Marvel vs Capcom 3/Systems/Assist Actions: Crossover Attacks

From SuperCombo Wiki
< Marvel vs Capcom 3‎ | Systems
Revision as of 18:38, 14 February 2011 by James Chen (talk | contribs) (Created page with '{{MvC3Header}} == Summary == Hold one of your Assist Buttons to tag out your Point Character and bring in the Assist Character represented by that Assist Button. == Tagging In ...')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

Summary

Hold one of your Assist Buttons to tag out your Point Character and bring in the Assist Character represented by that Assist Button.

Tagging In and Out

This is the most basic and fundamental method for tagging your characters in and out of combat. However, it is probably also the most dangerous method.

Again, Assist Character 1 is tied to the Assist 1 Button and Assist Character 2 is tied to the Assist 2 Button. Hold the respective button to have your Point Character tag out and your Assist Character tag in. When coming into the screen, the Assist Character will come in from the side at about jump height and travel very quickly about half way across the screen diagonally down. Up until they land, they are actually attacking the whole way down. However, once they land, they perform a quick taunt before they are fully active. It's this taunt that makes Cross-Over Attacks so dangerous: if the opponent blocks the Cross-Over Attack or if the Cross-Over Attack whiffs, they are very vulnerable to attack and tagging in your character can mean taking a huge amount of damage.

Strategy Corner

PUNISHING WITH SNAP BACKS

However if you manage to get the Cross-Over Attack to connect, the hit will pop the enemy into the air with a Soft Knock-Down. Normally, after hitting the opponent, the little taunt you perform will cause you not to be able to combo the falling opponent. However, if your Cross-Over Attack hits at the tip of its attack right before your new Point Character lands or if you hit the opponent high enough out of the air, you can actually get some hits off on the falling opponent before they hit the ground and go for a big combo afterwards. So while there are huge risks involved in performing a Cross-Over Attack, sometimes it can lead to a decent amount of damage.

Also, it is worth noting that Cross-Over Attacks hit high: they must be blocked while standing! If the opponent is crouch blocking, Cross-Over Attacks will hit them so sometimes you can get away with Cross-Over Attacks by pulling them out in unexpected situations. The ensuing attack from the Cross-Over Attack is very quick, so it's not easy to react to random Cross-Over Attacks when done in odd places.

Holding the Button

Because you have to hold the Assist Button down for a brief period of time, it can make trying to swap characters out in the heat of the moment very awkward. Fortunately, Marvel Vs. Capcom 3 tries to makeup for this by buffering the Cross-Over Assist code. If the game detects that you have been holding the Assist Button down for a period of time, as long as you keep holding the button down, it will perform the Cross-Over Assist at the first possible moment available. For example, if you have a Point Character who has only pixels of life left and your opponent activates a Hyper Combo and you want to swap characters so the Point Character escapes and the Assist Character comes in and takes the damage instead, you can hold the Assist Button down during the Hyper Combo activation freeze and, as soon as the Hyper Combo starts, you'll swap characters out immediately.