

Amaterasu
Amaterasu, the sun goddess, lost her physical form year ago defeating the True Orochi. 100 years later she was resurrected in the form of a wolf who now uses her powers to restore beauty to islands of Japan.
In a nutshell
Amaterasu (Amy) is a very unique and versatile character due to her extensive weapons and swift defense. She is well equiped to force the opponent into a corner through the use of her Thunder Edge and airdash creating situations to increase preasure and extend combos, also with the use of airdash. A new change to the game system in Ultimate prevents blocking while airdashing which leaves her vulnerable to counter attacks. Lastly, Amy is shorter than many standing attacks leaving the opponent vulnerable to retaliation.
Character Vitals
Move List
Assist Types
Normal Moves : Solar Flare Weapon Stance
softknockdown
San
Shi
Solar Flare Attack
H
H
h
60,000
60,000
60,000
can chain into itself to 3 hits
softknockdown vs airborne opponent
Normal Moves : Thunder Edge Weapon Stance
softknockdown
(Charged version)
San
Thunder Edge Slash
H
h
80,000
80,000
can be charged
groundbounce can be charged
San
Thunder Edge Slash
(charged versions)
H charge
h charge
100,000
100,000
stagger
stagger
can be charged
(Charged Version)
forcedgroundbounce
softknockdown vs airborne opponent
otg
groundbounce vs airborne opponent
(Charged Version)
otg
groundbounce vs airborne opponent
Normal Moves : Devout Beads Weapon Stance
(79,500)
(79,500)
softknockdown
(79,500)
San
Shi
Devout Beads Whip
H
H
h
25,000 X 4
25,000 X 4
25,000 X 4
(153,900)
(163,900 for full rosary combo)
softknockdown
(79,500)
softknockdown vs airborne opponent
Throws
Universal Special Moves
(Paper)
M changes to Thunder Edge
H changes to Devout Beads
Solar Flare Stance Special Moves
Counter vs high and mid
cptr
hardknockdown
Counter vs low
cptr
hardknockdown
proj reflector
if proj cant be reflected:
projnull instead
Thunder Edge Stance Special Moves
L stabs f
m stabs uf
h stabs u
(Charged Version)
slightly by height and angle
Devout Beads Stance Special Moves
(20,000 ~ 113,600)
mashable
freezes opponent
atk used determines angle:
l shoots f
m shoots uf
h jumps and shoots df
Hyper Moves
+ 10,000 per ice hit
+ 7,000 per lightning hit
+ 80,000 for final bolt
(295,800)
Damage varies by screen location
soft knockdown for first hit
otg hardknockdown
for all other hits.
Doesn't scale normally with combo.
More research required.
slow state that affects only
opponent's team.
lasts 5 seconds.
Level 3 Hyper.