UMVC3/Arthur

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Revision as of 18:51, 1 June 2012 by John Vail (talk | contribs) (added "Strategy vs." heading)
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Arthur

Umvc3 arthur face.jpg

The Knight Arthur, noble and strong, had spent many years in service of the king. He had won the heart of the kingdom, the people, and most of all he had won the heart of the king's daughter, Princess Prin-Prin. Terror struck the evening they were to be wed as Loki, the lord of the Ghoul Realm, captured the Princess and took her away to his palace. Arthur adventured to defeat Loki and his followers and continues to keep the realm free of Ghosts and Ghouls.


In a nutshell

Arthur is full of projectiles that can cause a lot of chip damage against a guarding opponent or control the space with an advancing opponent. Even when an opponent attacks point blank Arthur has tools such as his Shield Deflect to perry the opponents attack. If chip and run with a slew of weapons is your cup of tea then Arthur will be a great addition to your team.


Character Vitals

CHARACTER DATA
Health:
850,000
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
10 / 25 / 35 %
30 / 45 / 70 %
50 / 65 / 100 %
X-Factor Speed Boost:
15.0 %
25.0 %
35.0 %
X-Factor Duration:
10. s
15.0 s
20. s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
30 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %
  • X-Factor Variables are for Boxers, Normal, and Gold armors, respectively.

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Heavenly Slash
direct front
80,000
softknockdown
Goddess' Bracelet
Beta2.png Fire Bottle Toss
shot tiltdown
40,000 for bottle
20,000 X 5 for flames
(81,700 for flames)
stagger for bottle
proj otg
Goddess' Bracelet
Gamma2.png Dagger Toss
shot front
40,000 X 3
(108,300)
proj
Goddess' Bracelet

Gold Armor Assists

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Heavenly Slash
direct front
110,000
softknockdown
Goddess' Bracelet
Beta2.png Fire Bottle Toss
shot tiltdown
40,000 for bottle + 22,000 X 8 for flames
(152,400)
stagger for bottle
proj otg
Goddess' Bracelet
Gamma2.png Dagger Toss
shot front
55,000 X 3
(149,000)
proj
Goddess' Bracelet

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
30,000
rpdfire
Crouching Light
d + l
28,000
rpdfire low
Standing Medium
m
48,000
Crouching Medium
d + m
45,000
low
Standing Heavy
h
65,000
Crouching Heavy
d + h
63,000
low softknockdown
Special
s
70,000
launch nocancel
Cross Sword
b + h
70,000
proj nocancel chipdamage
Lance Charge
f + h
70,000
Jumping Light
air l
30,000
high djcancel
Jumping Medium
air m
47,000
high djcancel
Jumping Heavy
air h
63,000
high
Jumping Special
air s
65,000
high aircombofinisher
otg ;
cancels all momentum, fast fall,
similar to a dive kick

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Dagger Toss
qcf + l
40,000 x 1 ~ 3
(40,000 ~ 108,300)
airok proj
rpdfire l for more daggers
Lance Toss
qcf + m
60,000 X 1 ~ 2
(60,000 ~ 114,000)
airok proj
rpdfire m for additional lance
Scatter Crossbow
qcf + h
50,000 X 2
(95,000)
airok proj
Shield Deflect
dp + l
0
counter vs mid and low ;
stagger opponent on counter
Heavenly Slash
dp + m
90,000
strk
Hellbound Slash
dp + h
50,000 + 60,000
(104,000)
strk on first hit ;
hardknockdown on second hit
Fire Bottle Toss
qcb + l
40,000 for bottle
20,000 X 5 for flames
(81,700 for flames)
stagger for bottle hit
airok
proj
otg
Ax Toss
qcb + m
100,000
airok proj
Scythe Toss
qcb + h
50,000 X 2
airok proj ;
works as a boomerang

Gold Armor Special Moves

Name
Command
Damage
Notes (glossary)
Dagger Toss
qcf + l
55,000 x 1 ~ 3
(40,000 ~ 149,000)
airok proj
rpdfire l for more daggers
Lance Toss
qcf + m
130,000
airok proj
Scatter Crossbow
qcf + h
40,000 X 3
(108,300)
airok proj
homing
Shield Deflect
dp + l
0
counter vs mid and low ;
stagger opponent on counter
Heavenly Slash
dp + m
120,000
softknockdown
Hellbound Slash
dp + h
50,000 + 60,000
(104,000)
strk on first hit ;
groundbounce hardknockdown on second hit
Fire Bottle Toss
qcb + l
40,000 + 22,000 X 9
(160,900)
stagger on bottle hit
airok
proj
otg
Ax Toss
qcb + m
50,000 X 3
(135,400)
airok proj
Scythe Toss
qcb + h
25,000 X 4
airok proj ;
works as a boomerang

Hyper Moves

Name
Command
Damage
Notes (glossary)
Goddess' Bracelet
qcf + atk + atk
22,000 X 20 ~ 40
proj
mashable ;
Arthur can jump
and double jump freely
during this hyper.
Golden Armor (King's Armor)
"Gold Armor"
qcb + atk + atk
0
Puts Arthur in Gold Armor State.
Received damage reduced by 20%.
Lasts about 20 seconds.
"The Boxers"
N/A
0
When Gold Armor runs out,
Arthur is put in a hardknockdown state,
reverting to The Boxers.
Received damage increased by 30%.
Golden Armor
"Regular / Normal Armor"
qcb + atk + atk
0
Returns Arthur to original, default armor state.
For the Princess
dp + atk + atk
400,000
proj
100% invincibility
OTG Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

  • Arthur's Level 3 Hyper, For the Princess, is one of the only Level 3 Hypers that can hit assists and be X-Factor canceled. Use this to your advantage, and get all the chip damage or other damage, while setting up new combos and mixups!
  • When Arthur is in Gold Armor, incoming damage is reduced by 20%. When he is nude, incoming damage is increased by 30%.
  • Summon Arthur's Gold Armor, then tag him out. His assist will remain powered up for as long as Arthur is not on point. This is especially good with his Fire Bottle Toss and Dagger Toss assists.
  • Arthur gets better damage boosts from X-Factor while in Gold Armor mode. Abuse this HUGE damage.
  • Arthur has several X-Factor loops with his projectiles. Learn what moves can be looped for huge damage and inescapable chip damage kills.

Combos

Basic Strategy

Arthur's game plan is to lock down his opponent with waves of projectiles. His arsenal of daggers, lances, and axes can attack from nearly any angle. Arthur is not very mobile, so to win you will need to dictate the pace of the match and frustrate your opponent. Pairing Arthur with a shot type assist that covers an angle he cannot, or an assist to help get opponents away from you if they get in will be a huge help to his game. Watch out for characters that can teleport behind you, as these will be Arthur's most deadly foes.

Advanced Strategy

Level 3 X-Factor Gold Armor Arthur is silly. He has 3 projectile death loops with lances, fire bottles, and axes. The lances can combo from full screen and only take about 4 for a dead character. The fire bottles actually work better out of gold armor because the ground fire doesn't start when you hit the character. The axes are a little tricky but they can cross up. The axes move in a weird arch so the trick is to hit them with the arch going up and then on its way back down. You have to find the right spacing for different size characters but it wont work on a some.

Strategy vs. Arthur