The King of Fighters XIII/Game Elements/Rounds

From SuperCombo Wiki
< The King of Fighters XIII
Revision as of 14:01, 12 September 2011 by Andrew Welker (talk | contribs) (Created page with '{{KOFXIIIHeader}} == Round Settings == === Round 1 === The first round in a standard KOF match begins with: *60 seconds on the [[The King of Fighters XIII/Game Elements/Timer |...')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png


Round Settings

Round 1

The first round in a standard KOF match begins with:

  • 60 seconds on the timer
  • Both characters at full health and no Super or Drive Meter.

This is the only round where both players start off with equal life and (zero) meter which can be taken into account for strategic team order selection.

Rounds 2-5

At the end of each round the winning player's character health transfers over to the following round after recieving a

Conditions for Victory

There are two ways to win a round in KOF and in most fighting games. The most obvious method is to deplete the opponent's lifebar for a KO. The lesser obvious method is to have more life than the opponent as the timer runs out.