< UMVC3


Magneto
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
850,000
Stronger+
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25 %
47.5 %
70 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %
Video Walkthrough
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Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
50,000
rpdfire
Crouching Light
d + l
43,000
rpdfire low
Standing Medium
m
65,000
Crouching Medium
d + m
70,000
low
chipdamage
chipdamage
Standing Heavy
h
83,000
softknockdown
Crouching Heavy
d + h
75,000
low softknockdown
Special
s
90,000
launch nocancel
Jumping Light
air l
48,000
high airdashcancel
Jumping Medium
air m
68,000
high airdashcancel
Jumping Heavy
air h
83,000
high airdashcancel
Jumping Special
air s
90,000
high aircombofinisher
airdashcancel
airdashcancel
Throws
Forward Throw
f + h
80,000
throw cptr
Back Throw
b + h
80,000
throw cptr
Forward Air Throw
air f + h
80,000
airthrow cptr
Back Air Throw
air b + h
80,000
airthrow cptr
Special Moves
Electromagnetic Disruptor L
qcf + l
90,000
airok proj softknockdown
Electromagnetic Disruptor M
qcf + m
55,000 X 2
(104,500)
(104,500)
airok proj softknockdown
Electromagnetic Disruptor H
qcf + h
45,000 X 3
(121,900)
(121,900)
airok proj softknockdown
Force Field
dp + atk
100,000
counter proj
softknockdown
Field itself counts as a proj
when other projectiles hit it.
softknockdown
Field itself counts as a proj
when other projectiles hit it.
Hyper Gravitation
"Hyper Grab"
"Hyper Grab"
qcb + atk
50,000 X 2
(95,000)
(95,000)
airok
proj cptr
softknockdown
atk used determines speed and range.
proj cptr
softknockdown
atk used determines speed and range.
Flight
qcb + s
0
airok
initiates flight mode.
initiates flight mode.
Magnetic Blast
air u uf f + atk
70,000
proj
Fatal Attraction
"Attraction"
"Attraction"
rdp + l
0
Pulls opponent closer.
Repulsion
rdp + m
0
Pushes opponent further away.
Reverse Polarity
"Gravitation"
"Gravitation"
rdp + h
0
pulls enemy to the ground, negating their jump.
If used in combo, treated as softknockdown
If used in combo, treated as softknockdown
Hyper Moves
Magnetic Shockwave
qcf + atk + atk
70,000 X 6
(327,800)
(327,800)
proj otg
hardknockdown
hardknockdown
Magnetic Tempest
qcb + atk + atk
10,000 X 40 ~ 80
(275,400 ~ 330,700)
(275,400 ~ 330,700)
airok proj
strk
Mashable
strk
Mashable
Gravity Squeeze
dp + atk + atk
400,000 + 1,000 per button mashed
(400,000 ~ about 446,000)
(400,000 ~ about 446,000)
proj otg
Mashable
Level 3 Hyper.
Mashable
Level 3 Hyper.