

Akuma
The art known as Ansatsuken (the Assassin's Fist) was created by Goutetsu, and he passed the skills onto two brothers: Gouki and Gouken. However, the dark nature of the art consumed Gouki, and he reveled in its ability to end the life of those who came against it and, thus, came to be known as Akuma. Determined to become the most powerful warrior on the planet, he not only murdered Goutetsu himself, but also turned the Satsui no Hado, "the killing intent," on his own brother Gouken. Now on a hellbent mission to fight against the most worthy opponents, Akuma has set his eyes on Gouken's student Ryu. Although Gouken had removed the Satsui no Hado from his teachings, Akuma intends to being that out in Ryu so the two can engage in the ultimate battle to the death.
In a nutshell
Akuma's fundamentals have not changed much in Arcade Edition. He is still a powerful and technical, but very brittle Shoto. His vortex game is still one of the most potent in the game, despite his Aerial Hurricane Kicks now requiring much stricter timing due to the new arc. His Demon Armageddon has also become slightly more useful by means of it having a larger overhead hitbox when canceled from an Ashura Warp, at the cost of reduced damage. Akuma players will find the transition to AE a smooth, almost nonexistent one.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE Changes
- Medium Punch Shoryuken's invincibility was lengthened, now he is completely invincible for the first 5 frames.
- Air Hurricane Kick's jump arc was changed, so running away with it is impossible.
- EX Hurricane Kick damage and stun were reduced.
- His Ultra 2, when canceled during teleport only, has bigger hitbox downwards. Standing Hard Punch, Teleport into Ultra 2, is possible now.
- During back dash, airborne frame comes immediately after invincibility frames ends.