UMVC3/Chun-Li

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Chun Li

Umvc3 chunli face.jpg

TBW


In a nutshell

TBW

Players to Watch

Brian Kasugano, Demon Hyo

Character Vitals

CHARACTER DATA
Health:
850,000
Double Jump:
yes
Air Dash:
yes
Air Dash/Jump count:
2
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 %
35 %
50 %
X-Factor Speed Boost:
20 %
35 %
50 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
45 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
45 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
45 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
45 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Kikoken L
shot front
50,000
proj
Kikosho
Beta2.png Hyakuretsukyaku H
direct front
15,000 X 10
(97,300)
strk
Hoyokusen
Gamma2.png Tenshokyaku M
direct tiltup
18,000 X 4 + 50,000
(101,400)
strk
Kikosho

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
35,000
rpdfire
Crouching Light
d + l
33,000
rpdfire
Standing Medium
m
50,000
jcancel
Crouching Medium
d + m
48,000
low jcancel
Standing Heavy
h
70,000
jcancel
Crouching Heavy
d + h
60,000
low
softknockdown
jcancel
Special
s
70,000
launch nocancel
Kakukyakuraku
f + h
80,000
high nocancel
Jumping Light
air l
40,000
high djcancel
Jumping Medium
air m
55,000
high djcancel
Jumping Heavy
air h
70,000
high djcancel
Jumping Special
air s
70,000
high aircombofinisher
Yosokyaku
air d + m
65,000
otg ;
causes Chun Li to bounce
up, off of opponent
Taunt
taunt
10,000

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Tenshokyaku L
dp + l
20,000 X 2 + 50,000
(78,400)
airok strk
Tenshokyaku M
dp + m
20,000 X 4 + 50,000
(101,400)
airok strk
Tenshokyaku H
dp + h
20,000 X 6 + 50,000
(120,000)
airok strk
Kikoken L
hcf + l
50,000
proj
Kikoken M
hcf + m
70,000
proj
Kikoken H
hcf + h
90,000
proj
Kikoanken
hcf + h , h
100,000
crumple proj
Spinning Bird Kick L
charge d , u + l
40,000 X 2
(76,000)
airok strk
Spinning Bird Kick M
charge d , u + m
35,000 X 3
(94,800)
airok strk
Spinning Bird Kick H
charge d , u + h
33,000 X 4
(113,400)
airok strk
EX Spinning Bird Kick
longer charge d , u + atk
25,000 X 10
(162,400)
airok strk ;
when charge is ready, Chun Li
will flash.
Hyakuretsukyaku
rapid atk (three times)
15,000 per hit
airok strk ;
strength used determines
base duration.

Hyper Moves

Name
Command
Damage
Notes (glossary)
Kikosho
qcf + atk + atk
28,000 per hit (14 ~ 27 hits)
(286,300 ~ 340,700)
strk proj
Mashable
Hoyokusen
qcb + atk + atk
20,000 X 13 + 70,000
(230,000)
launch on final hit
Shichisei Ranka
dp + atk + atk
410,000
hardknockdown
Level 3 Hyper.

Frame Data

Move Name Startup Active Recovery Adv. On Guard Adv. On Hit Notes
L.png 4 2 12 -2 -1
M.png 6 3 16 -2 -1
H.png 10 3 18 +1 +2
Crouch L.png 4 2 11 -1 -0
Crouch M.png 6 3 14 -0 +1
Crouch H.png 8 5 23 -6 -
S.png 8 5 27 -10 -
Jump L.png 4 3 16 +7 +8
Jump M.png 6 6 18 +12 +13
Jump H.png 8 4 18 +12 +13
Jump S.png 8 4 18 +14 +15
Jump Up.gif/ Left.gif / Right.gif / Down.gif + S.png 8 4 18 - -
Kakukyakuraku 29 3 8 +11 +12
Yosakyaku 4 11 6 - -
Taunt 10 5 16 +1 +2
Forward Throw 1 1 - - -
Back Throw 1 1 - - -
Forward Air Throw 1 1 - - -
Back Air Throw 1 1 - - -
Alpha.gif Assist 43 - 126
Beta.gif Assist 27 1(1)2(3)1(5)1(8)1 126
Gamma.gif Assist 31 61 93
Snap Back 1 4 17 +1 -
Kikoken L.png 19 - 26 -3 -2
Kikoken M.png 19 - 26 -1 0
Kikoken H.png 19 - 26 +1 +2
Kikoanken 19 5 18 +4 -
Spinning Bird Kick L.png 9 20 27 (in air, Until Grounded) -15 -6
Spinning Bird Kick M.png 9 30 24 (in air, Until Grounded) -12 +3
Spinning Bird Kick H.png 9 40 21 (in air, Until Grounded) +19 -
EX Spinning Bird Kick 9 35 26 (in air, Until Grounded) -6 +7
Hyakuretsukyaku L.png 7 22 1 +15 +24
Hyakuretsukyaku M.png 7 22 1 +14 +24
Hyakuretsukyaku H.png 7 22 1 +12 +24
Tenshokyaku L.png 2 2(1)2(4)3 19 0 +22
Air Tenshokyaku L.png 2 4(6)3 18 0 +25
Tenshokyaku M.png 2 2(1)2(3)1(5)1(8)1 22 -25 +27
Air Tenshokyaku M.png 2 4(5)2(4)2(7)3 21 -22 +26
Tenshokyaku H.png 2 2(1)1(5)1(5)1(8)3 13 -38 +42
Air Tenshokyaku H.png 2 4(5)2(4)2(7)2(4)2(7)3 13 -33 +44
Kikosho 8+1 88 38 -32 -
Hoyokusen 10+3 38(7)34(7)6 42 -26 -
Shichisei Ranka 10+3 2(2)2(2)2(2)2(20)3 27 -8 -

Mission Mode

Strategy

Tips and Tricks

  • Activating a spinning bird kick very close to the ground makes for a very fast overhead that recovers very quickly if blocked. If it connects and you correctly timed the input, Chun-Li will recover fast enough to start a ground chain into a combo.
  • Since Chun-Li's normals are jump cancellable, you can also use this technique to extend combos.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Chun Li