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Super Street Fighter IV AE/Chun-Li
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Super Street Fighter IV AE
Revision as of 20:57, 1 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
20
50
20
sp/su
3
2
7
+2
+5
Close
HL
40*40
50*50
40*20
sp/su
4
3(6)3
14
-3
0
Close
HL
90
200
60
sp/su
4
4
21
-7
-3
Close
HL
40
50
20
sp/su
3
2
8
+1
+4
Close
HL*H*H
30*20*20
50*25*25
40*20*20
sp/su
4
3(7)2*2
16
-4
-1
Close
HL
100
200
60
sp/su
4
3
18
-3
+2
Far
HL
20
50
20
ch/sp/su
3
2
6
+3
+6
Far
HL
60
100
40
sp/su
7
2
10
+2
+5
Far
HL
100
200
60
-
6
3
16
-1
+3
Far
HL
30
50
20
-
4
2
10
-1
+2
Far
HL
70
100
40
-
7
3
13
-2
+1
Far
HL
100
200
60
-
12
2
20
-4
0
crouch
HL
30
50
20
ch/sp/su
3
3
5
+3
+6
crouch
HL
60
100
40
-
10
5
12
-3
0
crouch
HL
50*50
100*100
60*60
sp/su
7
2(6)2
18
-2
+2
crouch
L
30
50
20
ch
3
4
8
-1
+2
crouch
L
60
100
40
sp/su
5
3
11
0
+3
crouch
L
90
100
60
-
7
4
19
-5
-
Jump up
H
40
50
20
-
6
6
-
-
-
Jump up
H
70
100
40
-
4
3
-
-
-
Jump up
H
70*70
150*150
60*60
-
5
2(2)2
-
-
-
Jump up
H
50
50
20
-
3
7
-
-
-
Jump up
H
80
100
40
-
4
6
-
-
-
Jump up
H
90
200
60
-
4
8
-
-
-
Jump forward
H
40
50
20
-
3
6
-
-
-
Jump forward
H
70
100
40
-
5
3
-
-
-
Jump forward
H
70
150
60
-
5
8
-
-
-
Jump forward
H
30
50
20
-
4
10
-
-
-
Jump forward
H
60
100
40
-
5
5
-
-
-
Jump forward
H
100
200
60
-
4
5
-
-
-
b+
HL
50
50
40
-
9
4
16
-6
-3
(during b+
)
HL
50
50
20
su
12
3
39
-28
-
d,u+K(during b+
,
)
HL
20x5
50x5
20x5
-
4
4(2)1(4)2(4)1(5)1
9+15
-
-
f+
HL
80
100
40
-
15
3
13
-2
+1
df+
HL
40
50
20
-
12
4
10+5
-5
-2
df+
H
100
200
60
-
37
7
5
+2
+6
d+
(air)
H
60
50
40
-
2
3
-
-
-
Triangle Jump
-
-
-
-
-
-
-
-
-
-
Target Combo 1
H
40
50
20
-
4
3
-
-
-
Focus Attack LVL 1
HL
60
100
20
-
21
2
35
-21
-21
Focus attack LVL 2
HL
80
150
40
-
17+14
2
35
-15
-
Focus attack LVL 3
-
120
200
60
-
65
2
35
-
-
Forward Throw
1.01
140
100
40
-
3
2
20
-
-
Back Throw
1.01
140
100
40
-
3
2
20
-
-
Air Throw
1.10
150
150
40
-
3
2
-
-
-
Lightning Kicks
HL
15xN
20xN
20/10xN
su
4
???
17
+2
+6
Lightning Kicks
HL
15xN
25xN
20/10xN
su
7
???
20
0
+4
Lightning Kicks
HL
15XN
30xN
20/10xN
su
7
???
21
-1
+3
Lightning Kicks EX
HL
40x4
50x4
-250/0
su
4
???
19
+1
-
Kikkoken
HL
50
50
20/20
su
14
100
44
-4
0
Kikkoken
HL
60
75
20/20
su
12
77
41
-3
+1
Kikkoken
HL
70
100
20/20
su
10
45
41
-5
-1
Kikkoken EX
HL
50*50
50*50
-250/0
su
10
49
48
-4
0
Hazan Shu
H
90
100
30/40
su
23
2
20
-1
+4
Hazan Shu
H
110
150
30/40
su
25
2
19
0
+5
Hazan Shu
H
130
200
30/40
su
26
2
20
-1
+4
Hazan Shu EX
H
170
200
-250/0
su
26
2
20
-1
-
Spinning Bird Kick
HL
32x5
36x5
20/10x5
-
13
2(2)1(5)2(4)2(4)2
10+12
-3
+1
Spinning Bird Kick
HL
25x6*30
28x6*32
20/10x7
-
14
2(2)1(5)1(5)2(4)2(6)1(5)2
9+12
-2
+2
Spinning Bird Kick
HL
30x9
30x9
20/10x9
-
22
1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2
11+12
-4
0
Spinning Bird Kick EX
HL
30x4*50
50x4*60
-250/0
-
6
2(1)2(3)2(4)2(3)2
9+9
-18
-
Super Combo
HL
30x8*100
0
-1000/0
-
1+0
???
50
-31
-
Super Combo
HL
30x8*100
0
-1000/0
-
1+0
???
63
-44
-
Super Combo
HL
30x8*100
0
-1000/0
-
1+0
???
86
-67
-
Ultra Combo 1
HL
30x9*190
0
0/0
-
0+7
???
65
-47
-
Ultra Combo 2
HL
15x19*45
0
0/0
-
0+10
6x20
80
-55
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: