Samurai Shodown 3

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Introduction

Game Mechanics

The Game Mechanics are similar to SS4, but still retains various differences:

Single lifebar

CD Combo - Pushing CD together will activate a slash that can be followed by sequence of buttons creating a chain combo.

Aerial blocking.

Guardcrush - Throwing your opponent into a stagger which'll allow you to follow up with a slash.

Hopcrush - A fast move that hits your opponent when he is crouched and defending. Can only be blocked high.

Doding - AB will dodge certain attacks if you are a distance away.

Sideswitch - When close to opponent, pushing AB will put you behind him. Considerably slower than SS3 sideswitching.

Life restoration - when you are knocked down, you restore a bit of life.

POW Charging

Catch throw- As in previous shodowns, this will allow you to pick up an opponent's weapon and throw it at them! In SS3/SS4, you can pick up the weapon and throw it even while you still have your own weapon. However, it just stuns the opponent for a short period of time.

The two different versions of characters, Slash (Shura 修羅), and Bust (Rasetsu 羅刹) return in SS4.

Basic Strategy

Advanced Strategy

Tiers

Top Tier

Haohmaru (Rasetsu), Nakoruru (Shura),

High Tier

Nakoruru (Rasetsu), Galford (Rasetsu), Genjuro (Shura),

Mid Tier

(everyone else)

Low Tier

Amakusa (Shura), Haohmaru (Shura), Basara (Shura),

Bottom Tier

Ukyo (Shura), Basara (Rasetsu)

Game Versions

The Characters