Move Name
|
Block (HL)
|
Damage
|
Stun
|
Super Meter Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
Frames On Guard
|
Frames On Hit
|
Notes
|
|
Standing Far Attacks
|
|
HL
|
30
|
50
|
20
|
sp/su
|
5
|
3
|
6
|
+3
|
+6
|
|
|
HL
|
80
|
100
|
40
|
su
|
5
|
6
|
11
|
-3
|
+1
|
|
|
HL
|
130
|
200
|
60
|
-
|
12
|
3
|
17
|
-2
|
+2
|
|
|
HL
|
40
|
50
|
20
|
-
|
5
|
3
|
8
|
0
|
+3
|
|
|
HL
|
80
|
100
|
40
|
-
|
8
|
3
|
15
|
-4
|
-1
|
Whiff against crouchers
|
|
HL
|
100
|
200
|
60
|
-
|
14
|
2
|
19
|
-3
|
+1
|
|
|
Standing Close Attacks
|
|
HL
|
25*15
|
30*20
|
20*20
|
ch/sp/su*su
|
4
|
3(8)3
|
11
|
-3
|
0
|
|
|
HL
|
50*30
|
50*50
|
40*20
|
sp/su*su
|
5
|
3(8)2
|
14
|
-2
|
+4
|
[Hit] Forces stand
|
|
HL
|
80*30
|
100*100
|
60*20
|
sp/su*su
|
4
|
3(8)2
|
20
|
-4
|
0
|
[Hit] Forces stand
|
|
HL
|
30
|
50
|
20
|
-
|
5
|
2
|
9
|
0
|
+3
|
|
|
HL
|
70
|
100
|
40
|
sp/su
|
7
|
2
|
16
|
-4
|
-1
|
|
|
HL[H]
|
100[30]
|
150[50]
|
60[20]
|
-
|
6
|
6
|
16
|
-4
|
0
|
Hit] Forces stand, active frame 1-4 wont hit crouchers, active frames 5-6 refer to [] (overhead)
|
|
Crouching Attacks
|
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
5
|
2
|
6
|
+3
|
+6
|
|
|
HL
|
70
|
100
|
40
|
sp/su
|
7
|
3
|
10
|
+1
|
+4
|
|
|
HL
|
70*40
|
100*50
|
60*20
|
sp/su
|
8
|
2*2
|
22
|
-6
|
-
|
1st part [Ground Hit] Forces Stand, 2nd [Hit] Floats opponent
|
|
L
|
20
|
50
|
20
|
ch/sp/su
|
5
|
3
|
7
|
+1
|
+4
|
|
|
HL
|
70
|
100
|
40
|
sp/su
|
8
|
5
|
13
|
-4
|
+1
|
|
|
L
|
100
|
200
|
60
|
sp/su
|
11
|
3
|
25
|
-10
|
-
|
[Hit] Hard Knockdown cannot fast recover
|
|
Straight Up Jump Attacks
|
|
H
|
50
|
50
|
20
|
-
|
5
|
4
|
-
|
-
|
-
|
[Projectile Invulnerability] Till end of active frames (leg part only)
|
|
H
|
80
|
100
|
40
|
-
|
5
|
6
|
-
|
-
|
-
|
[Projectile Invulnerability] Till end of active frames (leg part only)
|
|
H
|
100
|
200
|
60
|
-
|
5
|
4
|
-
|
-
|
-
|
[Projectile Invulnerability] Till end of active frames (leg part only)
|
|
H
|
50
|
50
|
20
|
-
|
5
|
8
|
-
|
-
|
-
|
[Projectile Invulnerability] Until just before startup (leg part only)
|
|
H
|
80
|
100
|
40
|
-
|
4
|
6
|
-
|
-
|
-
|
[Projectile Invulnerability] Till end of active frames (leg part only)
|
|
H
|
100
|
200
|
60
|
-
|
5
|
4
|
-
|
-
|
-
|
[Projectile Invulnerability] Till end of active frames (leg part only)
|
|
Forward / Back Jump Attacks
|
|
H
|
50
|
50
|
20
|
-
|
5
|
8
|
-
|
-
|
-
|
[Projectile Invulnerability] Till end of active frames (leg part only)
|
|
H
|
80
|
100
|
40
|
-
|
5
|
10
|
-
|
-
|
-
|
[Projectile Invulnerability] Till end of active frames (leg part only)
|
|
H
|
100
|
200
|
60
|
-
|
5
|
8
|
-
|
-
|
-
|
[Projectile Invulnerability] Till end of active frames (leg part only)
|
|
H
|
50
|
50
|
20
|
-
|
4
|
5
|
-
|
-
|
-
|
[Projectile Invulnerability] Till end of active frames (leg part only)
|
|
H
|
70
|
100
|
40
|
-
|
5
|
6
|
-
|
-
|
-
|
[Projectile Invulnerability] Until just before startup (leg part only)
|
|
H
|
110
|
200
|
60
|
-
|
5
|
5
|
-
|
-
|
-
|
[Projectile Invulnerability] Till end of active frames (leg part only)
|
|
Unique Attacks
|
+
|
HL
|
80
|
100
|
40
|
dash
|
7
|
2
|
16
|
0
|
+3
|
Dash cancellable
|
|
Focus Attacks
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
21
|
2
|
35
|
-21
|
-21
|
1~10F or 1F after button's are released: Has super armor. Crumples on ground Counter Hit. Puts opponent in jugglable state on air hit. From frames 5~11 or on hit/block can cancel into dash/back dash. If charged, saving attack hits on frame 13 after releasing the buttons.
|
Focus Attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
17+13
|
2
|
35
|
-15
|
-
|
1~1F after button's are released: Has super armor. Crumples on ground hit. Floats opponent on air hit. From frames 5~ buttons released or on hit/block can cancel into dash/back dash. Charge time: 17-49F. If charged, saving attack hits on frame 13 after releasing the buttons.
|
Focus Attack LVL 3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
1~64F has super armor. Breaks super armor. Crumples on ground hit. Floats opponent on air hit. From frames 5~50 can cancel into dash/back dash. Charge time: 50F.
|
|
Normal Throws
|
Forward Throw
|
0.9
|
130
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard Knockdown / Opponent gets up 68F after throw recovers (from SF4 vanilla)
|
Back Throw
|
0.9
|
130
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard Knockdown / Opponent gets up 57F after throw recovers (from SF4 vanilla)
|
|
Special Moves
|
Change of Direction
|
HL
|
30
|
50
|
20/30
|
su
|
14
|
3
|
25
|
-3
|
+2
|
[Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 25-26F can follow with second middle/low
|
Change of Direction
|
HL
|
35
|
50
|
20/30
|
su
|
16
|
3
|
25
|
-3
|
+2
|
[Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low
|
Change of Direction
|
HL
|
40
|
50
|
20/30
|
su
|
17
|
3
|
25
|
-3
|
+2
|
[Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 28-29F can follow with second middle/low
|
Change of Direction
|
HL
|
40
|
50
|
-250/0
|
su
|
16
|
3
|
25
|
-3
|
+2
|
1-18F [Armor] / [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low
|
Second Mid
|
H
|
40
|
50
|
10/20
|
-
|
15
|
4
|
28
|
-9
|
-4
|
[Crouch Hit] Frame Adv -5 / [Air Hit] Puts opponent in jugglable state / 30-31F can follow with finish middle/low
|
Second Low
|
L
|
50
|
50
|
20/30
|
su
|
22
|
4
|
24
|
-5
|
-1
|
[Air Hit] Puts opponent in jugglable state / 36-37F can follow with finish middle/low
|
Finish Mid
|
H
|
100
|
100
|
10/30
|
-
|
10
|
2
|
44
|
-35
|
-
|
[Hit] Hard Knockdown / Armor Break / Opponent gets up 43F after throw recovers (from SF4 vanilla)
|
Finish Low
|
L
|
150
|
100
|
30/30
|
-
|
22
|
2
|
53
|
-44
|
-
|
[Hit] Hard Knockdown / Armor Break / Opponent gets up 70F after throw recovers (from SF4 vanilla)
|
Wheel Kick
|
H
|
120
|
200
|
30/40
|
-
|
20
|
7
|
2+19
|
-10
|
-5
|
1-17F [Hit/Projectile Invul.] (lower half part only) / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 25F (opp Ryu)
|
Wheel Kick
|
H
|
140
|
200
|
30/40
|
-
|
24
|
7
|
2+20
|
-11
|
-6
|
1-20F [Hit/Projectile Invul.] (lower half part only) / 14F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 29F (opp Ryu)
|
Wheel Kick
|
H
|
160
|
200
|
30/40
|
-
|
27
|
7
|
1+22
|
-12
|
-7
|
1-22F [Hit/Projectile Invul.] (lower half part only) / 15F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 31F (opp Ryu)
|
Wheel Kick
|
H
|
60*120
|
100*100
|
-250/0
|
--
|
17
|
7*3
|
2+19
|
-6
|
0
|
1-26F [Hit Invul.] (lower half part only) / 1-26F [Projectile Invul.] / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / 2nd hit can juggle / Hit on crouching opp on the 23F (opp Ryu)
|
Marseilles Roll
|
-
|
-
|
-
|
20/-
|
-
|
-
|
-
|
27
|
-
|
-
|
5-26 [Hit Invul.] / 5-23F can cross opponent
|
Marseilles Roll
|
-
|
-
|
-
|
20/-
|
-
|
-
|
-
|
30
|
-
|
-
|
5-29 [Hit Invul.] / 5-25F can cross opponent
|
Marseilles Roll
|
-
|
-
|
-
|
20/-
|
-
|
-
|
-
|
32
|
-
|
-
|
5-31 [Hit Invul.] / 5-27F can cross opponent
|
Marseilles Roll
|
-
|
-
|
-
|
-250/-
|
-
|
-
|
-
|
32
|
-
|
-
|
1-32 [Hit Invul.] / 5-27F can cross opponent
|
Sky Fall
|
-
|
0*140
|
100
|
30/0*100
|
-
|
5
|
2
|
31
|
-
|
-
|
1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
|
Sky Fall
|
-
|
0*150
|
150
|
30/0*100
|
-
|
6
|
4
|
31
|
-
|
-
|
1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
|
Sky Fall
|
-
|
0*160
|
200
|
30/0*100
|
-
|
9
|
6
|
31
|
-
|
-
|
1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
|
Sky Fall
|
-
|
0*160
|
150
|
-250/0
|
-
|
6
|
2
|
31
|
-
|
-
|
1-5F [Hit Invul.] / 6-7F [Hit Invul.] (upper half only) / 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 62F after throw recovers (from SF4 vanilla) / CAN JUGGLE !!!
|
Tornado Throw
|
1.3
|
160
|
100
|
30/80
|
-
|
5
|
2
|
51
|
-
|
-
|
1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
|
Tornado Throw
|
1.1
|
180
|
150
|
30/80
|
-
|
5
|
2
|
45
|
-
|
-
|
1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
|
Tornado Throw
|
0.9
|
200
|
200
|
30/80
|
-
|
5
|
2
|
39
|
-
|
-
|
1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
|
Tornado Throw
|
1.25
|
200
|
150
|
-250/0
|
-
|
5
|
2
|
54
|
-
|
-
|
1-6F [Hit Invul.] / Hard Knockdown / Opponent gets up 49F after throw recovers (from SF4 vanilla)
|
|
Super Combos
|
Heartless
|
HL
|
0*335
|
0
|
-1000/0
|
-
|
1+5
|
2
|
41
|
-32
|
-
|
1F-blackout [Full Invul.] / after blackout, 1-6F LP: [Hit Invul], MP:[Throw Invul.], HP:[Projectile Invul.] / Hard Knockdown / Armor Break / Opponent gets up 57F after throw recovers (from SF4 vanilla)
|
|
Ultra Combos
|
Soulless
|
HL
|
45*455
|
0
|
0/0
|
-
|
1+13
|
2
|
46
|
-30
|
-
|
1-blackout+7 [Full Invul.] / 8-16F [Hit Invul.](Except feet) / 8-16F [Projectile Invul.] / Hard Knockdown / Armor Break / CAN JUGGLE !!! / Opponent gets up 57F after throw recovers (from SF4 vanilla)
|
Breathless
|
1.0
|
480
|
0
|
0/0
|
-
|
1+7
|
6
|
51
|
-
|
-
|
1F-end of blackout [Full Invul.] / 1F after blackout till end of active frames [Armor][Throw Invul.] / [Hit] Hard Knockdown / Hold button to delay (up to 92F) / Active frames come 7F after button release / Can be cancelled with any Punch (20F recovery) / Ground Throw range 1.0
|
Move Name
|
Block (HL)
|
Damage
|
Stun
|
Super Meter Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
Frames On Guard
|
Frames On Hit
|
Notes
|