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Super Street Fighter IV AE/Adon
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Super Street Fighter IV AE
Revision as of 02:28, 2 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
30
50
20
ch/sp/su
4
3
5
+3
+6
Close
HL
70
100
40
sp/su
5
5
15
-6
+6
Close
HL
90
200
60
sp/su
8
4
15
-1
+4
Close
HL
35
50
20
sp/su
5
3
7
+1
+4
Close
HL
75
100
40
sp/su
6
6
9
-1
+5
Close
HL
120
200
60
-
7
3
21
-6
-2
Far
HL
30
50
20
ch/sp/su
3
3
6
+2
+5
Far
HL
80
100
40
su
7
4
13
-3
0
Far
HL
120
200
60
-
8
3
14
+1
+5
Far
HL
40
50
20
sp/su
5
3
8
0
+3
Far
HL
75
100
40
-
8
4
13
-3
0
Far
HL
40*80
100*100
40*40
-
9
2*4
17
-3
+1
crouch
HL
30
50
20
sp/su
3
3
6
+2
+5
crouch
HL
60
100
40
sp/su
5
2
11
+1
+4
crouch
HL
100
200
60
su
9
3
16
-1
+4
crouch
L
40
50
20
sp/su
4
2
7
+2
+5
crouch
L
70
100
40
sp/su
6
2
14
-2
+1
crouch
L
110
200
60
-
9
2
21
-5
-
Jump up
H
40
50
20
-
4
10
-
-
-
Jump up
H
80
100
40
-
6
7
-
-
-
Jump up
H
100
200
60
-
7
3
-
-
-
Jump up
H
45
50
20
-
4
16
-
-
-
Jump up
H
85
100
40
sp
5
8
-
-
-
Jump up
H
110
200
60
-
5
6
-
-
-
Jump forward
H
40
50
20
-
4
9
-
-
-
Jump forward
H
80
100
40
-
7
7
-
-
-
Jump forward
H
100
200
60
-
8
5
-
-
-
Jump forward
H
45
50
20
-
4
12
-
-
-
Jump forward
H
85
100
40
-
7
4
-
-
-
Jump forward
H
110
200
60
-
10
3
-
-
-
Jaguar Crunch (
+
)
H
30*50
50*50
40*20
-
23
2*2
13
-2
+4
Focus Attack LVL1
HL
60
100
20
-
21
2
39
-25
-25
Focus Attack LVL2
HL
80
150
40
-
17+12
2
39
-19
-
Focus Attack LVL3
-
140
200
60
-
61
2
44
-
-
Forward Throw
0.93
130
140
40
-
3
2
20
-
-
Back Throw
1.05
130
120
40
-
3
2
20
-
-
Jaguar Kick
HL
140
180
20/40
-
20
6
21
-3
-2
Jaguar Kick
HL
140
180
20/40
-
21
7
20
-3
-2
Jaguar Kick
HL
140
180
20/40
-
22
8
20
-4
-2
Jaguar Kick
H
80*70
90*110
-250/0
-
20
2*3
1+21
-2
-
Air Jaguar Kick
HL
80
80
10/20
-
14
7
???12
-
-
Air Jaguar Kick
HL
80
160
10/20
-
15
5
???12
-
-
Air Jaguar Kick
HL
80
160
10/20
-
16
3
???12
-
-
Air Jaguar Kick
HL
90*70
110*90
-250/0
-
11
5*2
???12
-
-
Rising Jaguar
HL
50*80
100*70
30/20*20
su
4
2(6)4
17+13
-13
-
Rising Jaguar
HL
90*50
110*70
30/20*20
su
5
2(6)5
22+13
-19
-
Rising Jaguar
HL
50*100
70*120
30/20*20
su
5
2(6)9
22+13
-23
-
Rising Jaguar
HL
80*40*40
100*60*60
-250/0
su
5
4(8)2*6
24+10
-33
-
Jaguar Tooth
HL
120
150
10/40
-
???12
4
???20
-4
+1
Jaguar Tooth
HL
120
150
10/40
-
???13
5
???17
-1
+3
Jaguar Tooth
HL
120
150
10/40
-
???14
7
???18
-2
0
Jaguar Tooth
HL
120
200
-250/0
-
???7
7
???20
-5
-
Jaguar Varied Assault
HL
50x5*70
0
-1000/0
-
1+7
3(9)2(11)2(11)2(18)3(39)3
40
-64
-
Thousand Jaguar
HL
30*12xN
0
0/0
-
20
3(14)1(2)2(2)1(3)1(2)2
31
-12
-
Assassin Jaguar
HL
30x3*60
0
0/0
-
19
3(17)4(6)3(8)5
41+27
-83
-
Ultra Combo 1
HL
60x3*330
0
0/0
-
0+12
7(18)4(18)4
34
-17
-
Ultra Combo 2
HL
60x2*45*265
0
0/0
-
0+10
4(6)5(23)2
25+38
-82
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: