Marvel vs Capcom 3/Iron Man

From SuperCombo Wiki
Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png


Iron Man

Ironmanface.jpg

In a nutshell

Iron Man has an all-around style of play that allows him extreme flexibility. He can keepaway and zone with Unibeams and Repulsar Blasts, or he can use his 8-way air dash to effortlessly rush his opponents down and inflict huge damage. He lacks versatility in either style of play, but the ability to do either more than makes up for it.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Unibeam
shot front
113,600
{{{AlphaSuper}}}
Beta.png Repulsar Blast
shot upward
122,600
{{{BetaSuper}}}
Gamma.png Smart Bomb
shot downward
129,900
otg
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Double Jump
{{#motion: u in the air }}
If you've Air Dashed you cannot Double Jump
Air Dash
Any direction in the air + atk + atk
If you've Double Jumped you cannot Air Dash
Standing Light
l
47,000
Crouching Light
d + l
45,000
low
Standing Medium
m
70,000
Crouching Medium
d + m
68,000
low
Standing Heavy
h
90,000
Crouching Heavy
d + h
80,000
chipdamage nocancel
Standing Special
s
80,000
launch
Jumping Light
air l
50,000
high djcancel
Jumping Medium
air m
70,000
high djcancel
Jumping Heavy
air h
80,000
high djcancel
Angled Blast Up
air u + h
80,000
high djcancel
Angled Blast Down
air d + h
80,000
high djcancel
Jumping Special
air s
90,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Unibeam
qcf + atk
81,700 l
113,600 m
122,200 h
airok
Repulsar Blast
qcb + atk
87,700 l
102,300 m
122,600 h
    Spread
Repulsar Blast, then qcb + h
Smart Bomb
dp + atk
57,000 l
84,200 m
103,700 h
airok otg
Flight
qcb + s
Lasts 3 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Proton Cannon
qcf + atk + atk
276,800
Angle Proton Cannon
dp + atk + atk
276,800
Iron Avenger
qcb + atk + atk
430,000
invincible

Strategy

Tips and Tricks

  • Even though Iron Man's crouching Heavy cannot be cancelled into Specials or Supers, you can assist during this to make it useful.
  • Iron Man's Repulsar Blast may seem unsafe, but try using the Spread command after the fourth beam appears to keep it shockingly safe and take his zoning game to a new level.
  • Smart Bombs will OTG from surprisingly far, and can be cancelled into a Proton Cannon for healthy damage after an air combo or throw.
  • Iron Avenger (Level 3 Super) is insanely fast and completely invincible. Having 3 levels stocked can really limit your opponent's options, as you can stop or punish usually nonpunishable techniques.
  • From Liquid757 [Needs Verification] You can XFC Proton Cannon into Up Cannon midscreen if you dash between them. You just need to dash up enough to have the hit that the cannon causes 3rd frame during startup to connect. It can probably work with Forward Cannon into Forward Cannon but you get full hits off of the Up Cannon and it gives full damage.

Basic Strategy

Advanced Strategy