf + l
30,000 x 4 (Lv. 1-2)
35,000 x 8 (Lv. 3)
25,000 x 10 (Lv. 4-5)
airok
Lv. 3 version ONLY causes a strk on the last hit
Tools of Survival (M)
qcf + m
90,000 (Lv. 1-2)
120,000 (Lv. 3)
30,000 x 8 (Lv. 4-5)
airok strk
wallbounce (caused only by the last hit when in Lv. 4 or 5)
Tools of Survival (H)
qcf + h
80,000 (Lv. 1-2)
100,000 (Lv. 3)
150,000 (Lv. 4-5)
airok otg
softknockdown
groundbounce
Giant Swing (L)
qcb + l
50,000 + 80,000
Last hit causes a softknockdown
Giant Swing (M)
qcb + m
50,000 x 2 + 80,000
Giant Swing (H)
qcb + h
50,000 x 3 + 80,000
Hammer Throw
charge b , f + atk
80,000
h version puts grounded opponents in a cptr state
Snapshot
qcf + s
10,000
airok otg
proj
The core to Frank's level up mechanic. Gives Frank "experience points" based on the current number of hits in the hit counter.
Bottoms Up
d , d + s
0
Doubles gained experience for 10 seconds. When the effect wears off, Frank performs a vomiting animation, which can only be canceled by activating X-Factor. Tagging Frank out will remove the effect but will also prevent Frank from vomitting when tagged back in.
Roundhouse Kick
dp + atk
70,000
Can only be performed at Lv. 2 or above.
l version is a feint.
m version puts opponent in a hardknockdown state.
h version hits low, puts opponents in a softknockdown state, and can otg
Barrel Roll
atk + s
0
Can only be performed at Lv. 2 or above. Frank performs a quick combat roll that can pass through opponents. Useful for cross-ups and for passing through careless Hyper Combos to set up punishes with Survival Techniques.

Hyper Moves

Name
Command
Damage
Notes (glossary)
Blue Light Special
qcf + atk + atk
30,000 x (8~17) + 70,000
33,000 x (8~17) + 77,000 (Lv. 5)
otg softknockdown
Last hit causes wallbounce
Mash for more hits.
Survival Techniques
qcb + atk + atk
253,100
312,000 (Lv. 3)
356,100 (Lv. 4-5)
softknockdown
Funny Face Circuit
dp + atk + atk
20,000 x 6 + 40,000
+ 100,000
airthrow hardknockdown
The joystick/d-pad can be spun for more hits, though while doing so increases the damage of the move itself, it willdecrease the total damage of the followup combo.