UMVC3/Thor

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Thor

Umvc3 thor face.jpg

Thor is the "god of thunder" from Asgard and a founding member of the Avengers. His mighty hammer, Mjolnir, can only be wielded by him and gives him incredible strength.


In a nutshell

Thor is one of the more unique characters in the game, often compared to a slower Magneto but he's far from him. He doesn't have very much speed on the ground, but take to the skies and with enough practice you can move like the wind. He has the highest health in the game, a decent full screen projectile, a move with armored properties, lots of damage and an easy follow up with a command grab that can be done in the air. All in all, he's hard to master but in the right hands can be devastating.


Character Vitals

CHARACTER DATA
Health:
1,250,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
40 %
70 %
100 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %


Video Walkthrough

Technology

punishing throw breaks and dhc with ammy
Thor/Strange/Ammy combos and set ups
TOD combo with Rocket Raccoon and Vergil
anti Phoenix tech

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Mighty Spark
shot front
31,000 X 4 + 35,000 X 3
(114,100)
proj
Mighty Thunder
Beta2.png Mighty Strike
direct tiltup
70,000 X 2
(133,000)
strk
projnull
Mighty Tornado
Gamma2.png Mighty Smash
direct tiltup
50,000 X 2
(95,000)
groundbounce
softknockdown
Mighty Tornado

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
65,000
Crouching Light
d + l
63,000
low
Standing Medium
m
90,000
Crouching Medium
d + m
40,000 X 3
(97,600)
low
Standing Heavy
h
110,000
strk
Crouching Heavy
d + h
105,000
low
softknockdown
Special
s
110,000
launch nocancel
Jumping Light
air l
68,000
high
Jumping Medium
air m
85,000
high
Jumping Heavy
air h
100,000
high ;
ends flight
Jumping Special
air s
110,000
high aircombofinisher

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
50,000 + 30,000
(80,000)
throw hardknockdown ;
can juggle after first hit
Back Throw
b + h
50,000 + 30,000
(80,000)
throw hardknockdown ;
can juggle after first hit
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Mighty Spark L
qcf + l
13,000 X 2 + 80,000
(90,700)
airok proj ;
first 2 hits never scale
Mighty Spark M
qcf + m
13,000 X 4 + 40,000 X 3
(123,000)
airok proj ;
first 4 hits never scale
Mighty Spark H
qcf + h
13,000 X 6 + 35,000 X 5
(154,000)
airok proj ;
first 6 hits never scale
Mighty Smash L
dp + l
70,000 X 2
(133,000)
strk on first hit
hardknockdown on second hit
Mighty Smash M
dp + m
70,000 + 100,000
(160,000)
strk on first hit
groundbounce
hardknockdown on second hit
Mighty Smash H
dp + h
70,000 + 100,000 + 20,000 X 3
(203,700)
strk on first hit
groundbounce hardknockdown
on 2nd hit
otg on 3rd hit
proj on hits 3-5
Mighty Smash H
(Charged)
dp + h (charge)
70,000 + 100,000 + 20,000 X 5
(226,100)
strk on first hit
groundbounce on 2nd hit
otg on 3rd hit
softknockdown
proj on hits 3-7
Flight
qcb + s
0
initiates flight
Mighty Strike
rdp + atk
70,000 X 2
(133,000)
airok strk
Mighty Strike
(charged)
rdp + atk (charge)
50,000 X 2 + 100,000
(175,900)
airok
softknockdown
projnull
Mighty Hurricane L
hcb + l
130,000
airok throw
hardknockdown
puts enemy in juggle state
Mighty Hurricane M
hcb + m
150,000
airok throw
hardknockdown
puts enemy in juggle state
Mighty Hurricane H
hcb + h
180,000
airok throw
hardknockdown
puts enemy in juggle state
Mighty Speech
d , d + h
0
Hold H , builds meter
while delivering speech.
Approx. 1 bar per 4 seconds

Hyper Moves

Name
Command
Damage
Notes (glossary)
Mighty Tornado
qcf + atk + atk
30,000 per hit (15 ~ 29 hits)
(321,600 ~ 382,700)
airok proj
floating softknockdown on all hits
except final hit vs.
airborne opponent;
strk on final hit
mashable
Mighty Thunder
dp + atk + atk
130,000 per hit (max 4 hits)
(383,700 max)
proj otg
hardknockdown
Mighty Punish
hcb + atk + atk
90,000 + 220,000
(310,000)
throw
hardknockdown


Strategy

Tips and Tricks

  • Even though it is a throw, you can DHC during Mighty Punish for big damage and great setups.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Thor