< UMVC3


Phoenix
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
375,000
Zig-Zag
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 / 35 %
35 / 70 %
50 / 100 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 / 30 %
10 / 30 %
10 / 30 %
10 / 30 %
35 / 50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 / 50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 / 50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 / 50 %
Variations signify Phoenix and Dark Phoenix, respectively.
Video Walkthrough
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Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Dark Phoenix Assists
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
30,000
rpdfire
Crouching Light
d + l
33,000
low rpdfire
Standing Medium
m
46,000
Crouching Medium
d + m
50,000
low
Standing Heavy
h
67,000
Crouching Heavy
d + h
60,000
low softknockdown
Special
s
80,000
launch nocancel
Prominence Heel
f + m
50,000
high
Flare Sword
f + h
73,000
Jumping Light
air l
33,000
high
Jumping Medium
air m
47,000
high
Jumping Heavy
air h
70,000
high
Jumping Special
air s
70,000
high aircombofinisher
Burn Out Beak
air d + h
70,000
groundbounce vs airborne opponent
Dark Phoenix Normals
- All normal moves gain a 20% damage boost, and will throw fire feathers:
Feather
24,000
proj
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
- Dark Phoenix gains a 20% Damage boost to all of the above.
Special Moves
TK Shot L
qcf + l
20,000 + 67,000
(80,300)
(80,300)
airok proj
OTG from air
OTG from air
TK Shot M
qcf + m
23,000 + 35,000 X 3
(108,300)
(108,300)
airok proj
OTG from air
OTG from air
TK Shot H
qcf + h
20,000 + 28,000 X 6 (123,000)
airok proj
Homing
At certain angles, can hit 3-6 times.
Homing
At certain angles, can hit 3-6 times.
TK Overdrive L / M
dp + l / m
30,000 X 4
(103,000)
(103,000)
strk
L moves f
M moves uf
L moves f
M moves uf
TK Overdrive H
dp + h
33,000 X 5
135,000
135,000
strk
TK Trap
qcb + atk
90,000
proj
L sets trap that fires u
M sets trap that fires f
H sets a timed projectile that fires uf
L sets trap that fires u
M sets trap that fires f
H sets a timed projectile that fires uf
Flight
qcb + s
0
Initiates flight mode.
Teleportation
rdp + atk
0
airok
Teleports to position based on opponent:
L teleports to ground in front of opponent
M teleports to ground behind opponent
H teleports above opponent
Teleports to position based on opponent:
L teleports to ground in front of opponent
M teleports to ground behind opponent
H teleports above opponent
Dark Phoenix Specials
TK Shot L
qcf + l
(18,000 + 46,000) X 2
D.P. damage boost 20% (21,600 + 55,200) X 2
(128,800)
D.P. damage boost 20% (21,600 + 55,200) X 2
(128,800)
airok proj
TK Shot M
qcf + m
22,000 X 8
D.P. damage boost 20% 26,400 X 8
(141,300)
D.P. damage boost 20% 26,400 X 8
(141,300)
airok proj
TK Shot H
qcf + h
21,000 X 12
D.P. damage boost 20% 25,200 X 12
(173,700)
D.P. damage boost 20% 25,200 X 12
(173,700)
airok proj
Homing
At certain angles, can hit fewer times.
Homing
At certain angles, can hit fewer times.
TK Overdrive L / M
dp + l / m
30,000 X 4
D.P. damage boost 20% 36,000 X 4
(123,700)
D.P. damage boost 20% 36,000 X 4
(123,700)
strk
L moves f
M moves uf
L moves f
M moves uf
TK Overdrive H
dp + h
33,000 X 5
D.P. damage boost 20% 39,600 X 5
161,900
D.P. damage boost 20% 39,600 X 5
161,900
strk
TK Trap
qcb + atk
50,000 X 3
D.P. damage boost 20% 60,000 X 3
(162,500)
D.P. damage boost 20% 60,000 X 3
(162,500)
proj wallbounce
softknockdown
L sets trap that fires u
M sets trap that fires f
H sets a timed projectile that fires uf
softknockdown
L sets trap that fires u
M sets trap that fires f
H sets a timed projectile that fires uf
Flight
qcb + s
0
Initiates flight mode.
Teleportation
rdp + atk
0
airok
Teleports to position based on opponent:
L teleports to ground in front of opponent
M teleports to ground behind opponent
H teleports above opponent
Teleports to position based on opponent:
L teleports to ground in front of opponent
M teleports to ground behind opponent
H teleports above opponent
Hyper Moves
Phoenix Rage
(Phoenix Inferno)
(Phoenix Inferno)
qcf + atk + atk
40,000 X 10
(320,700)
(320,700)
proj
forced wallbounce
forced wallbounce
Healing Field
qcb + atk + atk
0
Creates a spherical aura that heals Phoenix when
opponent is within the aura.
Affects red health only.
Heals about 100,000 damage per second.
Lasts about 10 seconds.
opponent is within the aura.
Affects red health only.
Heals about 100,000 damage per second.
Lasts about 10 seconds.
Dark Phoenix Rising
Activates on death.
0
Consumes 5 Hyper gauges to resurrect as Dark Phoenix.
Upon activation, creates a burst that knocks enemies away in a
softknockdown.
Once per match.
Level 5 Hyper.
Upon activation, creates a burst that knocks enemies away in a
softknockdown.
Once per match.
Level 5 Hyper.
Dark Phoenix Hypers
Phoenix Rage
(Phoenix Inferno)
(Phoenix Inferno)
qcf + atk + atk
40,000 X 10
D.P. damage boost 20% 48,000 X 10
(384,800)
D.P. damage boost 20% 48,000 X 10
(384,800)
proj
forced wallbounce
forced wallbounce
Healing Field
qcb + atk + atk
0
Creates a spherical aura that heals Phoenix when
opponent is within the aura.
Affects red health only.
Heals about 100,000 damage per second.
Lasts about 10 seconds.
opponent is within the aura.
Affects red health only.
Heals about 100,000 damage per second.
Lasts about 10 seconds.