< UMVC3


Hawkeye
TBW
In a nutshell
A strong zoning character, Hawkeye can fill the screen with projectiles to keep out even the best of rushdown. He has all the tools a keepaway character could want, ranging from angled shots, projectile normal attacks, and a tracking arrow hyper, but even his melee normals are all very solid. At a range, hes a menace, but up close, he can combo with the best of them.
Character Vitals
CHARACTER DATA
Health:
900,000
Light Start
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20.0 %
40.0 %
60.0 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
? %
? %
? %
? %
? %
X-Factor Lvl 1:
? %
? %
? %
? %
? %
X-Factor Lvl 2:
? %
? %
? %
? %
? %
X-Factor Lvl 3:
? %
? %
? %
? %
? %
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
45,000
Crouching Light
d + l
43,000
low
Standing Medium
m
60,000
Crouching Medium
d + m
55,000
low
Standing Heavy
h
50,000 per Arrow
chipdamage proj ;
Shoots up to 3 Arrows
depending on how long
h is held. While holding h ,
you can aim arrows diagonally
upwards or slightly down.
Can cancel charge with s
Shoots up to 3 Arrows
depending on how long
h is held. While holding h ,
you can aim arrows diagonally
upwards or slightly down.
Can cancel charge with s
Crouching Heavy
d + h
70,000
low softknockdown
Special
s
80,000
launch nocancel
Shock Value
f + m
25,000 x 3
chipdamage
nocancel otg
proj
nocancel otg
proj
Double Roundhouse
f + h
35,000 + 40,000
softknockdown ;
softknockdown caused only
by second hit.
softknockdown caused only
by second hit.
Slide
df + h
70,000
low softknockdown
Jumping Light
air l
45,000
high
Jumping Medium
air m
55,000
high
Jumping Heavy
air h
40,000 x 2
high
Jumping Special
air s
75,000
high nocancel
aircombofinisher
aircombofinisher
Throws
Forward Throw
f + h
40,000 + 40,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
40,000 + 40,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Quick Shot (Greyhound)
qcf + l
50,000 per Arrow
airok proj
Quick Shot (Hunter)
qcf + m
50,000
airok cptr (ground only)
forcedgroundbounce (air only)
proj ;
When struck out of the air by Hunter,
opponent drops a fixed distance before
breaking free. If opponent reaches ground
during that drop, they will go into a
groundbounce . This groundbounce ,
however, does not count against the standard
groundbounce combo limiter (in other
words, you can perform a combo with first
a Hunter groundbounce followed up by
any other normal groundbounce ).
forcedgroundbounce (air only)
proj ;
When struck out of the air by Hunter,
opponent drops a fixed distance before
breaking free. If opponent reaches ground
during that drop, they will go into a
groundbounce . This groundbounce ,
however, does not count against the standard
groundbounce combo limiter (in other
words, you can perform a combo with first
a Hunter groundbounce followed up by
any other normal groundbounce ).
Quick Shot (Spritzer)
qcf + h
55,000 x 3
airok proj
Trick Maneuver:
qcb + atk
0
l causes Hawkeye to leap backwards.
m causes Hawkeye to roll forward along the
ground. h causes Hawkeye to leap forward.
m causes Hawkeye to roll forward along the
ground. h causes Hawkeye to leap forward.
Trick Shot (Violet Fizz)
(from M Trick Maneuver)
(from M Trick Maneuver)
l during m
Trick Maneuver
Trick Maneuver
50,000
proj ;
Leaves opponent Poisoned. Poison
will drain 90,000 health total. Poison
cannot kill.
Leaves opponent Poisoned. Poison
will drain 90,000 health total. Poison
cannot kill.
Trick Shot (Ice Breaker)
(from M Trick Maneuver)
(from M Trick Maneuver)
m during m
Trick Maneuver
Trick Maneuver
80,000
cptr (ground only)
proj
proj
Trick Shot (Rusty Nail)
(from M Trick Maneuver)
(from M Trick Maneuver)
h during m
Trick Maneuver
Trick Maneuver
40,000 x 3
proj
Trick Shot (Violet Fizz)
(from L / H Trick Maneuver)
(from L / H Trick Maneuver)
l during l / m
Trick Maneuver
Trick Maneuver
50,000
otg proj ;
Leaves opponent Poisoned. Poison
will drain 90,000 health total. Poison
cannot kill.
Leaves opponent Poisoned. Poison
will drain 90,000 health total. Poison
cannot kill.
Trick Shot (Ice Breaker)
(from L / H Trick Maneuver)
(from L / H Trick Maneuver)
m during l / m
Trick Maneuver
Trick Maneuver
80,000
otg groundbounce (air only)
cptr (ground only)
proj
cptr (ground only)
proj
Trick Shot (Rusty Nail)
(from L / H Trick Maneuver)
(from L / H Trick Maneuver)
h during l / m
Trick Maneuver
Trick Maneuver
40,000 x 3
otg proj
Ragtime Shot (Jack Rose)
dp + l
30,000 for Arrow,
80,000 for
Explosion
80,000 for
Explosion
strk otg proj ;
strk and otg caused only
by Explosion.
strk and otg caused only
by Explosion.
Ragtime Shot (Kamikaze)
dp + m
25,000 per Arrow
(up to 10)
(up to 10)
otg proj
Ragtime Shot (Balalaika)
dp + h
30,000 x 3
per Arrow
per Arrow
proj
Hyper Moves
Gimlet
qcf + atk + atk
250,000
airok proj
Kiss of Fire
dp + atk + atk
50,000 per Arrow
(up to 7)
(up to 7)
strk otg
proj
proj
Tag Team Special
qcb + atk + atk
430,000
otg hardknockdown
proj ; Level 3 Hyper.
proj ; Level 3 Hyper.