Anywhere:
1. Close D(Buffer:hcb+D), hcb f+A(Buffer:f+A) - 20%
2. Crouch BB, qcf+B, d u+B - 25%
3. Close C, qcb+A(3), (S)qcfx2+A - 45%
Counterhit:
1. Jump CD(counterhit), qcf+P(air) - 25%
Maxmode:
1. (Already in maxmode) Jump d+D(2), (C)qcf+P(air) - 15%
Attack Strings:
1. Crouch BB, qcf+B
2. Close C/Crouch D, qcb+A
Move Properties:
-cancellable normals are close A, crouch A, close B, crouch B, close C,
crouch C, close D, crouch D, jump C(command moves only), jump CD(high only)
-CD is cancellable into specials and DMs
-free cancellable into moves are qcf+K, qcb+P and qcf+P(air)
-free cancellable out-of moves are d+D(air), qcb+P and d u+K followup of qcf+K on the first hit
-f+B is cancellable and can evade low attacks
-hcb f+P and qcbx2+K are hard knockdowns
-qcb+P and d u+K followup of qcf+K on the first hit, are supercancellable
Strategies: