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Super Street Fighter IV AE/Vega
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Super Street Fighter IV AE
Revision as of 00:22, 2 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
30[20]
50
20
sp/su
4
2
10
-1
+2
Close
HL
70[60]
100
40
sp/su
7
2
13
-1
+3
Close
HL
50[40]x2
50*50
60*20
sp/su
9
3(7)3
14
+1
+5
Close
HL
30
50
20
-
4
2
10
-1
+2
Close
HL
70
100
40
sp/su
6
2
13
-1
+2
Close
HL
40*70
125*75
60*20
su
4
2*2
23
-7
-2
Far
HL
30[20]
50
20
sp/su
4
2
10
-1
+2
Far
HL
90[80]
100
40
su
7
2
14
-2
+1
Far
HL
120[110]
200
60
-
8
3
23
-8
-4
Far
HL
40
50
20
-
5
2
7
+2
+5
Far
HL
70
100
40
-
8
2
15
-3
0
Far
HL
40*70
125*75
60*20
su
4
2*2
23
-7
-2
crouch
HL
30[20]
50
20
sp/su
4
2
8
+1
+4
crouch
HL
60[50]
100
40
sp/su
4
2
16
-4
-1
crouch
HL
110[100]
200
60
-
5
2
27
-11
-6
crouch
L
20
50
20
sp/su
4
2
9
0
+3
crouch
L
70
100
40
sp/su
6
3
9
+2
+5
crouch
L
90
200
60
-
8
13
17
-12
-
Jump up
H
50[40]
50
20
-
6
5
-
-
-
Jump up
H
80[70]
100
40
-
5
3
-
-
-
Jump up
H
100[90]
200
60
-
6
2
-
-
-
Jump up
H
40
50
20
-
6
9
-
-
-
Jump up
H
80
100
40
-
6
7
-
-
-
Jump up
H
100
200
60
-
4
5
-
-
-
Jump forward
H
50[40]
50
20
-
5
5
-
-
-
Jump forward
H
80[70]
100
40
-
5
5
-
-
-
Jump forward
H
100[90]
200
60
-
5
4
-
-
-
Jump forward
H
40
50
20
-
6
7
-
-
-
Jump forward
H
70
100
40
-
6
6
-
-
-
Jump forward
H
100
200
60
-
6
6
-
-
-
+
H
60
100
40
-
20
3
13
-4
0
+
HL
80
100
60
-
14
5
10+4
-4
-
Triangle Jump
-
-
-
-
-
-
-
-
-
-
Backflip
-
-
-
-
-
-
-
65
-
-
Backflip
-
-
-
-
-
-
-
42
-
-
Focus Attack LVL 1
HL
60[50]
100
20
-
21
2
35
-21
-21
Focus attack LVL 2
HL
80[70]
150
40
-
17+12
2
35
-15
-
Focus attack LVL 3
-
140[130]
200
60
-
65
2
35
-
-
Forward Throw
1.07
120
120
40
-
3
2
20
-
-
Back Throw
1.07
120
120
40
-
3
2
20
-
-
Air Throw
1.20
150
130
40
-
3
2
-
-
-
Rolling Crystal Flash
HL
20*90[80]
20*100
20/10*30
su
9
9(7)4
22
-2
+2
Rolling Crystal Flash
HL
20x3*90[80]
20x3*100
20/10x3*30
su
16
9(5)8(5)8(6)4
22
-2
+2
Rolling Crystal Flash
HL
20x4*90[80]
20x4*100
20/10x4*30
su
20
9(5)8(5)9(5)8(6)4
22
-2
+2
Rolling Crystal Flash
HL
20x4*90[80]
20x4*100
-250/0
su
20
9(5)8(5)9(5)8(6)4
20
0
+4
Scarlet Terror
HL
100
150
30/30
-
7
10
15+8
-12
-
Scarlet Terror
HL
80*60
100*100
30/20*20
-
7
5*5
14+9
-12
-
Scarlet Terror
HL
100*60
100*100
30/20*20
-
4
8*5
14+9
-15
-
Scarlet Terror
HL
110*70
150*100
-250/0
-
4
8*5
14+9
-15
-
Sky High Claw
HL
110[100]
200
30/40
-
???15
???
???17
-20
-16
Sky High Claw
HL
60[50]x2
100
-250/0
-
???10
???
???17
-18
-
Flying Barcelona Attack
-
-
-
20/-
-
-
-
31
-
-
Flying Barcelona Attack
H
90[80]
100
0/40
-
3
11
31
-
-
Flying Barcelona Attack
HL
30
50
-250/-
-
9
until ground
31
-
-
Flying Barcelona Attack
H
50*90[40*80]
50*100
0/0
-
2
1(1)11
31
-
-
Izuna Drop
0.77*H
150
150
80
-
2
1(1)11
31
-
-
Claw Throw
-
-
-
-
-
-
-
40
-
-
Mask Throw
-
-
-
-250/-
-
-
-
40
-
-
Flying Barcelona Special
-
-
-
-1000/0
-
-
-
31
-
-
Flying Barcelona Special
H
60[50]x3
0
0/0
-
2
11(2)10
31
-
-
Rolling Izuna Drop
0.91*H
400
0
0/0
-
2
11(2)10
31
-
-
Ultra Combo 1 (1st hit)
HL
30
0
0/0
-
8
until ground
-
-
-
Ultra Combo 1 (2nd hit)
HL
450[375]
0
0/0
-
???1
9
20+31
-
-
Ultra Combo 2
L
150*300[285]
0
0/0
-
0+9
15
39
-36
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: