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Super Street Fighter IV AE/E. Honda
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Super Street Fighter IV AE
Revision as of 21:43, 1 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
40
50
20
sp/su
6
2
6
+3
+6
Close
HL
30*50
50*50
40*20
sp/su
7
2(4)1
9
+4
+7
Close
HL
120[100]
200[150]
60
su
8
6
12
0
+5
Close
HL
30
50
20
sp/su
5
3
6
+2
+5
Close
HL
90
100
40
sp/su
5
3
12
-1
+2
Close
HL
30*100
125*75
60*20
su
6
2*3
14
+1
+6
Far
HL
40
50
20
sp/su
6
2
6
+3
+6
Far
HL
90
100
40
su
8
3
12
-1
+2
Far
HL
120
200
60
su
10
6
16
-2
+2
Far
HL
40
50
20
sp/su
5
2
7
+2
+5
Far
HL
80
100
40
su
8
2
12
0
+3
Far
L
100
150
60
-
7
3
22
-7
-3
crouch
HL
40
50
20
sp/su
4
4
7
0
+3
crouch
HL
80
100
40
su
8
3
11
0
+3
crouch
L
140
200
60
su
11
4
16
-2
+2
crouch
L
30
50
20
sp/su
5
2
7
+2
+5
crouch
L
80
100
40
sp/su
7
3
11
0
+3
crouch
L
120
200
60
-
14
2
14
+2
-
Jump up
H
60
50
20
-
7
5
-
-
-
Jump up
H
90
100
40
-
6
8
-
-
-
Jump up
H
120
200
60
-
8
10
-
-
-
Jump up
H
50
50
20
-
7
9
-
-
-
Jump up
H
90
100
40
-
9
9
-
-
-
Jump up
H
130
200
60
-
7
9
-
-
-
Jump forward
H
60
50
20
-
7
6
-
-
-
Jump forward
H
90
100
40
-
7
7
-
-
-
Jump forward
H
100
200
60
-
8
5
-
-
-
Jump forward
H
50
50
20
-
6
6
-
-
-
Jump forward
H
90
100
40
-
6
8
-
-
-
Jump forward
H
110
200
60
-
6
7
-
-
-
+
H
130
200
60
sp/su
30
2
19
-3
-
Target Combo 1
H
130
200
60
sp/su
30
2
19
-3
-
Focus Attack LVL 1
HL
80
100
20
-
21
2
35
-21
-21
Focus attack LVL 2
HL
100
150
40
-
17+12
2
35
-15
-
Focus attack LVL 3
-
160
200
60
-
65
2
35
-
-
Forward Throw
0.90
140
180
40
-
3
2
20
-
-
Back throw
0.90
150
100
40
-
3
2
20
-
-
Hundred Hands
HL
30x3
20x3
20/10x3
su
6
???
16
+1
+5
Hundred Hands
HL
30x4
20x4
20/10x4
su
9
???
15
+4
+8
Hundred Hands
HL
15x7
20x7
20/10x7
su
9
???
13
+3
+10
Hundred Hands (???)
HL
???
20xN
0/10xN
su
4
1(3)2(4)1(2)2(4)1(3)2
7
+8
+12
Hundred Hands
HL
20x7
20x7
-250/0
su
9
???
19
0
+4
Headbutt
HL
130[120]
200
30/40
su
13
17
14+13
-9
-
Headbutt
HL
140[130]
200
30/40
su
9
21
14+13
-13
-
Headbutt
HL
160[140]
200
30/40
su
8
48
14+22
-16
-
Headbutt
HL
160[140]
200
-250/0
su
8
25
14+13
-8
-
Butt Drop
HL*H
80*100
100*150
30/30*20
-
14
7(14)6
18
-2
-
Butt Drop
HL*H
90*110
100*150
30/30*20
-
14
7(14)9
18
-2
-
Butt Drop
HL*H
100*120
100*150
30/30*20
-
14
7(14)15
18
-3
-
Butt Drop
HL*H
100*80
100*100
-250/0
-
9
6(14)12
18
-2
-
Ohicho
??
???
100
30/80
-
5
2
41
-
-
Ohicho
1.52
190
100
-250/0
-
5
2
41
-
-
Super Combo
HL
160*240
0
-1000/0
-
1+8
13(36)23
14+17
-6
-
Super Combo
HL
160*240
0
-1000/0
-
1+9
16(36)23
14+17
-6
-
Super Combo
HL
160*240
0
-1000/0
-
1+9
25(36)23
14+17
-6
-
Ultra Combo 1
HL
60*450
0
0/0
-
0+11
24
22+13
-15
-
Ultra Combo 2
1.16
450
0
0/0
-
0+1
2
70
-
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: