Abel
Abel has no recollection of his past. All he knows is that, his father figure from when he awoke with his memory loss, told him to stay away from Shadaloo and from S.I.N. When his father figure died in an accident, Abel had nothing standing in his way from finding out the truth. Now he is on a quest to discover what part he has with Shadaloo and S.I.N. Little does he know that he was actually an early rejected "model" as a replacement body for M. Bison, created in the Living Incubator project. Meant to be disposed of, Abel only managed to survive thanks to Charlie Nash. If Abel discovers the truth, one wonders how he will cope with learning what his true purpose was.
In a nutshell
Abel is a well-rounded melee character who possesses a terrifyingly amazing misup game. His appearance is deceiving at first glance, as despite his size he can gain momentum easily and utterly confound an opponent with crossups and Marseilles Rolls. His command throw bolsters his mixup even further, and both of his Ultras are very useful depending on the matchup. Despite these strengths, Abel's two greatest weaknesses are his size and his up-close-and-personal fighting style. His size makes him susceptible to easy crossups and character-specific combos, and as a grappler he is outclassed by his more "pure" counterparts, such as Zangief. Still, if you like keeping your opponent on their toes and punishing them hard for their mistakes, give Abel a shot.
Moves
Unique Attacks
Forward Kick
f + mk
Can be canceled into Forward Dash
Throws
Drop Throw
f or n + lp + lk
throw
Pincer Throw
b + lp + lk
throw
Special Moves
Change of Direction
qcf + p
ex version gains armor; ex
Second Mid
f + p
Perform after Change of Direction; high
Second Low
f + k
Perform after Change of Direction; low
Finish Mid
f + p
Perform after Second Mid or Second Low; high
Finish Low
f + k
Perform after Second Mid or Second Low; low
Wheel Kick
qcb + k
ex armorbreak
Marseilles Roll
qcf + k
ex
Tornado Throw
hcb + p
throw ex
Super Combo
Heartless
qcf qcf + p
armorbreak
Ultra Combos
Soulless
qcf qcf + 3p
armorbreak
Breathless
qcf qcf + 3k
Hold 3k to delay; Cancel with p during delay; throw
AE ver. 2012 Changes
Crouching Heavy Punch
Expanded hitbox upward to ease use as an anti-air move.
Tornado Throw
Changed damage from 150 to 160 for light, 170 to 180 for medium, and 190 to 200 for heavy/EX versions.
Breathless
Made strike-invincible from start of dash to just before hit detection.
Eliminated throw invincibility after start of dash.
Second Low
Extended hit stun by 2F, giving a possible +9F advantage when completing EX Focus→Dash in the shortest possible time.
AE Changes
- 2nd hit of Abel's Crouching Hard Punch has a smaller hitbox, both upward and downward.
- Tornado Throw damage reduced.
- Roll lost some of its hit invincibility at the end of it, making it easier to punish.
- Ultra 1 had a 10% damage reduction. Ultra 1's new damage would range from 309-450.
- Ultra 2 10% damage reduction, slower startup, super armor gets removed when Abel starts to run forward and there's a longer recovery time when you cancel out of it. New damage totals for Ultra 2 should range from 295-440.
The Basics
Combos
Strategy
Matchups
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
25*15
|
30*20
|
20*20
|
ch/sp/su*su
|
4
|
3(8)3
|
11
|
-3
|
0
|
|
|
Close
|
HL
|
50*30
|
50*50
|
40*20
|
sp/su*su
|
5
|
3(8)2
|
14
|
-2
|
+4
|
|
|
Close
|
HL
|
80*30
|
100*100
|
60*20
|
sp/su*su
|
4
|
3(8)2
|
20
|
-4
|
0
|
|
|
Close
|
HL
|
30
|
50
|
20
|
-
|
5
|
2
|
9
|
0
|
+3
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
7
|
2
|
16
|
-4
|
-1
|
|
|
Close
|
HL[H]
|
100[30]
|
150[50]
|
60[20]
|
-
|
6
|
6
|
16
|
-4
|
0
|
|
|
Far
|
HL
|
30
|
50
|
20
|
ch/su
|
5
|
2
|
6
|
+3
|
+6
|
|
|
Far
|
HL
|
80
|
100
|
40
|
su
|
5
|
6
|
11
|
-3
|
0
|
|
|
Far
|
HL
|
130
|
200
|
60
|
-
|
12
|
3
|
17
|
-2
|
+2
|
|
|
Far
|
HL
|
40
|
50
|
20
|
-
|
5
|
3
|
8
|
0
|
+3
|
|
|
Far
|
HL
|
80
|
100
|
40
|
-
|
8
|
3
|
15
|
-4
|
-1
|
|
|
Far
|
HL
|
100
|
200
|
60
|
-
|
14
|
2
|
19
|
-3
|
+1
|
|
|
crouch
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
5
|
2
|
6
|
+3
|
+6
|
|
|
crouch
|
HL
|
70
|
100
|
40
|
sp/su
|
7
|
3
|
10
|
+1
|
+4
|
|
|
crouch
|
HL
|
70*40
|
100*50
|
60*20
|
sp/su
|
8
|
2*2
|
22
|
-6
|
-
|
|
|
crouch
|
L
|
20
|
50
|
20
|
ch/sp/su
|
5
|
3
|
7
|
+1
|
+4
|
|
|
crouch
|
HL
|
70
|
100
|
40
|
sp/su
|
8
|
5
|
13
|
-4
|
-1
|
|
|
crouch
|
L
|
100
|
200
|
60
|
sp/su
|
11
|
3
|
25
|
-10
|
-
|
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
5
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
5
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
4
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
5
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
40
|
-
|
5
|
10
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
5
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
4
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
5
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
110
|
200
|
60
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
+
|
HL
|
80
|
100
|
40
|
???
|
7
|
2
|
16
|
0
|
+3
|
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
21
|
2
|
35
|
-21
|
-21
|
|
|
Focus attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
17+13
|
2
|
35
|
-15
|
-
|
|
|
Focus attack LVL 3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.91
|
130
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Back throw
|
0.91
|
130
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Change of Direction
|
HL
|
30
|
50
|
20/30
|
su
|
14
|
3
|
25
|
-3
|
+2
|
|
|
Change of Direction
|
HL
|
35
|
50
|
20/30
|
su
|
16
|
3
|
25
|
-3
|
+2
|
|
|
Change of Direction
|
HL
|
40
|
50
|
20/30
|
su
|
17
|
3
|
25
|
-3
|
+2
|
|
|
Change of Direction
|
HL
|
40
|
50
|
-250/0
|
su
|
16
|
3
|
25
|
-3
|
+2
|
|
|
Second Mid
|
H
|
40
|
50
|
10/20
|
-
|
15
|
4
|
28
|
-9
|
-4
|
|
|
Second Low
|
L
|
50
|
50
|
20/30
|
su
|
22
|
4
|
24
|
-5
|
-1
|
|
|
Finish Mid
|
H
|
100
|
50
|
10/30
|
-
|
10
|
2
|
44
|
-35
|
-
|
|
|
Finish Low
|
L
|
150
|
100
|
30/30
|
-
|
22
|
2
|
53
|
-44
|
-
|
|
|
Wheel Kick
|
H
|
120
|
200
|
30/40
|
-
|
20
|
7
|
2+19
|
-10
|
-5
|
|
|
Wheel Kick
|
H
|
140
|
200
|
30/40
|
-
|
24
|
7
|
2+20
|
-11
|
-6
|
|
|
Wheel Kick
|
H
|
160
|
200
|
30/40
|
-
|
27
|
7
|
1+22
|
-12
|
-7
|
|
|
Wheel Kick
|
H
|
60*120
|
100*100
|
-250/0
|
--
|
17
|
7*3
|
2+19
|
-6
|
0
|
|
|
Marseilles Roll
|
-
|
-
|
-
|
20/-
|
-
|
-
|
-
|
27
|
-
|
-
|
|
|
Marseilles Roll
|
-
|
-
|
-
|
20/-
|
-
|
-
|
-
|
30
|
-
|
-
|
|
|
Marseilles Roll
|
-
|
-
|
-
|
20/-
|
-
|
-
|
-
|
32
|
-
|
-
|
|
|
Marseilles Roll
|
-
|
-
|
-
|
-250/-
|
-
|
-
|
-
|
32
|
-
|
-
|
|
|
Falling Sky
|
-
|
0*140
|
100
|
30/0*100
|
-
|
5
|
2
|
31
|
-
|
-
|
|
|
Falling Sky
|
-
|
0*150
|
150
|
30/0*100
|
-
|
6
|
4
|
31
|
-
|
-
|
|
|
Falling Sky
|
-
|
0*160
|
200
|
30/0*100
|
-
|
9
|
6
|
31
|
-
|
-
|
|
|
Falling Sky
|
-
|
0*160
|
150
|
-250/0
|
-
|
6
|
2
|
31
|
-
|
-
|
|
|
Tornado Throw
|
1.33
|
150
|
100
|
30/80
|
-
|
5
|
2
|
51
|
-
|
-
|
|
|
Tornado Throw
|
1.13
|
170
|
150
|
30/80
|
-
|
5
|
2
|
45
|
-
|
-
|
|
|
Tornado Throw
|
0.93
|
190
|
200
|
30/80
|
-
|
5
|
2
|
39
|
-
|
-
|
|
|
Tornado Throw
|
1.27
|
190
|
150
|
-250/0
|
-
|
5
|
2
|
54
|
-
|
-
|
|
|
Super Combo
|
HL
|
0*335
|
0
|
-1000/0
|
-
|
1+5
|
2
|
41
|
-32
|
-
|
|
|
Ultra Combo 1
|
HL
|
45*416
|
0
|
0/0
|
-
|
1+13
|
2
|
46
|
-30
|
-
|
|
|
Ultra Combo 2
|
2.92
|
431
|
0
|
0/0
|
-
|
1+7
|
6
|
51
|
-
|
-
|
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes: