UMVC3/Iron Man

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Revision as of 06:36, 28 December 2011 by Joshua Kaneakalau (talk | contribs) (→‎Tips and Tricks: Added bullets and Team composition tips template)

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Iron Man

Ironmanface.jpg

The Invincible Iron Man!





In a nutshell

Iron Man, the Jack of All Trades, of Ultimate Marvel vs Capcom 3. Iron Man has tools for pretty much any situation. He can zone with his special moves and he can use his movement options for offensive rush down. His combos do huge damage and all his assists are useful.

Iron Man has a very high learning curve. His expansive combos are some of the hardest in the game. He is highly susceptible to rush down and lacks a way to open up defensive players outside of his zoning game.

If you want to succeed with Tony Stark you'll have to invest time into learning his combos and its variants, practice on punishing your opponents unsafe moves with hit confirms from both the air and the ground, and master his neutral game.

Video Walkthrough















Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Unibeam
shot front
113,600
proj
Proton Cannon
Beta.png Repulsor Blast
shot upward
122,600
proj
softknockdown
Angled Proton Cannon
Gamma.png Smart Bomb
shot tiltdown
129,000
proj
OTG
Proton Cannon

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
47,000
Crouching Light
d + l
45,000
low
Standing Medium
m
70,000
Crouching Medium
d + m
68,000
low
softknockdown
Standing Heavy
h
90,000
Crouching Heavy
d + h
80,000
proj
softknockdown
Jumping Light
air l
50,000
high
Jumping Medium
air m
70,000
high
Jumping Heavy
air h
80,000
high
Jumping Focus Shot (Higher Shot)
air ub ; u ; uf + h
80,000
Jumping Focus Shot (Lower Shot)
air db ; d ; df + h
80,000
high
Jumping Special
air s
90,000
high
aircombofinisher

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
f + h
80,000 (10,000 X 3 + 50,000)
throw
hardknockdown
Back Throw
b + h
80,000 (10,000 X 3 + 50,000)
throw
hardknockdown
Forward Air Throw
air f + h
80,000
throw
hardknockdown
Backward Air Throw
air b + h
80,000
throw
hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Unibeam
qcf + atk
l 81,700
m 113,600
h 129,900
proj
airok
Smart Bomb
dp + atk
l 66,500
m 102,900
h 116,900
proj
airok
Repulsor Blast
qcb + atk
l 81,700
m 102,300
h 122,600
proj
Repulsor Spread
h (During Repulsor Blast)
47,200
Flight
qcb + s
qcb + s to unfly
airok

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Proton Cannon
qcf + atk + atk
276,800 ~ 326,500
proj
Angled Proton Cannon
dp + atk + atk
276,00 ~ 326,500
proj
Iron Avenger
qcb + atk + atk
430,000 ~ 460,000
startupinv

Strategy

Tips and Tricks

Change Log

Buffs:

Nerfs:

Notable mentions:

Team composition

TBW

Point:

Middle:

Anchor:

Basic Strategy

Advance Strategy

Vs. Iron Man

9-1 match up versus the opposite sex.

--Joshua Kaneakalau 23:00, 25 December 2011 (UTC)Joshua Kaneakalau