

Adon
Adon, a master of Muay Thai, has always lived in the shadow of his teacher and master Sagat. Adon believed his master invincible, until Sagat's defeat at the hands of Ryu. This led Adon to believe that perhaps it was his time to reign as the world's greatest Muay Thai warrior, and he has lost respect for Sagat and aims to pass him up. In learning more about the man who defeated his master, Adon also learned about Akuma and the Satsui no Hado, and now aims to integrate the killing intent into his own Muay Thai art form.
In a nutshell
Adon has one of the strongest controls of space in Super Street Fighter IV. Between his excellent Stand Hard Kick poke, a great sweep in Crouch Hard Kick, extremely fast Jaguar Kicks that cannot be Focused, and a quality anti-air Hard Kick Rising Jaguar, Adon's ability to control a match through proper spacing is immense. To be an Adon player, you must be controlled and patient, and understand your distances well. And once you get on the offense, you can use his tricky jump arc for ambiguous cross-ups. Adon takes a lot of precision to play and is light on shenanigans, but can be a joy to use if you enjoy zoning your opponent and controlling the pace.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE Changes
- Crouching Light Punch, Close Standing Medium Punch and Crouching Hard Punch all had changes made to their frame data.
- Close Standing Medium Punch, on hit, will have a frame advantage of +6, so it's possible to link specials moves to combo, although it's still not cancelable. This move was -1 on hit in SSF4.
- Far Standing Light Punch, Far Standing Medium Punch and Crouching Medium Punch were given bigger hitboxes.
- EX Jaguar Tooth will not do the yellow EX Flash until he gets to the wall and is invincible to projectiles until grounded.
- Medium Jaguar Kick's hitbox was changed, so Close Standing Hard Punch into Medium Jaguar Kick will register as a combo.
- Super's (Varied Assault) startup changed to 7 frames, down from 9 in SSF4, and the first hit's hitbox is extended downward more.
- Wakeup time was nerfed. Adon now takes longer to get up off the ground than he did in SSF4.