

C. Viper
In a nutshell
Viper, like her SF4 self, is a high execution combo maniac. She is the only character with a focus attack, giving her unique options on defense. Her jump cancelable Seismo attacks keep her mobile and take up large portions of the screen. Her EX attacks make her hog a lot of super meter, but the damage output can be worth it. She even gets nasty combos off of throws, and can use her feints to confuse you nearly endlessly. Her Burn Kick assist is one of only two {{#motion:high}} hitting assists in the game! If you love a technically challenging but rewarding character, just like in SF4, Viper might be a solid addition to your team.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Double Jump
{{#motion: u in the air }}
If you've Air Dashed you cannot Double Jump
Air Dash
Any direction in the air + atk + atk
If you've Double Jumped you cannot Air Dash
Standing Light
{{#motion: l }}
40,000
low
Crouching Light
{{#motion: d + l }}
38,000
Standing Medium
{{#motion: m }}
63,000
Crouching Medium
{{#motion: d + m }}
60,000
low
Elbow Drop
{{#motion: f + m}}
65,000
{{#motion: high }} Counts as airborn
during this
during this
Standing Heavy
{{#motion: h }}
75,000
Crouching Heavy
{{#motion:d + h }}
72,000
Standing Special
{{#motion: s }}
30,000, 50,000 2 hits
2nd hit launch
Jumping Light
{{#motion: air l }}
43,000
high djcancel
Jumping Medium
{{#motion: air m }}
60,000
high djcancel
Jumping Heavy
{{#motion: air h }}
73,000
high djcancel
Jumping Special
{{#motion: air s }}
75,000
high
Special Moves
Thunder Knuckle
{{#motion: qcf + atk}}
90,000{{#motion:l}}
90,000{{#motion:m}}
100,000{{#motion:h}}
90,000{{#motion:m}}
100,000{{#motion:h}}
s to feint, h goes uf
EX Thunder Knuckle
{{#motion: qcf + s}}
150,000
s to feint, crumple, projectileinv
Burning Kick
{{#motion: qcb + atk }}
90,000
s to feint high
EX Burning Kick
{{#motion: qcb + s }}
119,700
s to feint high
Seismo
{{#motion: dp + atk }}
80,000
s to feint jcancel sjcancel otg
EX Seismo
{{#motion: dp + s }}
135,400
s to feint jcancel sjcancel otg
Focus Attack
{{#motion: hold s + atk }}
Level 1: 70,000
Level 2: 80,000
Level 3: 90,000
Level 2: 80,000
Level 3: 90,000
Level 1: Regular hit
Level 2: crumple
Level 3: crumple unblockable
Can only dash cancel
before release.
Level 2: crumple
Level 3: crumple unblockable
Can only dash cancel
before release.
Hyper Moves
Emergency Combination
{{#motion: qcf + atk + atk}}
274,000
Burst Time
{{#motion: qcb + atk + atk}}
273,300
otg
Viper Full Throttle
{{#motion: dp + atk + atk}}
430,000
Strategy
Tips and Tricks
- After most of Viper throws, she can {{#motion:otg}} with a {{#motion:l}} Seismo, and then {{#motion:jcancel}} that for a high damage combo.
- Viper's EX moves consume a whole level of meter, but occupy a unique space in between being a Special move and a Super move. Normally, Specials can cancel into Supers, but in Vipers case, Specials can cancel into EX moves or Supers, and EX moves can cancel into Super moves.
- Viper can play a very scary ranged game, provided you can {{#motion:jcancel}} one Seismo into another. Master this technique to add much needed versatility to Viper's game.