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Super Street Fighter IV AE/Yun
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Super Street Fighter IV AE
Revision as of 20:01, 1 June 2011 by
MJ
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→Frame Data Genei Jin
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
20
50
20
ch/sp/su
3
2
7
+3
+6
Close
HL
60
100
40
sp/su
4
4
10
+2
+4
Close
HL
70*50
80*120
30*30
sp/su
6
1*3
20
-5
0
Close
HL
30
50
20
sp/su
4
3
7
+1
+4
Close
HL
60
80
40
SJ
7
4
15
-5
-
Close
HL
110
200
60
-
12
4
21
-7
-
Far
HL
20
50
20
ch/sp/su
4
2
6
+3
+6
Far
HL
50
80
40
sp/su
5
5
14
-5
-2
Far
HL
120
200
60
-
9
3
20
-5
-1
Far
HL
30
50
20
sp/su
4
3
7
+1
+4
Far
HL
70
100
40
-
6
3
13
-2
+1
Far
HL
110
200
60
-
12
4
16
-4
-
crouch
HL
30
50
20
ch/sp/su
3
2
8
+2
+4
crouch
HL
60
100
40
sp/su
5
4
6
+2
+6
crouch
HL
50*60
100*80
30*30
-
6
2(4)4
17
-3
+1
crouch
L
20
50
20
ch/sp/su
4
2
8
+1
+4
crouch
L
60
100
40
sp/su
5
3
14
-3
0
crouch
L
80
100
60
-
10
4
23
-12
-
Jump
H
35
50
20
-
3
13
-
-
-
Jump
H
80
100
40
-
4
6[8]
-
-
-
Jump
H
110
200
60
-
6
4
-
-
-
Jump
H
40
50
20
-
4
10
-
-
-
Jump
H
70
100
40
-
7
8
-
-
-
Jump
H
100
200
60
-
5
4
-
-
-
Jump up
H
110
200
60
-
5
5
-
-
-
Senpuukyaku (
+
)
H
70
100
40
-
20
4
13
-1
+2
Dakai (
+
)
HL
110
200
60
-
14
6
20
-8
-
Raigekishuu (
+
)
HL
60
100
20
-
7
until ground
??4
-3
+3
Raigekishuu (
+
)
HL
60
100
20
-
8
until ground
??4
-3
+3
Raigekishuu (
+
)
HL
60
100
20
-
7
until ground
??4
-4
+2
far
>
HL
30
50
20
-
4
2
8
+1
+4
far
>
>
HL
50
80
40
sp/su
5
5
14
-2
-1
>
HL
50
50
30
-
9
3
18
-3
+1
>
> B+
HL
75
62
30
su
13
5
24
-8
-
crouch
> crouch
HL
40*50
50*100
30*30
su
5
2(4)4
18
-4
0
crouch
>
HL
70
100
40
-
7
4
24
-9
-
Jump
>
+
H
90
150
60
-
3
5
-
-
-
Focus Attack LVL1
HL
60
100
20
-
21
2
35
-21
-21
Focus Attack LVL2
HL
80
150
40
-
17+12
2
35
-15
-
Focus Attack LVL3
-
140
200
60
-
65
2
34
-
-
Forward Throw
0.9
110
150
40
-
3
2
20
-
-
Back Throw
0.9
130
110
40
-
3
2
20
-
-
Zesshou Hohou
HL
90
150
30/30
su
9
7
10+12
-9
-
Zesshou Hohou
HL
110
150
30/30
su
14
9
6+11
-7
-
Zesshou Hohou
HL
130
150
30/30
su
17
11
8+6
-9
-
Zesshou Hohou
HL
80*60
100*100
-250/0
su
17
7*2
4+11
+1
-
Tetsuzan Kou
HL
100
200
30/60
su
16
6
14
-3
+2
Tetsuzan Kou
HL
125
200
30/60
su
21
5
18
-6
-
Tetsuzan Kou
HL
140
200
30/60
su
25
4
22
-7
-
Tetsuzan Kou
HL
80*70
150*100
-250/0
su
13
1(1)4
20
-6
-
Kobokushi(???)
-
-
-
-
-
-
-
23
-
-
Kobokushi
HL
160
250
30/60
su
23
15
5
+1
-
Kobokushi
HL
160
300
30/60
su
23
13
21
-13
-
Nishou Kyaku
HL
70*50
100*50
30/20*20
-
5
2(6)4
14+8
-5
-
Nishou Kyaku
HL
70*60
100*50
30/30*20
-
6
2(6)4
18+14
-23
-
Nishou Kyaku
HL
70*70
100*100
30/30*30
-
8
2(6)4
24+14
-29
-
Nishou Kyaku
HL
60*40
100*100
-250/0
-
4
2(6)4
18+14
-23
-
Zenpou Tenshin
1.1
0
0
20/30
-
7
2
45
-
+7
Zenpou Tenshin
1.3
0
0
-250/0
-
5
2
45
-
+7
Super Combo
-
-
-
-1000/0
-
1+0
430
8
-
-
Ultra Combo 1
HL
105*45x2*135[375]
0
0/0
-
0+9
3(14)3(20)4(34)3
39
-21
-
Ultra Combo 2
HL
60*45x3*255
0
0/0
-
0+10
3(6)3(7)3(10)3(9)1
46
-26
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Frame Data Genei Jin
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
20
0
0
ch/sp/J
3
2
5
+7
+7
Close
HL
40
0
0
ch/sp/J
4
2
7
+5
+8
Close
HL
40*30
0
0
ch/sp/J
6
1*3
7
+8
+13
Close
HL
30
0
0
ch/sp/J
4
2
7
+5
+5
Close
HL
50
0
0
ch/sp/J
5
4
15
-5
-
Close
HL
65
0
0
ch/sp/J
8
4
21
-7
-
Far
HL
20
0
0
ch/sp/J
4
2
6
+6
+6
Far
HL
40
0
0
ch/sp/J
5
4
7
+3
+6
Far
HL
60
0
0
ch/sp/J
6
3
7
+8
+13
Far
HL
30
0
0
ch/sp/J
4
2
7
+5
+5
Far
HL
50
0
0
ch/sp/J
6
3
15
-4
+1
Far
HL
60
0
0
ch/sp/J
8
4
21
-7
-
crouch
HL
20
0
0
ch/sp/J
4
2
8
+4
+4
crouch
HL
40
0
0
ch/sp/J
4
3
6
+5
+8
crouch
HL
30*30
0
0
ch/sp/J
3
2(3)3
7
+4
+8
crouch
L
20
0
0
ch/sp/J
3
2
8
+4
+4
crouch
L
50
0
0
ch/sp/J
4
3
14
-3
0
crouch
L
80
0
0
ch/sp/J
8
3
21
-6
-
Jump
H
30
0
0
-
3
13
-
-
-
Jump
H
60
0
0
-
4
6[8]
-
-
-
Jump
H
90
0
0
-
6
4
-
-
-
Jump
H
40
0
0
-
4
10
-
-
-
Jump
H
70
0
0
-
7
8
-
-
-
Jump
H
100
0
0
-
5
4
-
-
-
Jump up
H
90
0
0
-
7
5
-
-
-
Senpuukyaku (
+
)
H
85
0
0
-
13
6
9
+1
+2
Dakai (
+
)
HL
65
0
0
-
10
3
12
+3
-
Raigekishuu (
+
)
HL
50
0
0
-
7
until ground
??4
-1
+3
Raigekishuu (
+
)
HL
50
0
0
-
7
until ground
??4
-1
+3
Raigekishuu (
+
)
HL
50
0
0
-
7
until ground
??4
-2
+2
far
>
HL
30
0
0
-
4
2
8
+1
+4
far
>
>
HL
40
0
0
sp/su
5
5
10
0
+3
crouch
> crouch
HL
30*30
0
0
su
3
2(3)3
9
+2
+6
Jump
>
+
H
70
0
0
-
3
5
-
-
-
Focus Attack LVL1
HL
60
0
0
-
21
2
35
-21
-21
Focus Attack LVL2
HL
80
0
0
-
17+12
2
35
-15
-
Focus Attack LVL3
-
140
0
0
-
65
2
34
-
-
Forward Throw
0.9
110
150
0
-
3
2
20
-
-
Back Throw
0.9
130
110
0
-
3
2
20
-
-
Zesshou Hohou
HL
25*25*10
0
0
-
7
4*3*4
5+5
-2
+2
Zesshou Hohou
HL
25*25*10
0
0
-
7
4*3*4
5+5
-2
+2
Zesshou Hohou
HL
25*25*10
0
0
-
7
4*3*4
5+5
-2
+2
Tetsuzan Kou
HL
40*30
0
0
-
9
2(1)4
13
+2
+1
Tetsuzan Kou
HL
40*30
0
0
-
11
2(1)5
14
0
-
Tetsuzan Kou
HL
40*30
0
0
-
13
2(1)6
16
-3
-
Kobokushi(???)
-
-
0
0
-
-
-
23
-
-
Kobokushi
HL
100
0
0
su
11
1-
5
+6
-
Nishou Kyaku
HL
40*40
0
0
-
6
2(4)4
14+11
-14
-
Nishou Kyaku
HL
40*60
0
0
-
6
2(4)4
19+10
-18
-
Nishou Kyaku
HL
40*80
0
0
-
6
2(4)4
24+12
-25
-
Zenpou Tenshin
1.1
0
0
0
-
5
2
45
-
+7
Ultra Combo 1
HL
75*45x2*135
0
0/0
-
0+9
3(14)3(20)4(34)3
39
-21
-
Ultra Combo 2
HL
60*45x3*75*45*45
0
0/0
-
0+10
3(6)3(7)3(10)3(9)1
46
-26
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
8
Frame Data Genei Jin
8.1
Notes: