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Super Street Fighter IV AE/Sakura
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Super Street Fighter IV AE
Revision as of 02:57, 2 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
25
50
20
ch/sp/su
3
2
5
+4
+7
Close
HL
65
100
40
sp/su
4
2
9
+3
+6
Close
HL
90[80]
120[100]
60
sp/su
3
4
20
-6
-1
Close
HL
25
50
20
sp/su
3
2
8
+1
+4
Close
HL
60
100
40
sp/su
4
3
15
-4
-1
Close
HL
120[100]
200
60
su
6
3
21
-6
-1
Far
HL
25
50
20
ch/sp/su
3
2
5
+4
+7
Far
HL
75
100
40
su
7
3
12
-1
+2
Far
HL
110
200
60
-
8
3
17
-2
+2
Far
HL
30
50
20
sp/su
3
2
8
+1
+4
Far
HL
75
100
40
-
9
2
12
0
+3
Far
HL
110
200
60
-
10
3
15
0
+4
crouch
HL
20
50
20
ch/sp/su
3
2
6
+3
+6
crouch
HL
65
80
40
sp/su
5
3
11
0
+3
crouch
HL
90[80]
120[100]
60
sp/su
4
5
23
-10
-5
crouch
L
20
50
20
ch/sp/su
3
3
8
0
+3
crouch
L
60
100
40
sp/su
5
4
13
-3
0
crouch
L
90
150
60
-
7
3
22
-7
-
Jump up
H
50
50
20
-
3
7
-
-
-
Jump up
H
80
100
40
-
4
6
-
-
-
Jump up
H
100
200
60
-
5
5
-
-
-
Jump up
H
30
50
20
-
4
5
-
-
-
Jump up
H
70
100
40
-
5
8
-
-
-
Jump up
H
100
200
60
-
6
6
-
-
-
Jump forward
H
50
50
20
-
3
7
-
-
-
Jump forward
H
80
100
40
-
4
5
-
-
-
Jump forward
H
100
200
60
-
5
5
-
-
-
Jump forward
H
30
50
20
-
4
5
-
-
-
Jump forward
H
70
100
40
-
5
4
-
-
-
Jump forward
H
100
200
60
-
6
5
-
-
-
Flower Kick
H
80
100
40
-
16
2
15
-3
+2
Focus Attack LVL 1
HL
60
100
20
-
21
2
35
-21
-21
Focus attack LVL 2
HL
80
150
40
-
17+12
2
35
-15
-
Focus attack LVL 3
-
130
200
60
-
65
2
35
-
-
Forward Throw
0.90
120
120
40
-
3
2
20
-
-
Back throw
0.90
135
140
40
-
3
2
20
-
-
Hadoken (Lv1)
HL
60[40*60]
75
10/20
su
15
71
48
-7
-3
Hadoken (Lv2)
HL
80[50*70]
100
10/20
su
13+14
71
56
-3
+1
Hadoken (Lv3)
HL
120[60*80]
150
10/20
su
39
44
64
+1
+5
Hadoken
(Lv1)
HL
40*60
50*50
-250/0
su
15
-
48
-4
-
Hadoken
(Lv2)
HL
50*70
60*60
-250/0
su
13+14
-
60
-4
-
Hadoken
(Lv3)
HL
60*80
75*75
-250/0
su
39
-
72
-4
-
Shooken
HL
90*15
50*50
30/10x2
su
6
2*4
18+11
-12
-
Shooken
HL
90*15x3
50*35x3
30/10x4
su
7
2x3*8
22+11
-20
-
Shooken
HL
80*15x5
50*30x5
30/10x6
su
12
2x5*10
20+11
-20
-
Shooken
HL
45*15+45*15x5
40*20*40*20x5
-250/0
su
12
2*4(19)2x5*9
22+11
-20
-
Shunpukyaku
HL
60
100
10/15
-
16
6
15
0
+4
Shunpukyaku
HL
60*60
50*50
20/20*20
-
17
3(8)6
18
-3
+1
Shunpukyaku
HL
60x3
50x3
20/15x3
-
12
3(6)3(7)2
21
-2
+2
Shunpukyaku
HL
30x3*35
50*30x3
-250/0
su
12
3(6)3(7)2(12)3
14
+4
-
Shunpukyaku (air)
HL
50
50
10/40
-
8
3(9)3
7
-
-
Shunpukyaku
(air)
HL
70
50
-250/0
-
8
3{(9)3}xN
7
-
-
Sakura Otoshi
HL
-
-
20/-
-
-
-
36
-
-
Sakura Otoshi
HL
-
-
-250/-
-
-
-
77
-
-
Sakura Otoshi (???)
HL
50*50*60[60x3]
70*70*100[100x3]
0/15x3[0]
-
14+4
3
16
-
Super Combo
Lx6*HL
45x6*80
0
-1000/0
-
1+6
{2(5)}x5*x(13)4
24
-7
-
Ultra Combo 1
Lx2*HL
75*75*68*233
0
0/0
-
0+11
2(7)2(11)2
47
-28
-
Ultra Combo 2
HL
56x4*105
0
0/0
-
0+12
-
96
-27
-
Ultra Combo 2 (high)
HL
56x4*105
0
0/0
-
0+8
-
92
-27
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: