

Abel
Abel has no recollection of his past. All he knows is that, his father figure from when he awoke with his memory loss, told him to stay away from Shadaloo and from S.I.N. When his father figure died in an accident, Abel had nothing standing in his way from finding out the truth. Now he is on a quest to discover what part he has with Shadaloo and S.I.N. Little does he know that he was actually an early rejected "model" as a replacement body for M. Bison, created in the Living Incubator project. Meant to be disposed of, Abel only managed to survive thanks to Charlie Nash. If Abel discovers the truth, one wonders how he will cope with learning what his true purpose was.
In a nutshell
Abel's changes in Arcade Edition are, sadly, not of the beneficial kind. Once the pinnacle of high-damage mixup, Abel's damage in roughly all areas has been severely decreased, espcially with his Tornado Throw and Ultras. His c.HP now has a different hitbox, making it harder to hit confirm into Falling Sky or Soulless. Finally, his roll is now much less invulnerable than before. Now Abel can be hit as soon as the animation ends. While his mixup is still very potent, Abel players must now work a little harder to bring their opponents down this time.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE Changes
- 2nd hit of Abel's Crouching Hard Punch has a smaller hitbox, both upward and downward.
- Tornado Throw damage reduced.
- Roll lost some of its hit invincibility at the end of it, making it easier to punish.
- Ultra 1 had a 10% damage reduction. Ultra 1's new damage would range from 309-450.
- Ultra 2 10% damage reduction, slower startup, super armor gets removed when Abel starts to run forward and there's a longer recovery time when you cancel out of it. New damage totals for Ultra 2 should range from 295-440.