UMVC3/Viewtiful Joe

From SuperCombo Wiki
< UMVC3
Revision as of 18:50, 14 January 2012 by Mike spragg (talk | contribs) (Created page with '{{UMvC3Header}} {{UMvC3CharacterHeader|Viewtiful Joe|vjoe| TBW | TBW}} {{ UMvC3CharacterDataBox | 950,000 | Zig-Zag | Yes | Yes | 2 | 20 | 40 | 60 | ? | ? | ? | ? | ? | ? | 10...')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Viewtiful Joe

Umvc3 vjoe face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
950,000
Double Jump:
Yes
Air Dash:
Yes
Air Dash/Jump count:
2
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 %
40 %
60 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
60 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
60 %


Video Walkthrough

EmbedVideo is missing a required parameter.


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Voomerang L
shot front
70,000
proj
Desperado (Six Cannon)
Beta2.png Shocking Pink L
shot tiltdown
80,000
proj softknockdown otg
Desperado (Six Cannon)
Gamma2.png Groovy Uppercut M
direct tiltup
80,000
strk
Mach Speed

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
38,000
rpdfire
Crouching Light
d + l
35,000
low rpdfire
Standing Medium
m
50,000
Crouching Medium
d + m
48,000
low
Standing Heavy
h
65,000
Crouching Heavy
d + h
60,000
low
Special
s
70,000
launch nocancel
Excellent Knuckle Punch
f + m
50,000
high
Jumping Light
air l
38,000
high djcancel
Jumping Medium
air m
50,000
high djcancel
Jumping Heavy
air h
65,000
high djcancel
Jumping Special
air s
25,000 X 3
(64,200)
high aircombofinisher

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Voomerang
qcf + atk
70,000
airok proj
Voomerang
(charged version)
qcf + atk
(charge atk )
50,000 per hit
airok proj
homes in on opponent
hits multiple times, without comboing.
Groovy Uppercut L / M
dp + l / m
80,000
strk
l version goes u
m version goes uf
Groovy Uppercut H
dp + h
50,000 + 60,000
(104,000)
softknockdown on 1st hit
strk on 2nd hit
Shocking Pink
qcb + atk
80,000
proj otg
softknockdown
atk used determines
length of timer
can be charged before releasing.
See Tips section.
Red Hot Kick L / M
air qcb + l / m
80,000
Red Hot Kick H
air qcb + h
35,000 X 3
(94,800)
Air Joe L
air rapid l
25,000 X 3 + 40,000 (repeating)
(96,800 per loop)
rpdfire
mashable until Joe lands
Air Joe M
air rapid m
25,000 X 3 + 40,000
+ 35,000 (repeating)
(119,700 per loop)
rpdfire
mashable until Joe lands
Air Joe H
air rapid h
25,000 X 3 + 40,000
+ 35,000 + 45,000 (repeating)
(146,200 per loop)
rpdfire
mashable until Joe lands
V-Dodge
atk + s
0
Dodge. Invincible to proj and hits, still susceptible to throw .

Hyper Moves

Name
Command
Damage
Notes (glossary)
Desperado
"Six Cannon"
qcf + atk + atk
250,000
airok proj otg softknockdown
Mach Speed
dp + atk + atk
30,000 + 15,000 X 13 + 70,000
(252,000)
launch on final hit
Viewtiful God Hand
qcb + atk + atk
50,000 + 100,000 (145,000)
Puts slow effect on opponent,
lasts about 10 seconds.


Strategy

Tips and Tricks

  • When charging a Shocking Pink bomb, if you continue to hold the button and use any Hyper, the bomb will be on-screen, and will not detonate until you release the button, or Joe leaves the screen.
    • Example: {{#motion: qcb + l}} (hold {{#motion: l}} entire duration), then {{#motion: qcf + m + h }}, notice that the bomb is still onscreen, the fuse is gone. Release {{#motion: l}}, bomb explodes!

Combos

Basic Strategy

Advanced Strategy