UMVC3/Arthur

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Arthur

Umvc3 arthur face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
850,000
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
10 / 25 / 35 %
30 / 45 / 70 %
50 / 65 / 100 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
30 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %
  • X-Factor Variables are for Boxers, Normal, and Gold armors, respectively.

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Heavenly Slash
direct front
80,000
softknockdown
Goddess' Bracelet
Beta2.png Fire Bottle Toss
shot tiltdown
40,000 for bottle
20,000 X 5 for flames
(81,700 for flames)
stagger for bottle
proj otg
Goddess' Bracelet
Gamma2.png Dagger Toss
shot front
40,000 X 3
(108,300)
proj
Goddess' Bracelet

Gold Armor Assists

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Heavenly Slash
direct front
110,000
softknockdown
Goddess' Bracelet
Beta2.png Fire Bottle Toss
shot tiltdown
40,000 for bottle + 22,000 X 8 for flames
(152,400)
stagger for bottle
proj otg
Goddess' Bracelet
Gamma2.png Dagger Toss
shot front
55,000 X 3
(149,000)
proj
Goddess' Bracelet

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
30,000
rpdfire
Crouching Light
d + l
28,000
rpdfire low
Standing Medium
m
48,000
Crouching Medium
d + m
45,000
low
Standing Heavy
h
65,000
Crouching Heavy
d + h
63,000
low softknockdown
Special
s
70,000
launch nocancel
Cross Sword
b + h
70,000
proj nocancel chipdamage
Lance Charge
f + h
70,000
Jumping Light
air l
30,000
high djcancel
Jumping Medium
air m
47,000
high djcancel
Jumping Heavy
air h
63,000
high
Jumping Special
air s
65,000
high aircombofinisher
otg ;
cancels all momentum, fast fall,
similar to a dive kick

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Dagger Toss
qcf + l
40,000 x 1 ~ 3
(40,000 ~ 108,300)
airok proj
rpdfire l for more daggers
Lance Toss
qcf + m
60,000 X 1 ~ 2
(60,000 ~ 114,000)
airok proj
rpdfire m for additional lance
Scatter Crossbow
qcf + h
50,000 X 2
(95,000)
airok proj
Shield Deflect
dp + l
0
counter vs mid and low ;
stagger opponent on counter
Heavenly Slash
dp + m
90,000
strk
Hellbound Slash
dp + h
50,000 + 60,000
(104,000)
strk on first hit ;
hardknockdown on second hit
Fire Bottle Toss
qcb + l
40,000 for bottle
20,000 X 5 for flames
(81,700 for flames)
stagger for bottle hit
airok
proj
otg
Ax Toss
qcb + m
100,000
airok proj
Scythe Toss
qcb + h
50,000 X 2
airok proj ;
works as a boomerang

Gold Armor Special Moves

Name
Command
Damage
Notes (glossary)
Dagger Toss
qcf + l
55,000 x 1 ~ 3
(40,000 ~ 149,000)
airok proj
rpdfire l for more daggers
Lance Toss
qcf + m
130,000
airok proj
Scatter Crossbow
qcf + h
40,000 X 3
(108,300)
airok proj
homing
Shield Deflect
dp + l
0
counter vs mid and low ;
stagger opponent on counter
Heavenly Slash
dp + m
120,000
softknockdown
Hellbound Slash
dp + h
50,000 + 60,000
(104,000)
strk on first hit ;
groundbounce hardknockdown on second hit
Fire Bottle Toss
qcb + l
40,000 + 22,000 X 9
(160,900)
stagger on bottle hit
airok
proj
otg
Ax Toss
qcb + m
50,000 X 3
(135,400)
airok proj
Scythe Toss
qcb + h
25,000 X 4
airok proj ;
works as a boomerang

Hyper Moves

Name
Command
Damage
Notes (glossary)
Goddess' Bracelet
qcf + atk + atk
22,000 X 20 ~ 40
proj
mashable ;
Arthur can jump
and double jump freely
during this hyper.
Golden Armor (King's Armor)
"Gold Armor"
qcb + atk + atk
0
Puts Arthur in Gold Armor State.
Received damage reduced by 20%.
Lasts about 20 seconds.
"The Boxers"
N/A
0
When Gold Armor runs out,
Arthur is put in a hardknockdown state,
reverting to The Boxers.
Received damage increased by 30%.
Golden Armor
"Regular / Normal Armor"
qcb + atk + atk
0
Returns Arthur to original, default armor state.
For the Princess
dp + atk + atk
400,000
proj
100% invincibility
OTG Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

  • Arthur's Level 3 Hyper, For the Princess, is one of the only Level 3 Hypers that can hit assists and be X-Factor canceled. Use this to your advantage, and get all the chip damage or other damage, while setting up new combos and mixups!
  • Arthur gets better damage boosts from X-Factor while in Gold Armor mode. Abuse this HUGE damage.
  • Arthur has several X-Factor loops with his projectiles. Learn what moves can be looped for huge damage and inescapable chip damage kills.

Combos

Basic Strategy

Advanced Strategy