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Super Street Fighter IV AE/Balrog
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Super Street Fighter IV AE
Revision as of 00:54, 2 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
20
50
20
ch/sp/su
4
2
7
+2
+5
Close
HL
70
100
40
sp/su
6
4
12
-2
+4
Close
HL
120
200
60
su
5
5
16
-3
+2
Close
HL
40
50
20
ch/sp/su
3
2
7
+2
+5
Close
HL
90
100
40
sp/su
5
4
13
-3
0
Close
HL
100
200
60
su
7
2
13
+3
+7
Far
HL
20
50
20
ch/sp/su
4
2
4
+5
+8
Far
HL
90
100
40
su
7
2
16
-4
-1
Far
HL
100
200
60
-
9
4
21
-7
-3
Far
HL
40
50
20
ch/su
4
2
10
-1
+2
Far
HL
90
100
40
su
9
3
12
-1
+2
Far
HL
110
200
60
-
8
2
20
-4
0
crouch
HL
20
50
20
ch/sp/su
3
2
5
+4
+7
crouch
HL
70
100
40
sp/su
7
4
12
-2
+1
crouch
HL
90
200
60
su
7
5
21
-8
-3
crouch
L
30
50
20
sp/su
4
2
9
0
+3
crouch
L
70
100
40
su
8
2
8
+4
+7
crouch
L
90
120
60
su
8
2
22
-6
-
Jump up
H
50
50
20
-
5
2
-
-
-
Jump up
H
90
100
40
-
5
4
-
-
-
Jump up
H
110
200
60
-
5
9
-
-
-
Jump up
H
50
50
20
-
5
3
-
-
-
Jump up
H
80
100
40
-
6
2
-
-
-
Jump up
H
110
200
60
-
5
2
-
-
-
Jump forward
H
50
50
20
-
4
3
-
-
-
Jump forward
H
80
100
40
-
7
3
-
-
-
Jump forward
H
90
200
60
-
6
7
-
-
-
Jump forward
H
50
50
20
-
5
6
-
-
-
Jump forward
H
80
100
40
-
7
2
-
-
-
Jump forward
H
100
200
60
-
8
6
-
-
-
Focus Attack LVL 1
HL
90
100
20
-
21
2
35
-21
-21
Focus attack LVL 2
HL
120
150
40
-
17+12
2
35
-15
-
Focus attack LVL 3
-
170
200
60
-
65
2
35
-
-
Forward Throw
0.93
130
160
40
-
3
2
20
-
-
Back throw
0.93
130
100
40
-
3
2
20
-
-
Dash Straight
HL
100
100
20/30
su
13[4]
7
17
-3
-2
Dash Straight
HL
110
150
20/30
su
22[7]
6
19
-6
-1
Dash Straight
HL
120
200
20/30
su
35[7]
6
20
-8
-1
Dash Straight
HL
120
200
-250/0
su
35[7]
6
17
-2
+2
Dash Upper
HL
100
100
20/30
su
14[5]
4
20
-3
-1
Dash Upper
HL
110
150
20/30
su
22[7]
4
20
-5
+1
Dash Upper
HL
120
200
20/30
su
35[7]
4
21
-7
+1
Dash Upper
HL
120
200
-250/0
su
35[7]
4
18
-1
+4
Dash Ground Straight
L
90
100
20/30
su
22[13]
8
21
-8
-
Dash Ground Straight
L
100
150
20/30
su
29[14]
8
21
-10
-
Dash Ground Straight
L
110
200
20/30
su
42[14]
8
21
-11
-
Dash Ground Straight
L
110
200
-250/0
su
42[14]
8
17
-3
-
Dash Swing Blow
H
80
100
20/30
su
31[22]
5
21
-5
+10
Dash Swing Blow
H
90
150
20/30
su
38[23]
5
21
-7
+10
Dash Swing Blow
H
100
200
20/30
su
51[23]
5
21
-8
+10
Dash Swing Blow
H
100
200
-250/0
su
51[23]
5
21
-5
+10
Dash Ground Smash
HL
100
100
20/30
su
21[12]
8
20
-5
-
Dash Ground Smash
HL
110
150
20/30
su
28[13]
8
20
-7
-
Dash Ground Smash
HL
120
200
20/30
su
41[13]
8
20
-9
-
Dash Ground Smash
HL
120
200
-250/0
su
41[13]
8
16
-3
-
Buffalo Headbutt
HL
100
200
30/40
-
8
11
10+22
-22
-
Buffalo Headbutt
HL
100
200
30/40
-
10
11
10+22
-22
-
Buffalo Headbutt
HL
100
200
30/40
-
12
11
10+22
-21
-
Buffalo Headbutt
HL
100
200
-250/0
-
12
11
10+22
-21
-
Turn Punch LVL1
HL
130
200
30/40
su
30
7
13
-2
+2
Turn Punch LVL2
HL
150
210
30/40
su
30
7
16
-5
-1
Turn Punch LVL3
HL
180
220
30/40
su
30
8
18
-8
-4
Turn Punch LVL4
HL
210
230
30/40
su
30
9
21
-12
-8
Turn Punch LVL5
HL
250
240
30/40
su
30
10
22
-14
-10
Turn Punch LVL6
HL
280
250
30/40
su
30
11
24
-17
-13
Turn Punch LVL7
HL
410
260
30/40
su
30
12
26
-20
-16
Turn Punch LVL8
HL
460
270
30/40
su
30
13
29
-24
-20
Turn Punch LVL9
HL
510
280
30/40
su
30
15
32
-29
-25
Turn Punch Final
HL
560
290
30/40
su
30
16
36
-34
-30
Super Combo
HL
60x4*105
0
-1000/0
-
1+9
6(8)6(7)6(8)6(15)3
31
-14
-
Super Combo (???)
HL
60x4*105
0
-1000/0
-
1+7
6(8)6(8)6(8)6(16)3
31
-
Ultra Combo 1
HL
45x2*38x2*45x2*38x2*53x3
0
0/0
-
0+11
3*3(8)3*3(7)3*3(8)3*3(15)1x3
39
-26
-
Ultra Combo 1 (???)
HL
45x2*38x2*45x2*38x2*53x3
0
0/0
-
0+10
3*3(8)3*3(7)3*3(8)3*3(16)1x3
39
-26
-
Ultra Combo 2
1.09
300
700
0/0
-
0+1
3
58
-
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: