Marvel vs Capcom 3/Sentinel

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Sentinel

Sentinelface.jpg

In a nutshell

Sentinel is quite a terrifying opponent in Marvel vs Capcom 3. He is once again the character with the most health, but is also the largest target, making him subject to some Sentinel-only combos. He has armor on his Medium and Special normals on the ground, and he can use these like the Hulk uses his to crush an opponent's offense. He can also use his mouth lasers and Sentinel Force drones for some disturbingly good zoning. To top it off, he comes with a double jump, a flight mode, and a nasty command throw. If you'd like a slower jack-of-all-trades style character who really packs a (rocket) punch, add Sentinel to your ranks.


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Sentinel Force Charge
shot tiltup
50,000 x3
{{{AlphaSuper}}}
Beta.png Sentinel Force Bomb
shot tiltdown
25,000 per wave
{{{BetaSuper}}}
Gamma.png Rocket Punch
direct downward
130,000
otg softknockdown
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Double Jump
u in the air
Standing Light
l
70,000
Can destroy some projectiles
Crouching Light
d + l
70,000
Can destroy some projectiles
Standing Medium
m
100,000
armored Can destroy some projectiles
Crouching Medium
d + m
97,600
low armored Can destroy some projectiles
Standing Heavy
h
102,300
chipdamage
Crouching Heavy
d + h
102,300
chipdamage
Standing Special
s
100,000
armored launch
Jumping Light
air l
75,000
high djcancel
Jumping Medium
air m
100,00
high djcancel
Jumping Heavy
air h
110,000
high
Jumping Special
air s
120,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Rocket Punch
qcf + atk
150,000 l
150,000 m
 ??????? h
airok l version otg
Human Catapult
dp + atk
120,000 l
140,000 m
150,000 h
throw
Sentinel Force
qcb + atk
50,000 per hit
25,000 per volly of bombs
l travels upwards
m travels downwards
h drops bombs
Flight
qcb + s
airok lasts 3 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Plasma Storm
qcf + atk + atk
282,200
Hard Drive
air qcf + atk + atk
295,400
Hyper Sentinel Force
qcb + atk + atk
45,000 per hit

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy