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Super Street Fighter IV AE/T. Hawk
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Super Street Fighter IV AE
Revision as of 01:56, 2 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
40
50
20
ch/sp/su
3
2
6
+3
+7
Close
HL
70
100
40
sp/su
5
4
10
0
+6
Close
HL
130
200
60
-
8
3
14
+1
+6
Close
HL
30
50
20
sp/su
3
3
10
-2
+1
Close
HL
90
100
40
sp/su
6
3
12
-1
+2
Close
HL
140
200
60
-
8
3
14
0
+4
Far
HL
40
50
20
sp/su
4
2
7
+3
+6
Far
HL
90
100
40
-
6
3
12
-1
+2
Far
HL
120
200
60
-
8
2
21
-5
-1
Far
HL
30
50
20
sp/su
4
4
9
-2
+1
Far
HL
70
100
40
-
6
3
11
0
+3
Far
HL
120
200
60
-
10
5
22
-7
-3
crouch
HL
30
50
20
ch/sp/su
4
3
8
0
+3
crouch
HL
80
100
40
-
6
3
13
-2
+1
crouch
HL
90*50
100*100
60*20
-
8
2*3
20
-5
-1
crouch
L
40
50
20
sp/su
4
3
8
0
+3
crouch
L
70
100
40
-
6
4
12
-2
+1
crouch
L
120*50
100*100
30*30
-
11
2(9)2
20
-7
-
Jump up
H
60
50
20
sp
4
4
-
-
-
Jump up
H
90
100
40
-
6
5
-
-
-
Jump up
H
140
200
60
-
10
4
-
-
-
Jump up
H
50
50
20
-
4
3
-
-
-
Jump up
H
90
100
40
-
7
3
-
-
-
Jump up
H
120
200
60
-
10
4
-
-
-
Jump forward
H
60
50
20
sp
4
6
-
-
-
Jump forward
H
90
100
40
-
8
4
-
-
-
Jump forward
H
120
200
60
-
10
3
-
-
-
Jump forward
H
50
50
20
-
4
8
-
-
-
Jump forward
H
90
100
40
-
7
6
-
-
-
Jump forward
H
120
200
60
-
10
5
-
-
-
Heavy Body Press (
+
air)
H
110
150
60
-
6
9
-
-
-
Heavy Shoulder (
+
air)
-
80
90
40
-
7
10
-
-
-
Thrust Peak (
+
)
HL
40
50
20
sp/su
3
7
12
-8
-5
Focus Attack LVL1
HL
90
100
20
-
23
5
32
-21
-21
Focus Attack LVL2
HL
120
150
40
-
17+16
5
32
-15
-
Focus Attack LVL3
-
170
200
60
-
65
5
32
-
-
Forward Throw
0.9
130
140
40
-
3
2
20
-
-
Back Throw
0.9
160
140
40
-
3
2
20
-
-
Mexican Typhoon
1.50
150
200
40/100
-
2
2
52
-
-
Mexican Typhoon
1.45
200
200
40/100
-
2
2
50
-
-
Mexican Typhoon
1.40
230
200
40/100
-
2
2
48
-
-
Mexican Typhoon
1.45
200
150
-250/0
-
4
2
47
-
-
Tomahawk Buster
HL
130
200
30/40
-
5
4*7
17+11
-14
-
Tomahawk Buster
HL
150
200
30/40
-
6
4*7
21+11
-18
-
Tomahawk Buster
HL
160
200
30/40
-
8
4*7
26+11
-23
-
Tomahawk Buster
HL
80*50
150*150
-250/0
-
5
4*7
29+11
-26
-
Condor Dive
HL
120
100
20/30
-
11
until ground
22
-
-
Condor Dive
H
100[150]
50[100]
-250/0
-
11
until ground
22
-
-
Condor Spire
HL
120
200
30/30
-
20
9
4+7
-7
-5
Condor Spire
HL
120
200
30/30
-
20
10
4+7
-8
-6
Condor Spire
HL
120
200
30/30
-
20
11
5+7
-10
-8
Condor Spire
HL
150
150
-250/0
-
15
9
4+7
-3
-
Super Combo
1.53
430
0
-1000/0
-
1+0
2
41
-
-
Ultra Combo 1
1.46
510
0
0/0
-
1+0
2
41
-
-
Ultra Combo 2
1.63
450
0
0/0
-
0+3
6
18+26
-
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: