
Lex Luthor
A self-made man whose immeasurable intellect is always in conflict with his equally immeasurable ego, Lex Luthor is one of the world's most brilliant minds and most famous villains. From a young age, Lex utilized his almost unparalleled acumen to build himself a financial empire through hard work and dedication—but mainly through the strategic use of intimidation, bribery and murder. Sacrificing other people became simply a means to an end on the path to success, but Luthor always made sure none of his deplorable acts could be traced back to him. Instead, his climb to power and rise in status made him someone to look up to, someone people wanted to emulate—and he relished in the adoration.
Until it all changed the day Superman appeared and gave the world something else to aspire to.
Driven by jealousy masked with hate over what he perceives to be his stolen place as humanity's true savior, Luthor constantly attempts to destroy and humiliate Superman at every possible opportunity. He's willing to lie, cheat, steal, manipulate and go to any extreme necessary to accomplish his goals, not caring one bit about who he hurts. He is a man who not only wants to be seen as a god, but who has convinced himself he's the only one this worlds needs.
In a nutshell
Character Info
Move List
Normal Moves
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Combo Attacks
knockdown leaves opponent half screen
away
launches opponent into air
knockdown leaves opponent half screen
away
launches opponent into air
launches opponent into air
knockdown leaves opponent full screen
away
forward moving combo that ends
in knockdown
Bounce Cancels
cancel the combo and perform a
groundbounce
cancel the combo and perform a
wallbounce
Character Powers
9.00 (Elbow)
double jump press m for a Med Divekick
or h for an Overhead Diving Elbow
that causes knockdown
bats to hover around Batman
as loose tracking projectiles, can
be used to set up combos
that damages opponent and destroys
bats if they're physically hit, all three
mechanical bats must be active
Throws
screen away
screen away
Special Moves
Alternate Command:
qcf + l
hit Batman pulls himself toward the
opponent and delivers a flying
kick resulting in knockdown
Straight Grapple
hit, Batman stops in front of stunned
opponent allowing time to attack
or combo
Alternate Command:
qcb + l
45 degree angle, if hit Batman pulls
opponent to the ground landing full
screen away
Sky Grapple
hit, gives groundbounce half
screen away
Alternate Command:
hcf + m
damage a piece
Batarang
Batarangs causing knockdown if hit;
Batarangs can be detonated at any
time even after block or hit
Alternate Command:
qcb + m
angle, causes knockdown
Up Batarang
Batarangs, causing very high
groundbounce if hit; Batarangs
can be detonated at any time even
after block or hit
Alternate Command:
hcf + h
knockdown , slides under most
high projectiles
Slide Kick
hit causes Batman to throw a Batarang
for additional damage
Alternate Command:
qcb + m
front of Batman, knockdown on
air opponents and stuns ground
opponents
Alternate Command:
qcb + h
Overhead attacks, ends in
knockdown
Super Move
ground to midcharacter height. If hit,
Batman commits a hit and run.
First hit: 2.00 then 1.90, 1.90, 1.90,
1.90, 1.90, 1.90, 7.60, 2.85, 9.50
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
![]()
|
![]()
|
Unlocking
- Insurgency- 1 Armory Key in Hall of Justice Archives
- Kryptonite- Complete all S.T.A.R. Labs Missions
Match Ups
TBW
Frame Data
TBW