< UMVC3


Wesker
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
1,000,000
Stronger
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %
Video Walkthrough
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Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
55,000
Crouching Light
d + l
53,000
low
Standing Medium
m
73,000
Crouching Medium
d + m
75,000
low
Standing Heavy
h
50,000 X 2
(92,500)
(92,500)
Crouching Heavy
d + h
80,000
low
softknockdown
softknockdown
Special
s
100,000
launch nocancel
Samurai Edge (Horizontal Fire)
f + h
80,000
proj
Phantom Move
atk during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.
see Phantom Move
in Special Moves.
Samurai Edge (Lower Shot)
df + h
80,000
otg
proj
proj
Phantom Move
atk during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.
see Phantom Move
in Special Moves.
Jumping Light
air l
55,000
high
Jumping Medium
air m
73,000
high
Jumping Heavy
air h
88,000
high
Jumping Special
air s
95,000
high aircombofinisher
Samurai Edge (Anti-Surface)
air d + h
80,000
proj
Phantom Move
atk during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.
see Phantom Move
in Special Moves.
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Special Move
qcf + atk
0
N/A
Hyper Moves
Hyper Combo
qcf + atk + atk
25,000 per hit
mashable
softknockdown
softknockdown
Hyper Combo
qcb + atk + atk
0
N/A
Level 3 Hyper Combo
dp + atk + atk
0
Level 3 Hyper.